Distance

Distance

Intergalactic Capital
21 Comments
Ferreus Oct 20, 2018 @ 3:59pm 
This map has a really fun, long and challenging skip route. The invisible walls are annoying at times, but they are easily circumvented if you know a safe route. All in all, this is definitely one of my favorite tracks.
Leudic Jun 19, 2018 @ 9:34am 
I really want to like this level. The ideas are fresh and the aesthetic reminds me of Starwars Bountyhunter, which had some cool foundry-like levels. Unfortunately, as a racing map it's too confusing.
Tiedye Oct 22, 2017 @ 7:13pm 
Correction: 1st place was still posssible.
Tiedye Oct 21, 2017 @ 4:56pm 
It was a good map until I realized you patched out the full skip route.
SlenderPaul Oct 11, 2017 @ 11:47am 
Realy cool! Even with some minor problems finding the right way.
Godistjuven  [author] Oct 10, 2017 @ 2:49am 
@GammaFunction
Ok! When recreating the skip (before I fixed it) I managed to collide and get extra speed but never in the right direction. Thought that was what you did. Well done anyway!
GammaFunction Oct 9, 2017 @ 9:34pm 
The skips didn't involve any kind of wacky collision fling, just resetting before the first checkpoint, boosting out and using wings.
DOOM Oct 9, 2017 @ 3:11am 
really cool map, lots of sfx, sometimes a chore to find where to go though
-Ω- Oct 7, 2017 @ 6:02pm 
Also, every time I see this on the workshop front page "Intergalactic Planetary" by the Beastie Boys plays in my head.
-Ω- Oct 7, 2017 @ 6:02pm 
Usually when people find glitches in my maps, I just leave them like that so if other people want to go crazy using the same loopholes, they can. No broken times.
Captain Kobold Oct 7, 2017 @ 5:52am 
but the videos exist now. And you'rre underestimating the best. ;w;
Godistjuven  [author] Oct 7, 2017 @ 1:46am 
To be fair, I don't think a whole team of average playtesters would find the glitch even if they playtested for weeks.
Captain Kobold Oct 6, 2017 @ 4:58pm 
But now you've got two broken times again. Dont do that.
Godistjuven  [author] Oct 6, 2017 @ 3:59am 
Apparently there were 2 creative skippy boys who snatched the 1st and 2nd place on the leaderboard with a quite impressive skip. I did not manage to replicate the skip but it seems at start, they did a timed respawn and ended up INSIDE the moving elevator floor which threw them with great speed in a prefect direction or something like that.

Updated the map. Future skipping boys will have a reeeeally hard time ;)
-Ω- Oct 5, 2017 @ 8:09pm 
I'll second Yipp, this level really surprised me with its length and sophistication. I got some abandoned aperture vibes from some of the darker, larger areas, and the rest of it kind of reminded me of Star Wars.
Captain Kobold Oct 4, 2017 @ 4:34pm 
Its a good plan; do that more. This map was brilliant, cant wait to see more.
Godistjuven  [author] Oct 4, 2017 @ 2:16pm 
That's a great idea actually, added that to the level. Haven't experimented with the skybox before.
Captain Kobold Oct 4, 2017 @ 1:32pm 
Ah. It just feels... unfinished, though- this is probably because of the default skybox. Why dont you change that for the area with a biodome?
Godistjuven  [author] Oct 3, 2017 @ 11:51pm 
The lazer section is literally "out of place" as you go there by a portal and return by a portal.
Latapi Oct 3, 2017 @ 3:38pm 
thx man 70+ fps on may settings, i agree with yipp tho the lazer section looks inferrior to the rest graphic wise, maybe put the same design there as u have in the seccond lazer/fire section?
looking forward to your future maps :pcarsracer:
Captain Kobold Oct 3, 2017 @ 2:10pm 
Now that I got a chance to play it I'm very happy I did! There were a few spots that were hard to figure otu where to go, but it was briefly- you mark your routes well. My only complaint was that one seciton with all the lasers- it sems to be out of place, as its jsut bare skybox. Why is that?