Arma 3
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Hidden Textures
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer
Scenario Type: Air, Infantry, Vehicles
Scenario Map: VR
Tags: Tag Review
File Size
Posted
Updated
1.154 MB
Oct 14, 2017 @ 11:20am
Apr 23, 2020 @ 9:29am
13 Change Notes ( view )

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Hidden Textures

Description
DOWNLOAD ZIP FILE

https://drive.google.com/file/d/1dF6A0zzimscBPgzVe04SDlt-Pudk-4VG/view?usp=sharing


These are some of the hidden textures contained in the game files but unavailable in the editor. - No Mods required.

Check out:

https://forums.bistudio.com/forums/topic/180646-list-of-all-hidden-texture-inits/

for full credits for the finders

To access the meaty bits simply unpack the mission using PBO Manager and open in Eden Editor. The init field of each unit has the magic sauce. Simply copy the unit and init info into your mission

***Many of these textures are viewable in the Virtual Garage, but inacessabile from Eden editor "Edit Apperance" option***

Added 'animal' textures, AH-9 pylon hacks and deming drone pylon 'improvements'

If you like this maybe try Flags on Vehicles https://steamcommunity.com/sharedfiles/filedetails/?id=1623016087 a similar file a walking library of vehicles with flags attached and the file paths for you to use in your own missions.
Popular Discussions View All (1)
0
Dec 24, 2017 @ 4:00pm
How to
SeaCaptainJim
< >
36 Comments
SeaCaptainJim  [author] Mar 20 @ 4:11am 
@Nickis I've tried using unit inits in compositions and I can't get them to work. If you know how please share
Nickis Mar 19 @ 7:33pm 
can ou make it an composition?
ADAM_HUN Apr 29, 2020 @ 5:11am 
The init command worked. Thank you!
SeaCaptainJim  [author] Apr 28, 2020 @ 1:07pm 
@Adam_Hun

The underwater wreck init is

call{
this setObjectTextureGlobal [0, "\a3\structures_f\wrecks\data\UWreck_Heli_Attack_02_body1_CO.paa"];
this setObjectTextureGlobal [1, "\A3\structures_f\wrecks\data\UWreck_Heli_Attack_02_body2_CO.paa"];
}


in your file manager you can browse the file at
C:\Program Files (x86)\Steam\steamapps\common\Arma 3/Addons/structures_f_wrecks.pbo/data/UWreck_Heli_Attack_02_body1_CO.paa

So go make a mission with a salvaged water crash Mi48!
SeaCaptainJim  [author] Apr 28, 2020 @ 12:55pm 
@Adam_Hun the whole point of this file is to have a visual reference and simple space to organise 'extra' content that can be used in missions without the need for external mods - useful for missions that run on vanilla servers. I use it to populate my missions with weird shit and to keep loadouts and vehicles fresh and interesting for folk who have been used to seeing the same gear for 6 years!
ADAM_HUN Apr 28, 2020 @ 12:32pm 
Oh ok, then it's fine i guess. I recognised that outfit, cuz I saw it in ArmA 3 Aegis mod which implemented alot of new stuff into the game without modifying the core of the game too much. That outfit was one of the things that it implemented.
SeaCaptainJim  [author] Apr 28, 2020 @ 12:18pm 
he's attached to a logic module - mention on the forum post and so included here.

He's on the list of things to find
ADAM_HUN Apr 28, 2020 @ 12:15pm 
Also, everytime I load in the map, I get this floating militia outfit in front of me, not sure why. Image [scontent.fbud4-1.fna.fbcdn.net]
SeaCaptainJim  [author] Apr 28, 2020 @ 12:12pm 
Its a massive work in progress - have a poke in the init and see what it says - the zip is more recent than the workshop file
ADAM_HUN Apr 28, 2020 @ 11:57am 
@SeaCaptainJim I think I found a bug with one of the MI-48 Kajmar, the one with the underwater texture is not loading in and has no textures when I load up the map.