Medieval Engineers

Medieval Engineers

Deerless Meat - adds recipe for meat
10 kommentarer
TheBoot 28. nov. 2017 kl. 6:01 
Awesome, thanks. That's not the first time I've heard of Steam messing up mod updates.
Ivan  [ophavsmand] 28. nov. 2017 kl. 2:17 
@TheBoot Turns out there was a file steam didn't update and was throwing a false warning. Should be fine now.
TheBoot 27. nov. 2017 kl. 22:47 
ME 0.6.1 reports this as still being incompatible.
Ivan  [ophavsmand] 25. nov. 2017 kl. 14:43 
Fixed!
TheBoot 22. nov. 2017 kl. 23:53 
Cool! Before 0.6 was released it sounded like if modders had their stuff working in 0.5 it would probably work in 0.6 but I'm guessing the final changes were too extensive. When I first fired up the new build of ME, none of the mods I used were compatible.
Have a good vacation!
Ivan  [ophavsmand] 22. nov. 2017 kl. 20:59 
@TheBoot Thanks for bringing this to my attention I didn't know they changed the flour ID; I will update it when I get back from vacation.
TheBoot 22. nov. 2017 kl. 20:51 
Any plans to update this one for 0.6? I have yet to hunt any deer in the new build to see if they're still Clang-ridden and whether or not Keen upped the amount of meat you get (I doubt it)
TheBoot 29. sep. 2017 kl. 1:06 
Thumbs up for this mod! Much more economical to craft meat than to harvest it from deer since the current yield is so small than unless you need antlers and/or deer pelt it's not worth hunting them.
Ivan  [ophavsmand] 28. sep. 2017 kl. 8:48 
Mainly for the color but yes berry flavoured tofu :steamhappy:
shad 28. sep. 2017 kl. 8:29 
Berry flavoured tofu?