Portal 2

Portal 2

The Companion Cube Test 01 - Friend Escort
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Jade Emperor XII  [author] Sep 21, 2013 @ 9:41pm 
lol thanks =)
Traveler807 Sep 16, 2013 @ 6:17am 
Nice map, a little unforgiving if you make mistakes but the discription does give fair warning, like it :D:
Jade Emperor XII  [author] Aug 6, 2013 @ 3:21am 
lol thanks =)
Weewek, Icelek Aug 1, 2013 @ 6:58pm 
Weewek, Icelek Aug 1, 2013 @ 6:58pm 
amazing test, amazing, this is how i like tests, *cavs johnson voice* Ha! I lole your style
Jade Emperor XII  [author] Feb 17, 2013 @ 2:10pm 
Thanks =) That's why I recommended to save your position before going anywhere lol..
BrunoGottlieb Feb 17, 2013 @ 6:00am 
I was a little confused and I get sad in back to the beginning again, but It's a good chamber :)
Jade Emperor XII  [author] Jan 23, 2013 @ 3:04am 
Update Notes for Ver 2.2

- Major changes and enhancement to the stairs chamber.
- Lost your Companion Cube at the Exit? Added a shortcut at the Exit.
- Tired of walking around the shortcut? Added Faith Plates to speed things up.

Screenshots to be updated soon XD
mood3rd Jan 22, 2013 @ 7:07am 
as I said earlier, the flip panel is not needed.
no portable area there is needed.
so you could delete the flip panel & rail platform, then add the funel.
or leave flip panel & have the interuption of the last laser activate it.
you could portal their & delete 2 stairs.
this would put more variety into the map.
Jade Emperor XII  [author] Jan 21, 2013 @ 4:33pm 
I wan to replace the rail piston with funnels, but got hit by the item limit lol
mood3rd Jan 21, 2013 @ 11:28am 
thankyou for agreeing to add F6 quick save to your description :)
as although you point out the importance of not loosing the companion cube.
sliding off the rail piston is out of their control.
as your design gives them no choice, but to put it there.
& I have rushed around to retrieve it, but no cube.
I use quicksave, so no problem for me.
but others may not, & may negativly rate your good work, because of it.
would be a shame.
Jade Emperor XII  [author] Jan 20, 2013 @ 3:30pm 
That is why I have this sentence,

"Failure to escort your Companion Cube to the Exit or having curiousity will have dire consequences.


I can add in the F6 into the details anyway lol
mood3rd Jan 20, 2013 @ 1:53pm 
the flip panel, activated by the pedestal button.
successfully stops exploit of skipping areas between here & the start of this map.
but I never needed it.
turrets better, but very easy.
cube sometimes slides off rail platform & is destroyed.
not being player error, this is bad.
perhaps mention quicksave-F6 in the description & why.
mood3rd Jan 17, 2013 @ 6:30pm 
I look forward to it :)
Jade Emperor XII  [author] Jan 17, 2013 @ 5:41pm 
lol Some humour would be good =)

I have another idea for a new map using companion cube. Just need some new inspirations lol
mood3rd Jan 17, 2013 @ 5:16pm 
I laughed at the last part of your comments :)
Jade Emperor XII  [author] Jan 17, 2013 @ 2:48am 
Update Notes for Ver 2.1

- Replaced antlines with signages for the stairs. (Also due to the maximum item limit)
- Added the Flip Panel at the end of the stairs.
- Added a few more turrets and widen it's target range. (Basically making the place more spacious)
- Companion Cube dropper will only drop whenever you pressed the button.
- Added Grating Pane to prevent accidental falls into the Goo pit. (It's for the turrets, not for you)
mood3rd Jan 15, 2013 @ 2:27pm 
Jade Emperor XII  [author] Jan 15, 2013 @ 2:10pm 
lol I think I can able to edit this one now that I have free up some items.
mood3rd Jan 15, 2013 @ 12:49pm 
just re-tested.
the update is good.
can no longer portal to laser room :)
but just noticed another exploit :(
you can by-pass all the stairs:
before putting the cube into the 1st laser, look up to the piston.
their is a portable cieling there, which you can portal to. by-passing the lasers & stairs.
it took me all this time to spot it as well, so don't feel bad.
I just had similar feedback on 1 of my maps.
Jade Emperor XII  [author] Jan 11, 2013 @ 8:10pm 
Update Notes for Ver 2.0

- Raised the ceiling in the laser room.
- Re-positioned the laser emitter and catcher that is responsible for opening the panels to the next room and added laser grill to prevent access. (It's a loophole previously which I just noticed it.)
- Added glass panels for the companion cube pathway.
mood3rd Jan 8, 2013 @ 3:24pm 
Jade Emperor XII  [author] Jan 8, 2013 @ 3:09pm 
Yeah I have an experiment map in my local copy to try out different stuffs. Had this idea when I started out on my third map and it's great lol =)
mood3rd Jan 8, 2013 @ 2:34pm 
if not sure, it is a good idea, to start a new map in the editor & experiment.
this way, you don't mess up your currant map.
or with your currant map, select the save as command.
you will see 2 versions, your currant published version
& a local version,
the local version, you can experiment with, without messing up your published version.
but you will have to duplicate the changes you are happy with,
in the published version.
if you publish the local version, it will be published as a seperate map,
with a different link to it, & no comments from other version.
hope this helps.
mood3rd Jan 8, 2013 @ 2:34pm 
different sollutions are possible. you could choose 1 of the following, or do 1 of your own.
you could have a fizzler anywhere between the portable area & the entrance the rail platform takes the cube to, as long as it does not touch the cube.
turning it off, could be another puzzle, or put a pedestal button to do it.
or alter rail platform route, so you can't see portable area from other side of laser field.
or portable areas seen from other area, could be flip panels, that you turn portable when in laser room.
or make the area your sending the cube from higher, so you don't see the portable area,
& you drop the cube onto the rail platform, just beneath you.
Jade Emperor XII  [author] Jan 8, 2013 @ 2:04pm 
lol yup this I know. I'm open to feedbacks because I know my maps may have flaws that I have overlooked. But because that portal surface in the laser room is vital, so I might need to see how I can overcome. But thanks for the feedback once again lol
mood3rd Jan 8, 2013 @ 11:18am 
just re-tested:
your update to stop exploit of getting 2 cubes works :)
their is a portable area in the laser room, that you can use & avoid using the track piston, to take the cube through the laser field.
fire 2nd portal here:
then push cube through:
also you can just ignor the turrets & pass before they can kill you.
if they could see you sooner, it may sort ?
possibly put glass where walls presently are ?
would need to test, to be sure.
I hope you find this helpfull.
don't be discouraged, as I re-test my maps & update more times than I can remember.
then when published, the feedback comes & the testers often find things I missed.
it is all part of the learning process :)
Jade Emperor XII  [author] Jan 8, 2013 @ 5:39am 
Update Notes for Ver 1.9

- Remove portal surface around the Companion Cube Dropper. (I still don't how mood3rd got 2 cubes from it but anyway it's fixed lol)
Jade Emperor XII  [author] Jan 7, 2013 @ 9:06pm 
Noted lol thanks for the feedback again =)
mood3rd Jan 7, 2013 @ 10:50am 
still possible to get 2 cubes.
you hold in neck of cube dropper & as replacment cube drops.
you pull quick & 2 come out.
if timed wrong, dropper will never drop a cube again.
would have to re-start map.
can fix by stopping access to the neck of the cube dropper.
notice portal placements in screenshot I used.
make non-portable, will fix.
though it does not matter in this map if you get 1 or 2 cubes.
Jade Emperor XII  [author] Jan 7, 2013 @ 2:18am 
Update Notes for Ver 1.8

- Changed the title name (There's no more secret passage, just shortcut back to the start.
- Raised the Companion Cube dropper and the ceiling of the starting area.
- Removed 2 laser emitters and catchers and re-conenct 2 stairs to 1 laser emitter and acatcher each.
- Removed portal surface after passing through the first Emancipation Grill.
Jade Emperor XII  [author] Jan 6, 2013 @ 5:08pm 
I have just seen your screenshots. I was really surprised to see 2 Companion Cubes... I guess it didn't destroyed the previous one when the next one dropped.. I will note that down together with my Gel test map for editing.

and I have subscribed to your turret maps. So I will play them when I get home lol
mood3rd Jan 6, 2013 @ 2:25pm 
your welcome :)
I know what you mean about 1st maps.
I have done major updates to mine as well.
comments from people who play our maps help us improve.
but always decide for yourself, if you think they are right, as no one is perfect :)
Jade Emperor XII  [author] Jan 6, 2013 @ 2:08pm 
lol thanks =) This was my first design when I started out and did many improvements on my next few maps. I will review your link again in a while cos now I'm currently at work lol
mood3rd Jan 6, 2013 @ 1:21pm 
I always like killing turrets.
drop to faithplates & faithplate ride good.
the stair deployment, while taking my cube with me was good.
slightly repedetive, to me I would suggest only using once or twice max.
having an separate route for me & the cube was good.
their was separate areas I did not go, so can't comment on that.
I hope this helps you with your map building :)

please play my map:
simple turret problem 2
you will see different methods to kill turrets.
some part of each method has to be used by you to solve this map.
so be observant.
remember F6 quicksave.
mood3rd Jan 6, 2013 @ 1:21pm 
laser puzzles are not my thing, but this was fine for me. :}
dropping cubes down through laser field, to faithplate:
1st attempt, destroyed both cubes.
luckily I had done a F6 quicksave.
2nd attempt: both went to exit area.
mood3rd Jan 6, 2013 @ 1:20pm 
some good elements here.
I thought you might like to know:
if you have the cube dropper low, their is a bug in portal,
where by you can get 2 cubes.
does not matter on this map, but something to keep in mind on future maps.
just raise, so player cant grab cube, while in neck of cube dropper to fix.
your rail system, can be circumvented, by using portals to send cubes to far area.
to fix, just make area past laser field non-portable.
Jade Emperor XII  [author] Dec 28, 2012 @ 4:57am 
*Update Notes for Ver 1.7*

- Re-modelled the stairs and laser chamber.
- Added more portal surfaces and lights
- Secret passages has been reduced! (Yes, no more traps.)
- Removed panels that are covering the secret passages.
Jade Emperor XII  [author] Dec 27, 2012 @ 5:58am 
lol it is the same file. I never make copies, I just re-named the name and re-publish them up.
Robly18 Dec 27, 2012 @ 5:01am 
Oh, and just a simple tip. You can reupload your level with the same name and the updated level will replace the old one. No need to upload a new level with the version number and make the old one private.
Jade Emperor XII  [author] Dec 27, 2012 @ 4:46am 
Hey.. Thanks for the suggestions.

I will heed most of your advice reserved some for my upcoming designs. But I will mainly try to re-design the maze to make it look less complicated.

The original idea of the maze is for the benefits of able to retrieve the companion cube back in case if you lost it and there's no turning back through the main route.

Much thanks for your feedback and compliments.
Robly18 Dec 27, 2012 @ 4:01am 
Okay so, let's see here. This map is, indeed, quite extreme. Let's see where you could improve:

-Moar portal surfaces! I cannot stress this enough, a map with portal surfaces only where you're supposed to place portals is on rails. We don't even need to think, just brainless place portal where you can.
-Maze. Poorly lit too.
-The part with the pit of goo and all after you were past the first part, it was clever, but in the future, try to make your emancipation grill more visible.
-Big. And by this I mean WAAAAY too big. Remember, bigger does not always mean better.
-Companion cube chambers are not completely bad, but again, they're usually overextended. A good companion cube test chamber isn't too small, but not too big either.
-Crossroads are bad, especially when they're a one way trip and even moreso when there is no indication of where to go.