XCOM 2
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Missing Packages Fix + Resource
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301.597 MB
Aug 30, 2017 @ 12:13pm
Sep 25, 2017 @ 11:53pm
10 Change Notes ( view )
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Missing Packages Fix + Resource

Description
For some reason unbeknowest to us, some packages (FX_, dev packages, clearcoat) are not loaded in WotC, or rather, do not exist at all, breaking a lot of mods that use Particle Systems. This is intentional to reduce the size of WotC.

This will be required for any mod that uses Particle Systems, which is any mod that adds new aliens or ADVENT like the Advent Pathfinder mod or weapons as such as the weapon megapack or Mercenary Plasma Weapons.

This mod also contains fixes for the following mods:
  • Highbob's Not So Super Soldier mod (fixes the blackface Central and Tygan heads).
  • Mercy, Tracer, and Genji Squadmate mods (missing necessary MorphTargetSet).
  • All weapon mods.
  • Mods that use ClearCoat_CP.

If you have any other packages that you want loaded, then post in the discussion section.

http://steamcommunity.com/workshop/filedetails/discussion/1124064427/1474221865180527428/

LOG

Release Ver: 2.10:
-Added More Packages:
  • FX_MEC_WP_Railgun
  • FX_Reaper_Rifle_CV, _MG, _BM
  • FX_SMG_CV, _MG, _BM
  • FX_TemplarPistol_CV, _MG, _BM
  • FX_Beam_Sword
  • FX_MEC_WP_Chaingun
  • FX_Beam_SniperRifle_XCom
  • FX_AdvMec_Gun
  • FX_VH_Skyranger

Release Ver: 2.03:
-Added More FX Packages:
-FX_Avatar
-FX_GrenadeLauncher_CV
-FX_Impacts_Human/Advent/Alien

Release Ver: 2.02:
-Added More FX Packages.

Release Ver: 2.01:
-Added All Templar FXs

Release Ver: 2.00:
-Figured out the ini file that's causing the packages to not load, and adjusted it accordingly.

Release Ver: 1.100:
-Added several new packages.

Release Ver: 1.000:
-Initial release.
Popular Discussions View All (1)
19
Feb 13, 2021 @ 12:40am
Request the name of the FX package that you need for your mod
∑3245
125 Comments
lety4ayavoropaeva Mar 28 @ 9:06am 
@SaTaNabusJones
Please share the secret of how you achieved a stable build with 2400 mods? Can you show the final collection? And possibly some tweaks?
SaTaNabusJones Dec 27, 2025 @ 4:53pm 
@Dash...I'm pretty sure the Advent Pathfinders mod is missing that package, or they named one of their packages incorrectly...I can't find it in the SDK or anywhere else, but I am getting that warning too, and Pathfinders was the culprit in my case as well. I had hoped I could find it in their standalone packs, but it's not there either...I didn't load them up to see if they asked for it.
SaTaNabusJones Dec 27, 2025 @ 4:50pm 
Game seems to run fine...
SaTaNabusJones Dec 27, 2025 @ 4:49pm 
So...I found FX_Globe.upk and FX_Alien_Misc.upk ...and a ton of other packages that other mods were seeking, in the SDK folders...I literally just copied the files, that my log was asking for, into the content folder of this mod, so I'd be able to remove them quickly if there was an issue...game loaded up fine, log errors were gone...shaved two minutes off of my load time on 2400 mods.
SaTaNabusJones Dec 14, 2025 @ 1:29pm 
I noticed the XComEngine.ini removes a bunch of directory references...was it supposed to add them instead, or is this intentional for some reason?
SaTaNabusJones Dec 14, 2025 @ 1:24pm 
Getting a lot of errors like the one below, in the logs, and a Notepad++ search of my directory led me back to this mod. Any help?
[0234.02] Warning: Warning, Failed to load 'FX_Alien_Misc.PsiAmp_PowerUp_Set_A'! Referenced by 'RM_Psi_Singularity.Particles.P_Psi_Singularity_Glimmer:ParticleModuleTypeDataMesh_6' ('Engine.ParticleModuleTypeDataMesh:Mesh').
[0234.02] Warning: Warning, Failed to load 'FX_Alien_Misc': Can't find file for package 'FX_Alien_Misc' while loading NULL
[0234.62] Warning: Warning, Failed to load 'FX_Globe.M_Globe_HoloPixels'! Referenced by 'FX_Gremlin_Defense_Protocol_WOTC.M_Defensive_Protocol_Shield_TankWOTC:ParticleModuleRequired_9' ('Engine.ParticleModuleRequired:Material').
[0234.62] Warning: Warning, Failed to load 'FX_Globe': Can't find file for package 'FX_Globe' while loading NULL
b9thirty99 Aug 22, 2025 @ 2:35am 
Yes i am using Pathfinder... Hmmmm thankyou
Dash Aug 21, 2025 @ 8:47pm 
I think if you're using Pathfinders. It causes some type of error that makes a crash, I checked my crash log and got this.

[2459.87] Warning: Warning, Failed to load 'AdventScout.Textures.Adv_Scout_Helm_NRM'! Referenced by 'WOTC_AdventPathfinder_Cosmetics.Materials.AdventPathfinder_Helmet' ('XComGame.XComGameState_GameTime:CurrentTime').
[2459.87] Warning: Warning, Failed to load 'AdventScout': Can't find file for package 'AdventScout' while loading NULL

Not entirely sure what it means, for AdventScout. As I just came here on a hunch to see maybe if this mod needed an update, and I see others talking about this same issue I found in my crash logs. So maybe its something to do with this? It also has multiple other cosmetic pieces besides the helmet preset, like Arms, Torso, etc.
b9thirty99 Apr 18, 2025 @ 1:33pm 
it's causing crashes for unfortunately. AML is not showing any conflicts :( Not using any Long war or anything.

Thank you for helping out!
Dragon32 Apr 18, 2025 @ 12:03pm 
@b9thirty99
I still use it.