XCOM 2
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Missing Packages Fix + Resource
 
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287.626 MB
Aug 30 @ 12:13pm
Sep 25 @ 11:53pm
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Missing Packages Fix + Resource

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Description
For some reason unbeknowest to us, some packages (FX_, dev packages, clearcoat) are not loaded in WotC, or rather, do not exist at all, breaking a lot of mods that use Particle Systems. This is intentional to reduce the size of WotC.

This will be required for any mod that uses Particle Systems, which is any mod that adds new aliens or ADVENT like the Advent Pathfinder mod or weapons as such as the weapon megapack or Mercenary Plasma Weapons.

This mod also contains fixes for the following mods:
  • Highbob's Not So Super Soldier mod (fixes the blackface Central and Tygan heads).
  • Mercy, Tracer, and Genji Squadmate mods (missing necessary MorphTargetSet).
  • All weapon mods.
  • Mods that use ClearCoat_CP.

If you have any other packages that you want loaded, then post in the discussion section.

http://steamcommunity.com/workshop/filedetails/discussion/1124064427/1474221865180527428/

LOG

Release Ver: 2.10:
-Added More Packages:
  • FX_MEC_WP_Railgun
  • FX_Reaper_Rifle_CV, _MG, _BM
  • FX_SMG_CV, _MG, _BM
  • FX_TemplarPistol_CV, _MG, _BM
  • FX_Beam_Sword
  • FX_MEC_WP_Chaingun
  • FX_Beam_SniperRifle_XCom
  • FX_AdvMec_Gun
  • FX_VH_Skyranger

Release Ver: 2.03:
-Added More FX Packages:
-FX_Avatar
-FX_GrenadeLauncher_CV
-FX_Impacts_Human/Advent/Alien

Release Ver: 2.02:
-Added More FX Packages.

Release Ver: 2.01:
-Added All Templar FXs

Release Ver: 2.00:
-Figured out the ini file that's causing the packages to not load, and adjusted it accordingly.

Release Ver: 1.100:
-Added several new packages.

Release Ver: 1.000:
-Initial release.
Popular Discussions View All (1)
16
Oct 6 @ 9:21pm
Request the name of the FX package that you need for your mod
E3245
< >
61 Comments
Vortex ♀ Pixalation Oct 21 @ 12:27pm 
@Storm No it hasn't, it has partially been fixed
Peerless Girl Oct 19 @ 1:43pm 
Do we know if this might've been fixed by the fall Patch?
E3245  [author] Oct 5 @ 2:33pm 
@matt_kirsche
What Dragon32 says.

Let me spell it out for you: "I ain't the author of Remove Missing Mods!"
Dragon32 Oct 5 @ 2:29pm 
@matt_kirsche:
"Remove Missing Mods" is a completely different mod by a completely different author. There was a recent change to it, moving its button to the Save Game menu.

And I think what you think of as a package isn't what the term means in the context of the Unreal Engine.
matt_kirsche Oct 5 @ 2:08pm 
@E3245 I beg your forgiveness but behind your name it says "author" so I thought I was speaking to the author of this lovely mod.

Fact remains I merely get a list of missing mod upon loading a savegame but there no longer is a button to fix this (as there was when this mod was first released for WOTC).

This mod is called "Missing Packages Fix" after all so one would expect to do just that (fix missing packages)
Vortex ♀ Pixalation Oct 5 @ 4:01am 
That isn’t an FX issue Peityuan
Perry Oct 4 @ 11:45pm 
hey E3245, I'm wondering if the issue where gremlins always loses color customization on missions is a result of missing resources? This always happens to me, idk if it happens with anybody else. Tested with fresh games and the problem stil exists.
E3245  [author] Oct 4 @ 2:59pm 
@matt_kirsche
That's a different problem that shouldn't affect the Uninstall Missing Mods. You might have to bring it up with the author.

@testerb
I need the name of those packages, or I cannot fix it.
matt_kirsche Oct 4 @ 2:43pm 
Sadly entirely useless now as the button to uninstall / disable missing mods has vanished from my screen completely. Either that or I am blind. A shame as I really found your mod to be extremely useful