Conan Exiles

Conan Exiles

World Assets
89 Comments
RaMer May 4, 2024 @ 10:13am 
It not working.
Khorne May 12, 2023 @ 11:01am 
This mod corrupt my game... I uninstall for the moment
Potential Disaster Apr 28, 2023 @ 11:32pm 
This mod will eat your server alive. Wish it worked.
DrakeSteele Apr 27, 2023 @ 9:44am 
It wouldn't be too hard for someone that knew what they were doing to replicate it.Though, 6+ years later the list of assets has grown tremendously. It's been a long time since either of us have touched Conan, miss it.
Lazarus Apr 27, 2023 @ 5:42am 
will this mod ever be updated in 2023 , please say yes
Tysanio Sep 14, 2022 @ 10:35pm 
update yeah?
Diermmes May 19, 2022 @ 8:06am 
Still works!
Rebirth Storm Sep 9, 2021 @ 10:01pm 
dose this mod still work?
DrakeSteele Feb 11, 2021 @ 6:04pm 
is it still functioning at this point? Amazing, glad someone's making use of it ;)
Veramore Nov 3, 2020 @ 11:25am 
I'm enjoying the mod. Thank you!
DrakeSteele Dec 30, 2018 @ 11:08am 
True enough, it's been 13-14 months at this point, and a fresh start is just as viable for another modding group as it is for us to revamp it. Unfortunately that would also not include the once imagined economy system we had in mind behind all of the world assets, but we never settled into that project.
Kallvin  [author] Dec 30, 2018 @ 9:37am 
I would love to but 1. thats a large file to push. 2. I would need to dig it out of a compressed archive. 3. Not even sure if the project is still intact to be honest. The likelyhood of me passing the file is slim but possible. But to be honest so much has changed in terms of DT's you are better off starting fresh. The DT's only took me about a week to cook up and QA you should be fine.
TardisITguy Dec 30, 2018 @ 7:28am 
If you're done working on this mod, would you consider passing it over to me to update?
DrakeSteele Dec 12, 2018 @ 12:18am 
Unlikely, it's been over a year since this has been last updated.
Grim Battleborn(HICKXKUSH) Dec 11, 2018 @ 11:03pm 
does this still work after the update in dec 2018
DrakeSteele Aug 25, 2018 @ 2:51pm 
I'm glad to provide support on the brain child mod I had Kalvin cobble together in our short time working on this project. I wish the Conan Exiles experiences we had were more stable, but there are far bigger projects to be attended to in the meanwhile. As I mentioned though, Conan Exiles isn't entirely out of mind, it's a very compelling and immersive experience that deserves some future attention eventually.
Lola-Beans Aug 23, 2018 @ 6:36pm 
Thank you DrakeSteele for the quick reply.
I do hope this does get updated in the future. :)
DrakeSteele Aug 23, 2018 @ 10:50am 
This mod has not been updated this year, Lola, apologies, bigger projects underway by both designers/developers that were involved with this mod. There is a possibility in the distant future that as Conan Exiles matures into the majority of its proposed features being presented, that we may come back and gussy up a whole new version of the mod.
Lola-Beans Aug 22, 2018 @ 7:45pm 
is this mod up to date? one of my mods isnt and is crashing the whole system. thanks in advance
DrakeSteele Jul 12, 2018 @ 6:54pm 
It might be possible to update it in the future, maybe expand it with the new content, but there's no timeline or priority on that at the moment, many other projects on the books for those involved.
lsmartin96 Jul 12, 2018 @ 8:27am 
so... is tis mod still alive, cus it needs an update, it dont work.
Jeri Feb 21, 2018 @ 8:00am 
Vanir House dissapears at next login. I think it is after updates done to the server.
TwoJay Feb 18, 2018 @ 9:56am 
Actually testing this Mod:
1) The building tiles, even the bigger ones, are destroyable by higher weapons, like the hardened steel sword or the weapons from the mod rare weaponry. The buildings shouldnt be destroyable. Admins put them on their server to build little villages or temples, which can be raided, and for immersion. They wont build them up anytime a crew of players burned them down.
2) There are gates on the showed picture of the mod but i didnt find them ingame.
3) The Mod works good with PIPPI. (I`m testing every mod, which is interesting for PvE and immersion, with PIPPI, because PIPPI is a "Must have" for PvE - RP. Its like the Dungeon Master tools from AD&D)
DrakeSteele Jan 29, 2018 @ 12:36pm 
As the game grows closer to its retail launch and locks down more of its indexes going forward, it will be more stable for us to do a full update in the future. We have a couple other development projects in our focus right now with a bit of a break from Conan Exiles.
The Pilgrim Jan 27, 2018 @ 2:03am 
Will there be more items added to this mod? <3 loving it thusfar
riezcarmine81 Jan 4, 2018 @ 2:57pm 
Hell... YEAH! I'm already excited about this and haven't even played with it yet LOL Good Sh*t!
Kallvin  [author] Jan 3, 2018 @ 12:56am 
The objects sadly failed to pass quality assurance, Integrating them back into the mod would require base file access to some of their asset packs they used to make the game.
DrakeSteele Jan 2, 2018 @ 7:58am 
Unfortunately they can't/won't Nover, it's an unnecessary expansion of 'fluff' for the base game. It would behoove them to allow such assets to be placed by admins in singleplayer though, but it's not on their scope.
Nover83 Jan 2, 2018 @ 4:50am 
Hi Kallvin
Your mod is awesome! Too bad that Funcom does not integrate this kind of resources!
But, I'm not certain object that we see in your video (wall and Stygian door, tent of Shemite caravans ...). What to do to have these objects?
Arvid_Pedersen Jan 1, 2018 @ 1:55pm 
ah ok :/
Kallvin  [author] Jan 1, 2018 @ 1:11pm 
Yeah, I would love to partition ownership out but thats a feature kind of deeply embeded in the Game mechanics itself and would be more of something we push for as a community via the asking Funcom, if you make a suggestion post flag me down I will up vote it.
DrakeSteele Jan 1, 2018 @ 3:43am 
That, unfortunately, requires an overhaul of ownership in general and would be beyond the scope of this mod. We do share your dilemma on that matter as I've built entire cities across a civilization-based RP server once upon a time, and what I did was use dummy steam accounts to create additional guilds named after those civilizations, so not only did the name match those regions, people could join those regions, live in those regions, and access said housing etc.
Arvid_Pedersen Dec 31, 2017 @ 11:44am 
thats what i thought, tnx :)
I also noticed when i place these things they actually show me/guild as owner.. Any way to change that since this is more or less "admin mod that adds to the general enviroment" ?
DrakeSteele Dec 28, 2017 @ 12:40pm 
Yes, all players must have synchronized mods with a server. :)
Arvid_Pedersen Dec 28, 2017 @ 5:37am 
1: this is great and it still works but items do show as "decayed" after last patch, but so does alot of original game constructions aswell for some reason so i don't know what the problem is.
I counted 44 deeds in the admin panel.
(only tested in solo play so far)

2: just to be sure, this mod is required for all players if i add it to my server?
(even tho this is a "admin mod")

3: Keep up the good work & cheers !
Jeri Dec 16, 2017 @ 9:31pm 
OK, ty :)
Kallvin  [author] Dec 16, 2017 @ 5:18pm 
The only report I have seen on collapsed bases was back in the end of November, this may be unrelated but has been reported before: https://steamcommunity.com/app/440900/discussions/3/1488866813757979712/
Jeri Dec 16, 2017 @ 3:20pm 
I don't know whether is the mods or not. Another guy in the server said his base collapsed too. Some days later my base collapsed too and then i used Vanir House and surrounded with Funcoms foundations, then it disappeared.

This guy though is because of using building blocks from other mods together with vanilla mods without having the vanilla mods first on the ground and the rest [non-vanilla blocks] on top.

Maybe is just Funcom.
Kallvin  [author] Dec 16, 2017 @ 3:06pm 
There has never been a report of any of these assets vanishing, so this would be the first bug report, thank you for very much for the input as I will try to reproduce the issue in a similar enviroment, and I am sorry to hear something went awry @Woodtears D:
Jeri Dec 16, 2017 @ 12:46pm 
I surrounded a Vanir House [high] with vanilla foundations. When I logged in later, and maybe the server had restarted before I logged in, the Vanir House was gone but the foundations were still there. Is it because I mixed those two?
DrakeSteele Dec 8, 2017 @ 5:21am 
:)
Mr Black Dec 7, 2017 @ 11:38pm 
Awesome work! I've been asking the Devs to make assets like these available for Admin but since that appears to not be on the cards this mod is perfect! Looking forward to more additions to the list! Thanks! :steamhappy:
Nover83 Nov 29, 2017 @ 9:57pm 
Your MOD is beautiful! Thank you very much. But I do not have certain objects (including square tents, bamboo and Stygian fortifications). How to do?
DrakeSteele Nov 22, 2017 @ 10:01pm 
You could try putting *World_Assets.pak in your modlist.txt.
Nover83 Nov 22, 2017 @ 4:48pm 
Please, what is the ID for add this mod?
B3Co0L Nov 22, 2017 @ 8:22am 
Update Please! By the way, the admin mod is realy good and small!
DrakeSteele Nov 18, 2017 @ 10:41am 
Development has slowed as other research and projects are taking center front, but this mod will likely receive more updates in the future tidying it up; some of it is contingent upon what Funcom does with making certain assets buildable by players, that's what imposed the first stall.
Khelkhet Nov 18, 2017 @ 4:39am 
How is this coming along now? Looking forward to new content now that the painful patch has come down the line.
Biblical Oct 28, 2017 @ 1:12am 
i get it. lol im just a impatient ass
Kallvin  [author] Oct 27, 2017 @ 10:57pm 
Sorry @Biblical I have some new content to push just waiting for it to fall in line with Funcom so that everything goes smooth, updating mods for Conan is a bear while dealing with G-Portal and a bit because of early access being pushed to full release, the cycles help avoid unecessary updates and mod conflicts. As a bonus I've been adding more and more assets into my workflow during the downtime!