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My map, The Odysseys Initiative: http://steamcommunity.com/sharedfiles/filedetails/?id=118113879 It's quite long so I'll do another of your maps if you can beat it.
You know how professionnal testers (as ourself) like to bring all the cubes with them? Well, that's how I got stuck in the two last rooms, without any way to get to the tractor beam...Maybe had a timed door between?
Please test my No 37 and comment! Thanks.
I passed without: 1) light bridge activated with button; passed all with tractor beam 2) didnt use gels; 3) absulutely dont know why I need second laser near exit.
Maybe remove or add some functionality to them?
Also I didnt found any exploits such as portal bumping or holes in the glass. This is good.
My personal rate: medium+ difficulty but complicated.
Try if you want one of my recent maps - Lord of the Laser or any other.
I did not need to use all the elements though, not sure if intended. I notice a light bridge on timer could be activated near the entrance from a pedestal in the back of the gels room. I did not find use for it. Also, I did not touch the pedestal/laser in the exit room. .
Not sure which map to suggest that would match the difficulty of this one. May be Twisted is close enough.
I will try more of your maps. This one was fun,
cheers.
E.
could not see a map called Houston. lots of fling maps.
thankyou for turning of the laser field & the turret kill.
if he was in the way of a laser catcher, also needed for exit door.
it would be essential to kill him.
you can get trapped where the bouncy gel goes. maybe make it level with floor ?
I went down their bouncing, then stopped bouncing & could no longer start bouncing, when jumping ? strange ?
if you put bouncy gel through portable area that you jump onto light bridge from.
it hits the wall, & makes exiting this way very difficult. as you often bounce back to cube dropper. this is why cleansing gel would be handy, in this map.
I did this on 1st try & forgot to mention. but still got through after a few attempts.
enjoyed this again :)
I will have another go.
I do agree with Sheridan.Vespo about the light bridge by the 2 buttons.
also, if you have bouncy gel on a map, it is normaly a good idea to have cleansing gel, as well.
if your item limit allows.
- The puzzle itself was interesting and took me a while to figure out.
- Clever combination of some techniques as well as reuse of puzzle elements.
What I didn't like or what I think could be done better:
- I don't understand the purpose of the grid on the wall under the fizzler. You can just portal above it or on the floor for the same result.
- I didn't like, that the ONLY (discernible) purpose of the cube was to once touch a button. You could've just placed a pedestal button on the island.
- In many locations the level design was tighter than it needed to be.
- I didn't use the light bridge under the fizzler, nor did I understand its purpose.
- You can severly impede your solution if you spread blue gel at the wrong place.
- It is not clear what the symbols link to.
- What is the use of the laser field?
And I love how there often appear to be multiple ways.
just had a go.
http://steamcommunity.com/sharedfiles/filedetails/?id=116468355
got killed a few times on this map.
I suggest when the fizzler deactivates, that the laser field does as well.
it killed me once, trying to get the reflector to 1 of the 2 buttons, next to each other.
not a big issue for me, as quick saved. but others might not like it ?
also, somewhere along the route,
it would be good to get a chance of pay back, with that turret.
good the way you interconnected the chambers with the puzzles.
had me thinking, to the end.