XCOM 2
[WOTC] Impact FX
267 Comments
Skitter Sep 16, 2023 @ 3:57am 
what setting would i look for?
Jewels  [author] Sep 15, 2023 @ 10:58pm 
Been a long time I don’t really mod this game anymore but I believe Engine.ini
Skitter Sep 7, 2023 @ 3:19pm 
alright, which ini file would that be?
Jewels  [author] Sep 5, 2023 @ 8:28pm 
there is a limit, it can be altered via ini if I recall
Skitter Sep 5, 2023 @ 4:02pm 
huh, that's weird. i notice that they tend to disappear during intense situations
Jewels  [author] Sep 5, 2023 @ 3:58pm 
bloodstains are permanent unmodded, this mod doesn't effect them
Skitter Sep 5, 2023 @ 3:55pm 
Does not appear to make bloodstains permanent. WHERE'S THE CARNAGE?
Airlock May 31, 2023 @ 10:16pm 
so not about the airgun?
zin Apr 26, 2023 @ 2:17pm 
Just a note to anyone who wants more fps: disable this mod. Even with Fix Impact FX, it still ‘impacts’ your frame rate pretty heavily. My game is a lot smoother when playing without this mod. Don’t get me wrong, the mod is great, but if you have frame rate problems, which are common if using a lot of mods, try disabling this mod along with Fix Impact FX.

(And if you use this mod or its ‘Lite’ version at all, you should 100% use Fix Impact FX.)
zin Mar 28, 2023 @ 6:32pm 
My game often crashes when shooting with beam or plasma weapons. Could this mod be the cause?
Dęąth Viper Oct 19, 2022 @ 12:35pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Jewels  [author] Jun 13, 2022 @ 10:31pm 
potentially, add me on Steam we can discuss
Kyrox Jun 13, 2022 @ 2:31am 
Would you take a comission to add that feature?
Jewels  [author] Jun 12, 2022 @ 12:26pm 
it does not unfortunately
Kyrox Jun 11, 2022 @ 7:30pm 
Does this also keep the bullet casings from fired weapons on the ground? I loved that mod for Vanilla Xcom 2.
Jewels  [author] Dec 28, 2021 @ 6:24am 
sorta, but in X2 it runs on the CPU for some reason so its not GPU dependent
Mockingcrow Dec 27, 2021 @ 9:10pm 
Is this anything like the "Nvidia Flex" tech that was crashing Fallout 4 for new RTX gpus?

Shuffling through all of my old mods and removing anything deprecated or may crash and noticed this, after I just went through this ordeal on F4.
Jewels  [author] Dec 21, 2021 @ 6:11am 
Without the alterations and improvements the mod wouldn’t exist
Riekopo Dec 21, 2021 @ 1:01am 
Is there a version without the alterations/improvements? Did Firaxis disable PhysX at some point?
Jewels  [author] Oct 1, 2021 @ 4:44pm 
I do not intend to modify these projects in any way
BottomScorer Oct 1, 2021 @ 2:19pm 
Please add new Steam tag "War of the Chosen" here.
Jewels  [author] Sep 29, 2021 @ 9:36am 
Glad to hear it !
The Xennial Sep 29, 2021 @ 9:08am 
Love this mod, can't play without it.
Feodal Sep 28, 2021 @ 8:33am 
Great mod! But I have it devouring FPS from 120 to 60 Fps ((so I can't use it.
Shadowmio Sep 27, 2021 @ 7:59am 
TOP !!!
Jewels  [author] Sep 5, 2021 @ 6:31am 
I mean that’s not some official list that’s literally just some users recommended
Jess Sep 4, 2021 @ 10:25pm 
Excellent this mod is essential, i was just making sure as it was not on the list of recommended mods.
Jewels  [author] Sep 4, 2021 @ 2:30pm 
No of course not
Jess Sep 2, 2021 @ 6:16am 
Does this have any issues with LWOTC?
Darklord Morius Aug 28, 2021 @ 6:56pm 
@ Vortex ♀ Pixalation, sorry about the confusion! You mod is superb and I'm having a blast using it! Never the battlefield was so full of sooth and destruction! Thanks for this mod!
Jewels  [author] Aug 28, 2021 @ 4:38pm 
I’m very confused nothing I wrote was super improper or anything, I am struggling to understand the confusion
Jewels  [author] Aug 28, 2021 @ 4:37pm 
Not really accurate, the mod restores cut PhysX particles and makes the bullet holes persist along side the particles, without this mod there are zero PhysX particles present and the holes last 30 seconds
Darklord Morius Aug 27, 2021 @ 5:53am 
@Snip3s, bullets holes, blood splatter and rubble persists instead of disappear.

Without this mod, some bullet holes, blood splatter, explosion sooth and ruble disappear a turn or so after it's appearance. With this mod they persist for the full extension of the mission (up to a point to avoid performance drop).

Rewritten for more clarity.

Snip3s Aug 24, 2021 @ 8:59pm 
Dont worry, I didn't understand what you meant by any of the following

Disabled Impact PhysX Particles have been restored and now properly spawn

-Some Re-enabled PhysX particles have been improved upon, and more changes are soon to come

-All PhysX particles last forever however, there is a global limit to prevent performance drops

-Decals from weapon impacts have been improved upon and made persistent

-All Decals last forever however, there is a global limit to prevent performance drops

The features threw me off, and as such it confused me, I am better at English then anything else. being an Author.
Jewels  [author] Aug 24, 2021 @ 7:24pm 
which part of the description is confusing you friend, I am trying to help
Snip3s Aug 24, 2021 @ 7:07pm 
the pictures mainly because i can already see bullet and blood splatter cant say I have noticed them that differently though I havn't used this mod yet. Thank you I am sorry to have annoyed you.
Jewels  [author] Aug 24, 2021 @ 9:58am 
Its just bullet points...I don't know how to simplify it :( what part is confusing you
Snip3s Aug 23, 2021 @ 6:32pm 
Yeah im just not that smart so I was hoping you could simply state what it does I dont need elaborate descriptions.
Jewels  [author] Aug 23, 2021 @ 9:19am 
the description outlines what it does, as do the screen shots, it has literally nothing to do with blood stains
Snip3s Aug 21, 2021 @ 7:02pm 
Does it just add bullet holes and blood stains?
Snip3s Aug 21, 2021 @ 7:01pm 
Simply Explained what does this mod Add
Jewels  [author] Aug 14, 2021 @ 8:14pm 
I really don't know why you'd bother deleting that even if there are no ill effects its so tiny
Anakameron Jun 3, 2021 @ 7:06pm 
Can I safely delete PersistentImpacts_ModShaderCache.upk? I was recently made aware that in most cases these files are incorrectly stored at a much larger file size (should be 1kb, but this one is 313kb). The lite version's file is 1kb, I could probably use that but my machine is more than beefy enough to run at max settings.
Iridar May 6, 2021 @ 11:41pm 
This mod has some issues that are fixed by this mod, so they should always be used together:
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2479456277

Vortex ♀ Pixalation is aware, but did not want to do anything about it at this time, as is their right.
Jewels  [author] Nov 27, 2020 @ 7:20pm 
glad you got it working
Gibbon Nov 27, 2020 @ 6:11pm 
Hey man ignore me. The impact marks do work and do persist, and it continues to work with all the other ragdoll stuff enabled too. So it was some kind of advent weapon whose impacts didn't persist, but since it was in the tutorial it may have been a component that only exists in the tutorial level.
Gibbon Nov 27, 2020 @ 5:36pm 
Referring to impacts from any weapon on any surface. There is one conflicting content file from https://steamcommunity.com/sharedfiles/filedetails/?id=1124064427 (Missing Packages Fix + Resource - FX_PassThru_Squibs.upk). Could that cause trouble?

I'l tryl disabling the ragdoll mods and just use this one - see if that changes anything.
Jewels  [author] Nov 27, 2020 @ 1:13pm 
they have a limit, and are you referring to plasma, because only the plasma effect fades, the scorch doesn't
Gibbon Nov 27, 2020 @ 1:10pm 
I'm not seeing the persistent weapon impact decals; they still just fade out after a set period of time. In wotc campaign with "[WOTC] Enhanced Ragdoll Physics and FX" also intalled, and the recommended mod linked from that mod's description. All the deps are also installed. Is there anything special I need to do?
aegis Jul 27, 2020 @ 8:53pm 
i guess that make sense. its really unfortunate since wotc is almost perfect in all other areas