Arma 3
Hidden Textures
36 Comments
SeaCaptainJim  [author] Mar 20, 2022 @ 4:11am 
@Nickis I've tried using unit inits in compositions and I can't get them to work. If you know how please share
Nickis Mar 19, 2022 @ 7:33pm 
can ou make it an composition?
ADAM_HUN Apr 29, 2020 @ 5:11am 
The init command worked. Thank you!
SeaCaptainJim  [author] Apr 28, 2020 @ 1:07pm 
@Adam_Hun

The underwater wreck init is

call{
this setObjectTextureGlobal [0, "\a3\structures_f\wrecks\data\UWreck_Heli_Attack_02_body1_CO.paa"];
this setObjectTextureGlobal [1, "\A3\structures_f\wrecks\data\UWreck_Heli_Attack_02_body2_CO.paa"];
}


in your file manager you can browse the file at
C:\Program Files (x86)\Steam\steamapps\common\Arma 3/Addons/structures_f_wrecks.pbo/data/UWreck_Heli_Attack_02_body1_CO.paa

So go make a mission with a salvaged water crash Mi48!
SeaCaptainJim  [author] Apr 28, 2020 @ 12:55pm 
@Adam_Hun the whole point of this file is to have a visual reference and simple space to organise 'extra' content that can be used in missions without the need for external mods - useful for missions that run on vanilla servers. I use it to populate my missions with weird shit and to keep loadouts and vehicles fresh and interesting for folk who have been used to seeing the same gear for 6 years!
ADAM_HUN Apr 28, 2020 @ 12:32pm 
Oh ok, then it's fine i guess. I recognised that outfit, cuz I saw it in ArmA 3 Aegis mod which implemented alot of new stuff into the game without modifying the core of the game too much. That outfit was one of the things that it implemented.
SeaCaptainJim  [author] Apr 28, 2020 @ 12:18pm 
he's attached to a logic module - mention on the forum post and so included here.

He's on the list of things to find
ADAM_HUN Apr 28, 2020 @ 12:15pm 
Also, everytime I load in the map, I get this floating militia outfit in front of me, not sure why. Image [scontent.fbud4-1.fna.fbcdn.net]
SeaCaptainJim  [author] Apr 28, 2020 @ 12:12pm 
Its a massive work in progress - have a poke in the init and see what it says - the zip is more recent than the workshop file
ADAM_HUN Apr 28, 2020 @ 11:57am 
@SeaCaptainJim I think I found a bug with one of the MI-48 Kajmar, the one with the underwater texture is not loading in and has no textures when I load up the map.
SeaCaptainJim  [author] Apr 28, 2020 @ 11:18am 
No worries!
ADAM_HUN Apr 28, 2020 @ 10:57am 
@SeaCaptainJim Thank you, it worked. I put the file in my arma 3 documents folder and fired up the game, loaded in VR and then opened the mission. Thanks dude!
SeaCaptainJim  [author] Apr 28, 2020 @ 10:41am 
@Adam_Hun Here's a regular zip file to simplfy matters!
https://drive.google.com/file/d/1dF6A0zzimscBPgzVe04SDlt-Pudk-4VG/view?usp=sharing
ADAM_HUN Apr 28, 2020 @ 10:25am 
I'm kinda lost here. The guide said I need to make a MP server and then extract the file from MPMissions. Problem is, even after I hosted a private lan match for around 30 seconds of this scenario, it didn't create a pbo file that I could extract. Also, when I looked into the downloads folder of steam, I guess I found the download, but it's a legacy.bin file that I can't really work with. Any suggestions?
SeaCaptainJim  [author] Apr 21, 2020 @ 3:26pm 
@JoMiMi - I'm rubbish at scripting! Sorry. Apart from using call global set texture I don't know how to inject them into the arsenal... They work ok for me when making a multoplayer mission in Eden.
LucSon Apr 21, 2020 @ 3:04pm 
Script-wise*
LucSon Apr 21, 2020 @ 3:00pm 
Is there a way to add these textures to uniforms and use them in arsenal or respawn loadouts?
Trying to do it for a MP mission
SeaCaptainJim  [author] Oct 18, 2019 @ 4:32pm 
@Venzel Чтобы получить доступ к мясистым битам, просто распакуйте миссию с помощью PBO Manager и откройте в Eden Editor. Поле инициализации каждого юнита имеет волшебный соус. Просто скопируйте устройство и начните вводить информацию в свою миссию.
Venzel Oct 18, 2019 @ 7:17am 
Миссия не запускается.
SeaCaptainJim  [author] Jul 22, 2019 @ 9:01am 
@Sgt Smash

There's always a few ways of skinning a cat -

The best practice method would be to unpick R3F and add all the recent DLC vics to R3F (Apex, Tanks, GM, Contact) and sharing with the original authors

http://team-r3f.org/madbull/logistics/EN_DOCUMENTATION.pdf looks like a good place to start.

Or simply apply the green Pacific skin to the vanilla NATO mrap using the hidden textures method

this setObjectTextureGlobal [0, A3\soft_F_Exp\MRAP_01\data\MRAP_01_base_olive_CO.paa"];
this setObjectTextureGlobal [1, A3\soft_F_Exp\MRAP_01\data\MRAP_01_adds_olive_CO.paa"];
this setObjectTextureGlobal [2, A3\Data_F_Exp\Vehicles\Turret_olive_CO.paa"];

But if you're using some kind of 'vehicle shop' script/vending machine then you may need to edit that...

Good luck!
Sgt Smash Jul 22, 2019 @ 8:32am 
@SeaCaptainJim Thanks for the info dude, i've noticed once i've have added that armed olive hunter i brakes the cargo storage of R3F on my server, i'll have to dig about the net and see if there is away to fix that. Thanks for your time mate:steamhappy:
SeaCaptainJim  [author] Jul 22, 2019 @ 8:18am 
@Sgt Smash
In the config viewer - right click on nearly anything and click on the config viewer option.

Expand the list on the left hand side of the screen and scroll down to Textures, expand that list then highlight the lines in the main window panel and ctrl+c to copy the code
Sgt Smash Jul 22, 2019 @ 8:08am 
@SeaCaptainJim Thanks dude that worked, may i ask how you got it in that format?
Sgt Smash Jul 22, 2019 @ 8:02am 
Thanks i will give it a try :-)
SeaCaptainJim  [author] Jul 22, 2019 @ 7:55am 
@Sgt Smash
They're listed under NATO Pacific!

try

textures[] = {"\A3\soft_F_Exp\MRAP_01\data\MRAP_01_base_olive_CO.paa","\A3\soft_F_Exp\MRAP_01\data\MRAP_01_adds_olive_CO.paa","\A3\Data_F_Exp\Vehicles\Turret_olive_CO.paa"};
Sgt Smash Jul 22, 2019 @ 7:46am 
It is the VA, but don't export in the format i need
Sgt Smash Jul 22, 2019 @ 7:41am 
@SeaCaptainJim Na you can't get it in the editor, i also need to find away of sourcing it in this format so i can add it into the mod i play.
This is normal version
{"\A3\soft_F\MRAP_01\data\MRAP_01_base_CO.paa","\A3\soft_F\MRAP_01\data\MRAP_01_adds_CO.paa","\A3\Data_F\Vehicles\Turret_CO.paa"};}
SeaCaptainJim  [author] Jul 22, 2019 @ 3:26am 
@Sgt Smash - I think they added the olive NATO vics in a recent patch - you should be able to do it from the Eden editor
Sgt Smash Jul 21, 2019 @ 5:04pm 
SeaCaptainJim  [author] May 10, 2019 @ 7:26am 
@Blaze - sorry dude these are just Bohemia's skins that are tucked away in the system files and and shared around on the models.
Blaze May 9, 2019 @ 10:47am 
can you retexture CSAT jets helicopters and the NATO and CSAT encore AA and radar to the Pacific camo?
SeaCaptainJim  [author] Dec 24, 2017 @ 4:03pm 
@Noble Savage - comments onl;y allowed to be 100 characters. tried to send you a message - I've started a discussion called How To - should be on the page somewhere!

short version is check out Tym Coopers video https://www.youtube.com/watch?v=Xf6thZOCyj8
Muggyman Dec 24, 2017 @ 5:57am 
I'm not sure how to unpack. I used pbo manager and extracted into arma3/missions...but it doesn't show up on eden editor when I try to open it? I really like to use these, I enjoy vanilla models/textures more than anything. Keeping the game feeling like it's original yet more options.
SeaCaptainJim  [author] Oct 14, 2017 @ 1:00pm 
@{FPN} Darcy™ They're all BIS made, I guess from different stages of development
blarcy Oct 14, 2017 @ 12:07pm 
This is pretty cool to be honest. When I saw the mod pop up I thought it might be kinda cheap looking but these are pretty good. :)