Sid Meier's Civilization VI

Sid Meier's Civilization VI

Atlantis
206 Comments
ADLER  [author] Jan 19 @ 7:24pm 
You should be able to just disable the mod in the mod interface, you choose what mods your game loads. I have never heard or seen of an unwanted nation appearing? But I have not played this game or even had installed for a few years. I have played 1-6 Civ iterations sine 1991, but it has lost something, & I am not even buying 7. This mod used a tried & true mod base which I used for the 30 Civ6 mods I made, I have never had any problems with it... but they do change the base game from time to time.
sarnath1 Jan 19 @ 5:22pm 
Not sure if this is a bug of the mod or the game... I wanted to play a game that did not have Atlantis in it and disabled Atlantis in both leader pools (I am not using Rise & Fall or Gathering Storm). Yet, Atlantis ALWAYS shows up in every single game. The only way I know to stop this is to uninstall the mod. What is the best way to do this? Just Unsubscribe?
ADLER  [author] Dec 23, 2024 @ 6:45am 
They are just districts & give bonuses, at the base level only,
Blinking Ice Dec 23, 2024 @ 5:51am 
special industrial precinct and entertainment precinct seems to be broken? only the other special district variants are available with sub buildings
belialx6 Apr 7, 2024 @ 3:52am 
Thanks much, I'm enjoying this.
ADLER  [author] Mar 27, 2024 @ 9:44am 
Elaborate? There are 12,000 lines of code.
poco Mar 27, 2024 @ 7:59am 
bug for Rise and Fall
ADLER  [author] Jan 29, 2024 @ 7:31pm 
It does
welzbn Jan 29, 2024 @ 3:19pm 
any one know if this one still works?
madtuskmental Sep 10, 2023 @ 9:15pm 
Anyone else getting a lot of lag when you click or it cycles over to builder? it was fine at the start but im in about 70 turns and it started lagging really bad
Esoteric84#2384 Aug 31, 2023 @ 1:52pm 
lol the wife of glabber from spartacus xD the actress
Aegy Apr 28, 2023 @ 2:20am 
Not sure if this is still being worked on, just wanted to update OP that the Great Wall tile improvement seems to be broken.
Tyw7 Apr 3, 2023 @ 11:30am 
Who's the actress in the profile pic?
ADLER  [author] Mar 29, 2023 @ 2:10am 
Farino76 Mar 29, 2023 @ 12:48am 
have you made other stuff
babak_ahmadi Sep 5, 2022 @ 7:00am 
I love this mod!! now I can have access to all the various culture-specific "objects" (abilities, buildings , units, etc) w/o having to play as each culture. Whatever criticism anyone may have is misplaced -- this is a brilliant piece of code here!
William Hughes Jul 25, 2022 @ 8:21am 
Does Atlantis have the Gaul Industrial District the Oppidum?
CochéMoché Feb 2, 2022 @ 8:43am 
The mod image (presumably from in-game) says "Antlantians" and "Antlantis" under Secrets of the Ancients (as opposed to 'Atlanteans' and 'Atlantis'). In addition, it's spelled "foibles," not "foybles," under Wisdom of the Ancients. I know mod authors work hard to make their mods, whether for fun/hobby or more seriously as a job, but having a certain level of proofreading goes a long way towards professionalism.
ADLER  [author] Jan 17, 2022 @ 3:33pm 
Colours should be editable in the colours folder. There is a primary & secondary… but note that the game changes it automatically if it similar to another nation.

The logo & leader pics are quite involved. You will need to head over to Civ fanatics & look for my modding guide on how to set them. I assume it is still there. They banned me deleted my account because I made a Hitler mod so I have had no access for a year.
Octavian Tiberius Davis André Jan 17, 2022 @ 2:42pm 
I love the concept of Atlantis with with mod! However, I am trying to modify a few things for personal use. I'm trying to change the faction color to a black background with a gold foreground. I am only getting a black background with a white foreground. Help?
Secondly, I'm trying to change the faction logo to that of Assassin's Creed Atlantis DLC's logo. But with gold on black. I replaced the image in this mod's file, but it's not showing up in my personal games.
Thirdly, help with changing the faction leader portrait? I have no idea how to do this, but I have the image from Civ 5's Atlantis leader (mod) Thoth Ampheres saved on my computer. The image in mind rather resembles my looks. So I I thought it would be cool to have your atlantis faction, but with a leader portrait that looks like myself, had I lived in ancient times.
Note: My plans to modify your mod are for personal use only, and I would never dare to upload a mod based on pirated material. Thank you for your help!
Screaming Alpha Jan 16, 2022 @ 2:26am 
So if anyone can help it would be great How do I go about adding traits from other civs?
雯之空 Dec 4, 2021 @ 1:01am 
Is it support Chinese?
magdalena Aug 28, 2021 @ 1:30pm 
beautiful graphics, too bad not in French ...
ADLER  [author] Aug 24, 2021 @ 1:05pm 
This was a commissioned work, I made it to exactly what the man who paid for it requested. People play games very differently... some like a challenge, some like to just build an empire with ease...
Arcadian Aug 24, 2021 @ 8:07am 
I might do that. I'm just wondering(and this is far from the only case), why make a civ so much better than those in the game? Don't you want a challenge when playing? (Higher difficulties don't count if you use cheats)
ADLER  [author] Aug 23, 2021 @ 5:30pm 
Well go make one yourself then.
Arcadian Aug 23, 2021 @ 4:59pm 
Atlantis could be a very interesting civ to play, if it was a serious and balanced civ with some unique traits, that aren't just copies of existing abilities.
CanadianBlueBeer May 6, 2021 @ 5:18pm 
oh-ho! ty. just grabbed it!

Next game is gonna be Panzers! heh-heh-heh!!
Thank you!
ADLER  [author] May 6, 2021 @ 12:26pm 
I have put them up on ModDB
https://www.moddb.com/company/reichadler
CanadianBlueBeer May 6, 2021 @ 6:54am 
Well, it does give insane production... :D

just need an update for the german mods (which steam has of course blocked) :(
I miss my panzers.
ADLER  [author] May 5, 2021 @ 11:07am 
Yes, I know what it is doing. I have let it be, as the Opiedium & the Hansa together allow you to have a good industrial town, regardless of which base can upgrade. You can disable the Gaul DLC & you will not get option to the Opiedium.
CanadianBlueBeer May 5, 2021 @ 5:59am 
Just that the Hansa one gets more/better bonus but it's the Gaul one that gets the workshop/factory.

Even if you just build the Hansa one, you cannot add the other buildings (no option)

Now, if you just build the one, you can add them in via firetuner, which can lead to some absolutely silly numbers for production if you then build the gaul one.

ADLER  [author] May 5, 2021 @ 1:45am 
Count them as bonuses... it is not the latest patch... it is the result of allowing for DLC content.
CanadianBlueBeer May 4, 2021 @ 6:46am 
Since the latest patch, I'm getting 2 options for the industrial zone. The Gaul one and the Hansa equiv. I can build both, but, only the Gaul one gets the workshop/factory, Cannot do anything with the original one. (it can have some insane production though)

Same with entertainment districts. 2 of them, only 1 can have the buildings though.
ADLER  [author] Apr 25, 2021 @ 11:18am 
'Wonder Tweaks' is a recommendation, not mandatory. But the game plays better with it.
AzCrazyDiamond Apr 25, 2021 @ 10:49am 
"'Wonder Tweaks' is a recombendation, not mandatory", but when I try to subscribe it says it's mandatory. Please clarify and update the Description or the requirements. Thx.
ADLER  [author] Apr 15, 2021 @ 11:03am 
"IMPORTANT
You will want to increase your usual difficulty level factor by two to enjoy this mod. Plus disable Cultural & Rels Victories."
Z3nr0ku Apr 15, 2021 @ 7:48am 
It is too op needs a balance fix. I got into #1 for all victories hella easy.
Marcell Feb 20, 2021 @ 12:13am 
the residential district has missing texture so it will be just exclamation mark in the map.
Karl Jan 21, 2021 @ 2:32pm 
So I wonder why boosts have the bar move backwards, instead of forwards. I think it's because the boost gets boosted so much, that there is basically an "overflow" back around.
ADLER  [author] Jan 11, 2021 @ 10:54pm 
It is a different mod, made to a set brief by the commissioner.
jecratty32 Jan 11, 2021 @ 6:50pm 
Any idea with this particular civ is does not work with any build district, wonder etc on rainforest, woods. Just found it strange that all the rome ones work fine but atlantis still deletes woods/rainforest. Would love to chat more if your still making custom civs too
ADLER  [author] Dec 1, 2020 @ 8:21pm 
Ta
William Hughes Dec 1, 2020 @ 8:59am 
I can confirm that the Ottomans can recruit All 8 Governors and join a secret society.
William Hughes Dec 1, 2020 @ 6:37am 
I will test now and get back to you
ADLER  [author] Nov 30, 2020 @ 10:31am 
It is on my list of things to look at next update. I will need to see how they got around this for the Ottomans... or if they did?
William Hughes Nov 30, 2020 @ 6:52am 
To Add to my Post about the Governor Bug (see post from 8 Sep @ 4:15am( 5 posts down))
I have tested. if you recruit all governors first you can not select a secret society.
ADLER  [author] Nov 26, 2020 @ 9:48am 
No sorry... mainly because Fraxis still seem to tweak & change stuff. Glad you enjoy it.
amtemplet Nov 26, 2020 @ 9:46am 
I LOVE this mod! Overpowered, yes, but fun to play, especially on harder difficulties. Is there a spreadsheet or text document that summarizes all the Atlantis civ's attributes?
EdR Oct 14, 2020 @ 4:25pm 
I really enjoyed the mod. It is very OP, but I play for fun, not challenge. It appears that Atlantis is granted almost all of the most favorable attributes and units that are dispersed among the individual nations, which are the aspects that result in the OP.

Regardless, well done.

I also disable the Atlantis mod when playing other nations.