Medieval Engineers

Medieval Engineers

Deerless Meat - adds recipe for meat
10 Comments
TheBoot Nov 28, 2017 @ 6:01am 
Awesome, thanks. That's not the first time I've heard of Steam messing up mod updates.
Ivan  [author] Nov 28, 2017 @ 2:17am 
@TheBoot Turns out there was a file steam didn't update and was throwing a false warning. Should be fine now.
TheBoot Nov 27, 2017 @ 10:47pm 
ME 0.6.1 reports this as still being incompatible.
Ivan  [author] Nov 25, 2017 @ 2:43pm 
Fixed!
TheBoot Nov 22, 2017 @ 11:53pm 
Cool! Before 0.6 was released it sounded like if modders had their stuff working in 0.5 it would probably work in 0.6 but I'm guessing the final changes were too extensive. When I first fired up the new build of ME, none of the mods I used were compatible.
Have a good vacation!
Ivan  [author] Nov 22, 2017 @ 8:59pm 
@TheBoot Thanks for bringing this to my attention I didn't know they changed the flour ID; I will update it when I get back from vacation.
TheBoot Nov 22, 2017 @ 8:51pm 
Any plans to update this one for 0.6? I have yet to hunt any deer in the new build to see if they're still Clang-ridden and whether or not Keen upped the amount of meat you get (I doubt it)
TheBoot Sep 29, 2017 @ 1:06am 
Thumbs up for this mod! Much more economical to craft meat than to harvest it from deer since the current yield is so small than unless you need antlers and/or deer pelt it's not worth hunting them.
Ivan  [author] Sep 28, 2017 @ 8:48am 
Mainly for the color but yes berry flavoured tofu :steamhappy:
shad Sep 28, 2017 @ 8:29am 
Berry flavoured tofu?