RimWorld

RimWorld

Smokeleaf Industry
451 Comments
[PR/FAI]HavenOnline Jul 29 @ 4:36pm 
1.4 when dawg
ttv.DaTrueCommander Oct 3, 2021 @ 11:15pm 
An update to 1.3 would be incredible
Greengo Oct 1, 2021 @ 2:17am 
Please someone update this to 1.3
1337 Kiwi Jul 11, 2021 @ 1:52am 
Any chance of an update to 1.3 please?
smidem Dec 5, 2020 @ 9:16am 
Hey, just wanted to say I've really enjoyed using this mod. I've noticed recently that my colonists will never prioritize working at the cultivation table. I'm using this in combination with the complex jobs mod. The people I have prioritizing drugs often prefer to use the drugs lab as opposed to the cultivation table. Aside from manually telling the colonist to do work at the cultivation table, how can I get them to use it? Do they need to prioritize basic crafting instead? Just curious. It seems like all of the recipes can also be made at the drugs lab. The cultivation table just gets an additional benefit from the trimming tools. I use the vanilla expanded furniture mods too, and I have two drug cabinets for the labs. I think that's on par with trimming tools. At this point I might just strictly use drug labs until I get the autotrimmer. Thanks in advance for any feedback you guys might have.
razgraz Sep 12, 2020 @ 12:47pm 
bro here you are again advertising, if people wanted bishops mod they'll download it you autist.
Ogliss Mar 16, 2020 @ 3:55pm 
might be a bad download, any errors on startup regarding the textures?
Stratt76 Mar 16, 2020 @ 3:53pm 
Using 1.0 here, anyone else get the sprites missing for the smokeleaf plant? Probably one of the 90 mods I have installed but thought I'd ask. (red box with an x)
annavictori12 Mar 8, 2020 @ 9:34am 
I did not find a recipe for Smokeleaf Seeds, something else needs to be researched in order to receive them
Dub Scientist Feb 29, 2020 @ 4:10pm 
I had some of the best times with this mod while binging Rimworld, very sad to see that it isn't supported anymore :(
PalmerA Feb 29, 2020 @ 12:10pm 
dam it... thats the problem now adays with mods. and i dont blame him... modding isnt easy

if someone does decide to update this, can they please shoot me message or post it... it would be great and i may even decide to throw some money their way.
x420187x Feb 28, 2020 @ 1:38pm 
Bring back the smokeleaf!!! Someone pick this up and update it!!
hashimoto4life Feb 28, 2020 @ 12:04am 
Why no 1.1? I love this mod.
megacoosboy Feb 26, 2020 @ 6:44am 
"This mod is no longer supported."
Saddest thing i've read in a long time.

This is one of THE best mods Rimworld has... RiP the Legend
coquero Feb 24, 2020 @ 10:39am 
1.1 please!
Zipcole Feb 19, 2020 @ 11:08am 
1.1 compatible?
UntouchedWagons Jan 14, 2020 @ 11:51am 
What's the point of the smokeleaf auto trimmer? A pawn still has to craft at it, it's bigger than the cultivation bench and takes more power
"The" SeanMacLeod Dec 26, 2019 @ 3:26pm 
Oh, wow, man; just, wow.....
:NinjaSmoke::leaf::bigGrin:
Vaihtovirta Dec 26, 2019 @ 2:53pm 
You know what this mod needs? We should be able to substitute steel and plasteel with biocomposite and nanosheets in the ship-construction endgame, effectively building a JT-Drive starship entirely out of smokeleaf. :steamhappy:
N.0.Z.K Oct 30, 2019 @ 3:37am 
What would be the most profitable end product to sell? Currently Pills and Distillate are what I've been selling and I feel like there's something else...
JQkerman Oct 18, 2019 @ 9:58am 
How do you make smokeleaf seed oil?
Bishop Sep 29, 2019 @ 2:18pm 
I have just released Smokeleaf Industry Reborn https://steamcommunity.com/sharedfiles/filedetails/?id=1876387936

It is intended to be the unofficial successor to this mod. I've overhauled a lot and made some changes which I think you'll all enjoy. I'll be offering ongoing support and upgrades with my mod. Thanks for all your hard work, larSyn! I'll take good care of your baby. :steamhappy:
Bishop Sep 19, 2019 @ 12:50pm 
@larSyn After uploading the expansion mod, I've continued working on your original mod. I found this to be more efficient than patching. I would very much be interested in offering continued support to the community for your mod, and keeping it alive and well. I've sent you a friend request. Please get back to me and let me know. Having access to source code for the assembly would be helpful, if you can provide it.

If you'd like, I could send you an updated version of your mod for your approval before allowing me to be the new custodian. Thanks.
Bishop Sep 18, 2019 @ 2:51pm 
I've uploaded an expansion mod for smokeleaf industry. Tolerance/dependence is now for THC, instead of for brownie or hash, etc. Pawns can get their fix from any smokeleaf product now.
Smokeleaf Industry: One Drug https://steamcommunity.com/sharedfiles/filedetails/?id=1866706108
Fog Sep 17, 2019 @ 4:11am 
It would be nice if you could categorize all of the various items better within the item sorting preference menus. Similar to how Rimmunation does it. A separate tab with just smokeleaf items in it instead of having to navigate through drugs, and several different other menus, would be ideal.
Eetere Sep 10, 2019 @ 5:55pm 
How does one go about aquiring hemp nanosheets?
Transmission Sep 7, 2019 @ 3:28pm 
Hi, I'm using this mod very well. I notify a false word.
https://imgur.com/a/LT1vGiJ According to this screen shot, infused meal(bulk)'s recipe says 'simple meal'. I think this 'simple meal' is false word.
Please fix it. Thank you.
i cant feel the broken Sep 6, 2019 @ 8:31pm 
Can you make this multiplayer mod compatible?
AbD Aug 19, 2019 @ 2:42pm 
How about you change the addition, who gets a addiction to crude smokeleaf joints, no one they get hooked on smokeleaf. So how about you make it were any smokeleaf drug will do since its all smokeleaf after all.
Dfid Aug 18, 2019 @ 12:53am 
Somehow my colonist wont start working on the cultivation bench on their own. Altough It meets every requirement. I just wanted to ask if anybody also encounterd this problem?
give me games on GoG Aug 17, 2019 @ 5:32pm 
Awesome mod , thanks alot.
Bishop Aug 17, 2019 @ 12:02pm 
What does the infused medicine count as? Does the game see it as one of herbal/regular/glitterworld medicine? Or does it create a 4th level that's more effective than regular and less effective than glitterworld? Also, for surgery what would that count as? Thanks
Vendetta Aug 6, 2019 @ 12:43am 
where is hemp protein crafted/cooked? I can't find it anywhere
CassieIrradiated Jul 24, 2019 @ 3:36pm 
Why are all Smokeleaf dependencies separate? It seems like a colonist should only get addicted to Smokeleaf, regardless of the variant they used.
explodoboy Jul 18, 2019 @ 1:52pm 
How often should Smokeleaf Pills be taken? It is once every 5 days like other vanilla medications?
theevilblackcat Jul 15, 2019 @ 6:10pm 
I also discovered that hemp biocomposite description on Smithy table says "A biocomposite material made from hemp fibers, hemp fabric and biocoal..." and you can make biocoal in Electric Smelter. Yet the actual recipe requires 4 hemp fibers, 2 hemp fabric and 5 smokeleaf seed oil. No biocoal whatsoever.
theevilblackcat Jul 15, 2019 @ 6:02pm 
@NicholasRC7 Thanks. I discovered that after research. The thing that i didn't get, Advance smokeleaf processing let's you have the recipes but you can't make them before Smokeleaf Pharmacology. Also the recipes are not good. For example the cannagar requires 7 buds, 1 distillate, 2 leaves. But it is worst than just distillate. I don't know, the description says "...rolled with leaves soaked in oil..." so maybe it was suppose to be oil instead of distillate? Same with de-energy drink. Eating ambrosia and distillate is better than de-energy drink by itself.
CassieIrradiated Jul 14, 2019 @ 6:14pm 
You need Smokeleaf Pharmacology for that, theevilblackcat
theevilblackcat Jul 7, 2019 @ 10:28pm 
I have just researched Advance smokeleaf processing and like the description some more things became available. But I can't make smokeleaf distillate therefore I can't make anything new. How do you make distillate?
bihlbo Jun 10, 2019 @ 11:40pm 
Smokeleaf hash description: "Smokeleaf hash is teh original..." ("the" is misspelled).
"The" SeanMacLeod Jun 5, 2019 @ 6:22pm 
@IarSyn
Kuul! I wasn't expecting a response, but thank you for the response! :NinjaSmoke::leaf::towelie:
larSyn  [author] Jun 5, 2019 @ 9:04am 
@The God Emperor of Mankind Yeah they don't work together for some reason. Never was able to figure it out...

@Sixdd Thanks for the reports! Not annoying at all, actually very helpful. :) I'll get on these VGP fixes soon. Been away for a while and just wanted to get this basic update out asap.

@"The" SeanMacLeod Been pecking away at a strain (actually more like breed, think indica/sativa/hybrid) mod when I can. Most of the code is there, just a some tweaking and a lot of art to re do.

@popsicle Make sure you have the research done for it. It should be made wherever hemp fabric is made.

@Standler Hopefully I got it this time. This has been a problem with SI since the beginning. Best I can suggest beyond this attempted fix is to make sure you have plenty of kibble etc for your pets.
BumLemon Jun 2, 2019 @ 2:16pm 
Please remove edible sickness for animals its unrealistic. My dog loves tincture for her joints, you can literally see life come back into her eyes.
BumLemon Jun 2, 2019 @ 2:15pm 
They wont stop feeding my animals the edibles... Is mass husky murder the only fix? rip to my hauling =(
sara lara May 9, 2019 @ 5:37am 
Where is devilsleaf fabric made? I can't find it anywhere.
"The" SeanMacLeod May 4, 2019 @ 5:53pm 
Can we grow our own smokeleaf strains? 'Kuz I want a field of Old Toby lol
#6 May 4, 2019 @ 9:36am 
phew, found another issue. The canning mechanism of Cegetable Garden was split into its own mod so the patches from Smokeleaf Industry that move a bunch of recipes to the canning machines no longer work. Basically everything that would have been done on a canning machine is now inaccessible. Hopefully this is my last post for today :)

PS. I love smokeleaf industry, it's one of my favorite mods, so I hope I'm not being too annoying with these posts.
#6 May 4, 2019 @ 9:26am 
Ok, after a much closer inspection I've found one issue. The patch for Vegetable Garden Gourmet that moves the flour production to the grindstone doesn't include the electric grindstone as a valid recipeUser. That is why I couldn't make the hemp flour, but the hemp milk is because I don't have the research yet. Yay!