RimWorld

RimWorld

Dinosauria
1,382 Comments
The Dutchman Nov 8 @ 7:46pm 
Just use Tweaks Galore to remove the pen requirement from the animals you want
Draco Sicarius Oct 15 @ 6:52am 
In my experience Mr. uh... Apothecary you can remove the mod from a save, but if there are any dinos or dino-related items (i.e. dino leather) present in a map, caravan, etc. you'll probably get some errors since the game won't know what those are anymore. Otherwise should be fine though. I'd recommend backing up your save, trying the mod removal, and see how it goes from there.
John "Fungus" Kennedy Oct 15 @ 6:17am 
can this safely be removed from a save?
Draco Sicarius Aug 31 @ 7:20am 
@hog_jockey - You don't have to be rude to Spincrus, but if you don't want dinos to use the pen system, either use a sentience catalyst, or use the mod "Animals Are Smart" (look for the 1.6 version by Kotobike).
hog_jockey Aug 30 @ 4:27pm 
I'm sorry, but it's ♥♥♥♥♥♥♥ ridiculous that sauropods require a pen.
elĐeve Aug 27 @ 11:33pm 
i didn't notice a mod for 'no pens' existed, sorry for asking when something easy already existed lol
thanks dinosaur dev ayways i love my diplodocus
stalecheezit Aug 20 @ 12:52pm 
when I have this mod active, it seems like 90% of animal spawns are dinos, and not much of any of the other animals, vanilla or not. is there a way to decrease the spawn rate of the dinos?
Draco Sicarius Jul 20 @ 3:15pm 
I got it!
https://steamcommunity.com/sharedfiles/filedetails/?id=3530684245

Enjoy your trainables and caravan-ing folks :coolcera:
spincrus  [author] Jul 20 @ 10:37am 
I hope you figure it out man. Feel free to post the patch as a separate mod!
Draco Sicarius Jul 19 @ 6:38pm 
*There may be a delay. For some reason, can't seem to get WarTrumpet to function for dinos. I can get animals from other mods to be able to use it, but when I have a dino use the ability it won't apply the wartrumpet debuffs.
Draco Sicarius Jul 18 @ 9:47pm 
Spincrus! I have figured out how mod patching works, so some time this weekend I'll have a neat-o patch mod that gives dinos special trainables and (some) dinos a caravan riding speed :slimehappy:
Draegon1993 Jul 18 @ 7:19am 
Well done Spincrus. I know from experience it's a lot of tedious work :D
spincrus  [author] Jul 18 @ 3:34am 
Added unfertilized eggs to every dino, tested, and am not getting errors anymore.
Draegon1993 Jul 17 @ 6:08am 
@doeulas If they are egg related errors that is because of 1.6 requiring that every egg-laying creature have unfertilized eggs in their XML
BasementGhst TTV Jul 17 @ 4:20am 
I should hold off on downloading mod yes?
doeulas Jul 16 @ 2:06pm 
getting some weird erros when loading this mod, errors for all the kinds of dinos
TooManyKobolds Jul 15 @ 8:31am 
getting weird code errors with dino melee attacks.
HitmanKiller12 Jul 13 @ 4:00pm 
Absolutely love this mod! I do think it would be worth updating the balance from the Prehistoric mod when you get the opportunity.
Draegon1993 Jul 13 @ 3:59pm 
@LeanWolf Broken code?
LeanWolf Jul 13 @ 12:34pm 
Still better than Biomes! broken code, Thank you for maintaining this beautiful mod
Draco Sicarius Jul 12 @ 5:45pm 
I think I understand how to add the special trainable attribute; it's fairly simple actually! Is there a way I can do the update for you? Like a Git merge request or something? I've never done modding myself so not sure how it works
GoblinEngineer Jul 12 @ 10:00am 
Seems you're already aware of the eggUnfertilizedDef errors, so I will instead thank you for maintaining and updating this glorious mod.
spincrus  [author] Jul 12 @ 9:52am 
@Draegon1993 I may just use the Biomes! balancing.

@Touka although Draegon is a good friend and he'd give me permission to use his art, but it just doesn't make sense when you can simply sub to the Prehistoric mod instead.

@Draco Sicarius No, just maintaining the mod, not adding extra features. I simply do not have time.
spincrus  [author] Jul 12 @ 9:48am 
I'm out of town for 2 days, can't fix the eggUnfertilizedDef errors yet, but game should be playable despite this. I haven't even been able to play Odyssey yet, super excited!
ADMIRAL AWESOME Jul 12 @ 5:39am 
Getting lots of errors as well. Would appreciate if you could fix the mod even even though your limited time for the mod.
Hades Jul 11 @ 10:15pm 
Like Bolemus said... getting lots of errors
Draco Sicarius Jul 11 @ 4:31pm 
Hey out of curiosity, are there any plans to give dinos from this mod 'special training' abilities? Like Thrumbos have a scary roar, megasloths mine, certain animals like bears can be directed to attack a specific target etc.
bolemeus Jul 11 @ 3:40pm 
Im getting an error for pretty much every dinosaur in 1.6

Something like...
```
Config error in TyrannosaurusRex: eggUnfertilizedDef is null
```
The Lost Cake Jul 11 @ 3:01pm 
It becomes basically impossible to encountere any of these if you have a decent amount of other mods that add animals, i've gone entire runs without seeing one.
Draegon1993 Jul 11 @ 2:56pm 
@Touka You could always ask, says the Biomes! head (Me). He had my permission to use our balancing, at least. I balanced the hell out of Prehistoric
Touka Jul 11 @ 2:26pm 
Hmmm is there a way to get permission to use the sprites from biomes prehistoric?
Draco Sicarius Jul 7 @ 8:01pm 
Also I honestly don't mind the graphics myself. Not to say that you can't update if you have the time and will, but they don't seem out of place in Rimworld in my opinion.
Draco Sicarius Jul 7 @ 7:59pm 
Ahhh I see, I understand then. Apologies if I came off a bit rude, just wanted to make sure I had numbers to back myself up and wasn't just going "waah bad balance"
spincrus  [author] Jul 7 @ 11:18am 
On my wishlist (which I probably won't get to do) is also scaling up the graphics for the dinos. I drew all this in 2016 and 2017, so there needs to be an update, but a lot has changed in my life in the past 8 years...
spincrus  [author] Jul 7 @ 11:16am 
@Draco Sicarius while I'd love to do some balancing on the meat and leather amounts (and consolidate some of the meat types to decrease the amount of items for better storage purposes) I simply don't have time really.
spincrus  [author] Jul 7 @ 11:15am 
@Diedtrich thanks for the heads up, that's a simple fix, will do.
Draco Sicarius Jul 7 @ 7:41am 
I think the meat and leather amounts are pretty low. A full grown, healthy stego (mass 270) says it'll give only 360 meat and 135 leather, whereas a full grown, healthy megasloth (mass 240) says it'll give 560 meat and 160 leather. I think it's a bit odd that something whose mass is arguably mostly flesh and weighs more somehow gives less meat than something whose total mass is almost certainly affected by its non-flesh parts (the fur/leather). Cory has a similar issue, it's 240 kg but only offers a meager 140 meat and 55 leather. Elephants in comparison are the same as megasloths and are also 240 kg but give 560 meat and 160 leather.
Diedtrich Jul 7 @ 7:28am 
Getting Config errors in just about all dinosaurs: eggUnfertilizedDef is null on game startup. Looks like the animals are missing the <eggUnfertilizedDef> entry, so unfertilized eggs can’t spawn.
Draco Sicarius Jul 6 @ 6:28pm 
omg dinos my beloved
spincrus  [author] Jul 6 @ 2:52pm 
Just updated to 1.6. Let me know if you have any errors.

I mean AI did most of the legwork, wasn't going to cut-paste the same variable and capitalize the first letter 34 times myself...
blackblood Jul 1 @ 4:50pm 
thank you for making an amazing experience:steamthumbsup:
Lee Meowth Jun 29 @ 12:39am 
My favorite mod of all time, man hunting t-rex is scary but the potential meat yield is worth it.
StegosaurusTTV Jun 26 @ 11:53am 
Is this compatible with Vanilla Animal Expanded and Alpha Animals? I imagine dinosaurs will be extremely rare with these 2 mods which seem fine for me.
spincrus  [author] Jun 20 @ 4:54pm 
This will be updated to 1.6.
Solarius Scorch Jun 19 @ 1:30am 
@ Prophet Of Merci: There's a small change from 1.5 to 1.6, the wilderness attribute should now be in a different section. It's a small effort, but still needs to be done.
Prophet Of Merci Jun 18 @ 4:32pm 
@spincrus

Not asking for an update to 1.6, but is this still working decently for 1.5? Any outstanding issues atm?
Ulas Mar 12 @ 10:15pm 
hi is this up to date and usable in 1.5?
Youtep Feb 17 @ 3:30am 
Hello, I have a lot of errors like
Could not resolve cross-reference to Verse.ThingDef named Corpse_TyrannosaurusRex (wanter=thingDefs)
in starting
Sianks Feb 9 @ 5:18pm 
Best working verison is Giddy Up 2 Forked rn, will it work with it anyway?
SiveDD Feb 6 @ 7:28pm 
As 1.5 the patches for A dog said and Giddy up are not included.