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The underwater wreck init is
call{
this setObjectTextureGlobal [0, "\a3\structures_f\wrecks\data\UWreck_Heli_Attack_02_body1_CO.paa"];
this setObjectTextureGlobal [1, "\A3\structures_f\wrecks\data\UWreck_Heli_Attack_02_body2_CO.paa"];
}
in your file manager you can browse the file at
C:\Program Files (x86)\Steam\steamapps\common\Arma 3/Addons/structures_f_wrecks.pbo/data/UWreck_Heli_Attack_02_body1_CO.paa
So go make a mission with a salvaged water crash Mi48!
He's on the list of things to find