Don't Starve

Don't Starve

Repair Mod v3.1
54 Comments
w00t  [author] Dec 30, 2021 @ 4:37am 
@kampfer91 Yes, you have to make sure you're reading the log.txt after the game had shut down from a crash, otherwise it'll completely reset the next time you boot up the game.
kampfer91 Dec 29, 2021 @ 11:26pm 
You sure that is the error log only location ? I search using Ctr F but can't find that LUA ERROR line .
The in game bug crash screen though , it gave me to the workshop registered number in the Steam folder which match yours mod .
w00t  [author] Dec 29, 2021 @ 9:26pm 
@kampfer91 It looks like Steam removed the link, can you just post me the first couple lines of the error report? The report starts with the line right above where it says "LUA ERROR stack traceback." It should be located near the bottom of log file.
kampfer91 Dec 29, 2021 @ 7:37pm 
w00t  [author] Dec 29, 2021 @ 5:46pm 
@kampfer91 Can you send me a pastebin of your crash log? You can find it in:

Documents\Klei\DoNotStarve\log.txt
kampfer91 Dec 29, 2021 @ 4:53pm 
this mod is causing crash.
Blonc Sep 4, 2021 @ 12:07pm 
god you fucking saint thanks
Endless Gaming Jul 8, 2021 @ 1:16am 
thanks
w00t  [author] Jul 5, 2020 @ 11:18am 
@Kosvid Thanks :D appreciate the kind words!
Kosvid Jul 5, 2020 @ 10:36am 
Just wonderful. I've always dreamed of a mod making lazy forager refuelable. Perfect, thank you. And things like adding silk or poop seem absolutely logical as well.
And the best part is one can configure most of stuff in the mod!
Thank you, man. I appreciate your labor, great work!
kiko.sa.senado Jun 24, 2020 @ 8:31pm 
@w00t. Hey man this is great Thanks! great mod btw! :)
w00t  [author] Jun 24, 2020 @ 6:04am 
@kiko.sa.senado Sorry about that, that was a remnant bug from trying to transfer the logic from the DST exclusive side of the mod to the "game agnostic" side lol just uploaded a patch that should fix that
kiko.sa.senado Jun 24, 2020 @ 3:52am 
Hi, my game crashes whenever I try to place saltlicks. I only have the Mod "durability tweaks" beside this one.

thanks
w00t  [author] Jun 21, 2020 @ 6:26pm 
@Skylord Elberich Thanks for the bug report, the new update should fix that problem.

I also added the ability to add sewable things to either custom repair tables and it will replace their ability to be repaired via sewing kit with whatever new repair action you assign them (nightmare fuel will still overwrite hammer repair tho).
Lord Saturnine Jun 21, 2020 @ 9:34am 
I've noticed a bug when trying to repair Wagstaff's spectoggles. Whenever I try to repair them, he says "I can't do that."
w00t  [author] Jun 18, 2020 @ 11:40am 
@Skylord Elberich Haha I told you it wasn't dead :D but thank you for being so patient!

I just pushed an update that's going to fix a bug that allowed hammers to repair different Hamlet structures when it shouldn't have been able to.

I also just noticed that I completely forgot to flag it to say it's compatible with Hamlet lol but that didn't make it into this update and I'd hate to push an update just for that, but rest assured that it is completely compatible with Hamlet!
Lord Saturnine Jun 16, 2020 @ 10:53am 
Hah, it's true what they say; good things come to those who wait! Thanks a bunch!
w00t  [author] Jun 15, 2020 @ 7:21pm 
Hello fellow starvers o/ just wanted to give an update that, you need not adjust your eyes...I have finally gotten around to updating this mod. :D It's been a long time coming and I truly apologize for the long wait.

You can check out the patch notes here if you're interested to see what's new (lots of previously requested features!) and I once again thank you all for your patience.

Just remember if you use the customdata.lua file with your own entries that you back up your current file, especially since this update actually changes the format of it a bit (meaning you will unfortunately have to manually add in entries instead of just replacing it with your old one)

Feel free to leave any questions or bugs you come across, if any arise with the new update I will try to fix them in a much more timely fashion.
obambambambambambambaama gaming Jun 1, 2020 @ 4:41pm 
Can this mod repair Snurtle Shell Armor/Shelmet?
Lord Saturnine Nov 24, 2019 @ 2:27pm 
Forgive me, again, for sounding like an impatient worrywart, but have you made any headway with v3.0?
Crying with Fear Aug 16, 2019 @ 8:28am 
this crashes my game as well
Jinn Jun 8, 2019 @ 3:36pm 
sadly, crashing my game :(
Lord Saturnine Jun 4, 2019 @ 9:14am 
Ah, thank goodness! Please, take as much time as you need. I've waited this long, I can wait a little longer!
w00t  [author] Jun 4, 2019 @ 8:15am 
Thanks for being patient guys :) I know it's not easy waiting for a mod to get updated and I do promise to try and sit down to get more work done on it to get it out soon™, but I can at least leave you with a few new things to expect will be in v3.0:

- New Battery item to replace electrical doodads as electric fuel item (credit to Istara for the artwork!)
- Added alternative way to craft nightmare fuel and thulecite pieces (toggleable in the config)
- Expanded customdata.lua support for custom ingredients, custom values for any repair function, and custom hammers (yes, even infinite durability ones if you so desire ;) )
- Tons of more support for newer items/updates as well as many bugfixes!
w00t  [author] Jun 4, 2019 @ 7:57am 
@Skylord Elberich I promise this mod isn't dead ;)

I really am sorry for taking so long to update it, part of it has been there's been a lot of things going on irl that have to come first priority, part of it's been the next update I have planned has a quite a bit of additions/changes based on the new characters/revamps (3.0 is gunna have quite a changelog lol), and part of it's been I haven't wanted to spoil myself of anything Hamlet related until I've had a chance to sit down and play it myself lol I'm a gamer first, modder second ;P

I've had an indev version started that I'm going to force myself to sit down and work on a little bit every day this week, I still can't promise when the full release will be ready (I'm hoping for soon tho!) but my first priority is to at least fix the crash so the mod can work in everything but Hamlet and try to get that version uploaded asap
Lord Saturnine Jun 3, 2019 @ 10:37am 
Please don't let this be a dead mod.
Lord Saturnine May 18, 2019 @ 4:18pm 
I don't mean to sound impatient, but will you be updating this soon?
CoolCaz Apr 8, 2019 @ 2:59am 
Could you add her new perks/Engineering Tab structures? Please?
w00t  [author] Jan 27, 2019 @ 4:21pm 
Yeah, it seems the last update brought in a lot of revamped/updated code that they had done for DST, which is actually great news as it'll hopefully help making mods that work for both DS and DST a lot easier, unfortunately I just haven't had the time/energy to get around to updating it :\

As far as the crashing goes, I'll try to take a look at it in the next few days to see if I can at least fix that. The next content update, however, probably won't be until closer towards the actual launch of Hamlet due to time restraints as well as I'm curious to see what Klei will do with Winona's new powers in DST. I know that DST is technically a different game, but this is just a carbon copy of the DST version of the mod, so anything that changes for Winona will specifically dictate what I should/shouldn't change in the next update.

Thank you all for your patience, I haven't forgotten about this project, I just haven't had the time to give it the love it deserves lol
Swatter Jan 27, 2019 @ 3:57pm 
Same. After last update some mods crashed for amen. No matter what you do they are crashed.
SolidSnake Jan 19, 2019 @ 7:56am 
the mod crashes,almost surely after the last update
w00t  [author] Nov 14, 2018 @ 7:28am 
@Skylord Elberich As of right now, unfortunately not really as intended. It will repair anything that's made out of material from the original game/DLCs, but nothing made from iron or any new materials in Hamlet.

I do plan on updating it to Hamlet as well as the last SW update that came in a while ago, tho I'm afraid I have no time frame on it right now. It will most likely be after Hamlet is out of EA some time in December.

I have a few other features I'm going to be adding as well, such as more customdata support to allow you guys to add the repair function to other custom hammers and ingredients, as well as several different requested configs for changing hammer durability, toggling whether the yellow amulet takes sanity to refill, adding a recipe for thulecite pieces and additional recipe for nightmare fuel, etc.

Lemme know of any other requests you guys have :)
Lord Saturnine Nov 13, 2018 @ 12:25pm 
Will this work for Hamlet?
Lyserus Nov 10, 2018 @ 1:51pm 
So this mod enables Winona in singleplayer? :p
StrangeAlchemist Mar 1, 2018 @ 9:20am 
Hi, i was wondering if you could make a configuration option that allowed the hammer durability cost to be changed when repairing things. I think it is a little OP but the other stuff is fantastic, good job!!
UrbanRobin Feb 10, 2018 @ 12:30pm 
Hey man, thanks but I managed to fix that problem already. What I've done was to modify the mod in a way it doesn't now ask/require the green amulet for repairs and it's working good so far.
w00t  [author] Feb 10, 2018 @ 12:27pm 
@MissMousely Like I said, it's because the Better Thulecite mod overwrites how the green amulet works and completely changes its function from crafting things at half the material cost to be more of a hunger replenisher. What's happening is my mod is trying to adjust to amount of durability lost on the amulet when an item is crafted depending on if you're Winona or not, and since that functionality was overwritten and no longer exists, you run into an error.

As a bandaid fix, if you open the modmain.lua of my mod and go down to line 795, put two dashes (--) in front of the line (no spaces) and save the file, it should disable my mod from affecting the amulet's durability when it comes to crafting items. However, you might still run in to a crash when it comes to repairing items with it on. Try that tho and see if that works for you.
UrbanRobin Feb 10, 2018 @ 12:03pm 
https://i.imgur.com/IpctcEC.jpg

That's the message on crash whenever trying to craft something. It refers to the location of the Repair mod, but I can't make out of it much. Maybe you can?
UrbanRobin Feb 8, 2018 @ 11:16am 
Is there any way I could do in my installed version of this mod some changes in the code to make it not conflict with Better Thelucite mod?

It's funny, because these two mods were working together perfectly fine for months! And now it all happened like out of nowhere.
w00t  [author] Feb 8, 2018 @ 10:05am 
@MissMousely I just took a quick peak and it seems the Better Thulecite mod overwrites a few of the prefabs in the game (namely the amulets) and has completely changed how the green amulet works in-game. By doing so, my mod gets confused because it's trying to adjust how much durability is lost when an item is either repair/crafted and it no longer has that function when using the Better Thulecite mod (it looks like they changed it to be more of a hunger replenishing amulet instead).

So that being said, it looks like my mod will not be compatible with the Better Thulecite mod :\ nor any other mod that overwrites/changes the functionality how the green amulet works.

Hope this helped, let me know if there's anything else I can help you with.
UrbanRobin Feb 8, 2018 @ 9:46am 
Hey man. Seeming out of nowhere this mod started to crash whenever tried crafting and would stop Green Amulet from mod Better Thelucite Items from working, either that or would stop the Backpack and Amulet Slots mod from working properly. Turned the Repair Mod off and everything works fine now. Any ideas what might have caused it?
- Ksiądz Augustyn - Jan 16, 2018 @ 6:20am 
Good and cool
老菠萝 Dec 25, 2017 @ 3:10am 
can you add the "Hambat"?Thank you!
w00t  [author] Nov 19, 2017 @ 6:36am 
Mr. Fox Thanks for the crash report. I found where the bug was and made a change that should fix it. Let me know if you run in to any other issues. :)
Mr. Fox Nov 19, 2017 @ 3:57am 
with this mod (200%! because of him) goes error, when you try to improve the wall.
fix plz (shipwreck)

{LINK REMOVED}
w00t  [author] Nov 15, 2017 @ 5:21am 
Izayoi Sakuya I'm afraid I can only speak English myself ;X but thanks to Google Translate it looks like you're getting a crash when repairing the boomerang?

Next time this happens, would you mind copying your client_log.txt and your server_log.txt to separate pastebins and post them here for me? I'll happily take a look at them for you :)
Izayoi Sakuya(烧 Nov 15, 2017 @ 1:25am 
向作者报告一个BUG:用锤子试图修复回旋镖会导致角色进入虚空,就是画面全黑,用任何光源都没用:)
w00t  [author] Oct 18, 2017 @ 5:18pm 
Skylord Elberich Not bothering me at all my friend! You'll hopefully be happy to know I've now implemented a new repair mechanic that should solve your issue. :)

I had originally scrapped the idea, but I saw your issue and decided the hell with it and implemented it anyway. I went in to a little bit more detail in the patch notes as to what I would ideally like to do with it in the future, but this should do the trick for now. Hope it helps :)
Lord Saturnine Oct 18, 2017 @ 7:50am 
Sorry to bother you again (I really hope I'm not annoying you) but I can't repair the Morning Star. Is this a bug, or is it repaired or refueled some other way?