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simple turret problem 2
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Description
Portal 2
2nd map I made.
some thought may be required.
bullet proof vests, not supplied.
if you rate & comment on my maps,
honest comments, good or bad.
leave a link to 1 of yours,
& I will rate & comment on 1 of yours.
update: increased difficulty, complexity, more turrets, more items ( around limit )
going green / recycling:
multi-use items eg: part of what kills a turret,
will be needed again, maybe more than once.
so watch the turrets, when using buttons.
update: removed exploit in exit area, found by chrishrly.
thankyou chrishrly.
update: moved higher area with multiple pedestal buttons on, further back.
to stop exploit of player pressing them from below.
found by toncica.
thankyou toncica.
58 Comments
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mood3rd  [author] May 16 @ 12:16pm 
Yavie
fair enough
Yavie May 16 @ 10:17am 
Thanks, but I don't create, I just critique (;
mood3rd  [author] May 16 @ 10:14am 
Yavie
thankyou.
glad you enjoyed it.
if you have a map you have made, that you want me to play.
leave a link here & I will add to my list.
Yavie May 15 @ 5:28pm 
WHEW! I was stumped for the longest time on how to get started, but once I got going it was pretty straightforward. Really enjoyed this one!
mood3rd  [author] Jun 7, 2013 @ 3:16pm 
Big Moustache
thankyou.
& you got the chance to kill turrets :)
Big Moustache Jun 7, 2013 @ 6:55am 
I see we approach your first maps, the puzzles are easier and progression is logical. it is very enjoyable to play, and still a little reflection to get to the exit. thumbs up. I will test your first map now :))
mood3rd  [author] Apr 28, 2013 @ 11:02am 
Hazelton
I just subscribed to your map: Getting around the fence
I altered the timer, due to complaints of getting killed.
but if you want to get shot, step on the faithplate, at the begining.
glad you had fun & dealt them turrets a final blow.
some, but not all of my maps have more danger & death is posible.F6 recomended.
most have turrets.
a few have suprises.
some suprises can kill you.
or them :)
Hazelton Apr 27, 2013 @ 7:20pm 
So. Much. Stuff. ...Amazing.

By sheer luck, I didn't try too long and hard at getting to the first cube, and instead moved behind quite quickly. I'm kind of bummed that the turrets never really got to shoot at me, they were no threat at all. Perhaps you could put a timer on the button controlling the two elevators in the back so they stayed up for a few seconds before coming back down, that way there'd be an actual chance of dying there. :p

Despite the sheer number of switches, I found the chamber fairly straightforward, although remembering what got me through Turret Problem one helped. It's well-built, though, and very fun. Thumbs up. :)


Oh, and since you asked, here's one of my chambers: http://steamcommunity.com/sharedfiles/filedetails/?id=123724478

You like deadly goo, right?
mood3rd  [author] Feb 24, 2013 @ 10:35am 
toncica
not many on my maps.
but yours are helpfull, thankyou.
I really want the player to press the pedestal buttons, from above.
it will improve their experience & be helpfull to them.
their is no point of creating a map, if the player is always facing the wrong way,
when things are happening, that they should see.
don't worry about the sound.
sound while playing is only occasionaly helpfull anyway.
as for speed, I sometimes just pick a spot & stay there, just looking around & working a map out to an extent, before proceeding.
though some maps are just so intuative, you just keep going.
toncica Feb 23, 2013 @ 5:29pm 
You haven't watched many blind runs, have you? People move in strange ways, it never stops to amaze. That's normal. It wasn't annoying because I made small progress every now and then. Look at it that way: this is probably the smallest map I've seen that touches the items limit, so there is a lot complexity to digest and that takes time. I would be surprised if a lot of people finished this chamber faster than I did. Also, I'm not aiming for the fastest playthrough. When I look at things it includes some dead ends and possible unintended solutions. Stop being hard on yourself.
Btw, I apologize for the sound in the video being out of sync. That usually doesn't happen.