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I do hope this does get updated in the future. :)
1) The building tiles, even the bigger ones, are destroyable by higher weapons, like the hardened steel sword or the weapons from the mod rare weaponry. The buildings shouldnt be destroyable. Admins put them on their server to build little villages or temples, which can be raided, and for immersion. They wont build them up anytime a crew of players burned them down.
2) There are gates on the showed picture of the mod but i didnt find them ingame.
3) The Mod works good with PIPPI. (I`m testing every mod, which is interesting for PvE and immersion, with PIPPI, because PIPPI is a "Must have" for PvE - RP. Its like the Dungeon Master tools from AD&D)
Your mod is awesome! Too bad that Funcom does not integrate this kind of resources!
But, I'm not certain object that we see in your video (wall and Stygian door, tent of Shemite caravans ...). What to do to have these objects?
I also noticed when i place these things they actually show me/guild as owner.. Any way to change that since this is more or less "admin mod that adds to the general enviroment" ?
I counted 44 deeds in the admin panel.
(only tested in solo play so far)
2: just to be sure, this mod is required for all players if i add it to my server?
(even tho this is a "admin mod")
3: Keep up the good work & cheers !
This guy though is because of using building blocks from other mods together with vanilla mods without having the vanilla mods first on the ground and the rest [non-vanilla blocks] on top.
Maybe is just Funcom.