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It's too bad because it improves random exploration so much.
The fix is to prepare and spawn things in a background thread:
https://forum.keenswh.com/threads/parallel-modding-guide.7396636/
<SpawnGroup>
<Id>
<TypeId>SpawnGroupDefinition</TypeId>
<SubtypeId>Pirate_Utility(Inst-1)</SubtypeId>
</Id>
<Icon>Textures\GUI\Icons\Fake.dds</Icon>
<IsEncounter>true</IsEncounter>
<IsPirate>true</IsPirate>
<Frequency>1.0</Frequency>
<Prefabs>
<Prefab SubtypeId="Pirate_Utility_Base">
<Position>
<X>0.0</X>
<Y>1.0</Y>
<Z>0.0</Z>
</Position>
<Speed>0</Speed>
</Prefab>
</Prefabs>
</SpawnGroup>
</SpawnGroups>
Because currently no bases are spawning, I might just be unlucking and its trying to spawn medium and large bases.
I added you on steam to ask you a question but as you do not seem to have accepted me I ask it here ^^
Is it possible to decrease the maximum number of spawn max.
I have a small server and from 17 enemy base the server fart a lead ^^ '
I would like to reduce from 30 to say 5 or 10.
Thank you in advance.
After watching the last Engineer Corps Video with W4stedspace, Captain Shack, Texfire, and Splitzie, It made me wonder if their was a way to make the Planetary Installations and Planetary Cargo ship mods have a Tiered system where a ship/base will not spawn until a Tier is unlocked/activated via either a admin chat command or addon event Trigger?
if you're trying to build a mod that does this, the instructions to tag the spawngroups are in the discussions area of this mod page :)
nothing is spawning on the quick start earth world. I have downloaded the requirements, and the mod that includes the schematics itself.
Keep in mind other factors can impact spawning as well; planet size, terrain elevations, etc
"never tell me the odds!" anyway thanks for modding! running from reavers in my serenity build was the best time ive had in se!
you've made several encounters mods so you should know what your talking about, but i have 1900+ hours in se and ive never seen a pirate asteroid base so its hard for me to belive you about them spawning on roids normaly ...and i already have 3 gigs worth of mods loaded, how much worse could eem make it?
what about a mod to spawn pirate bases on procedural asteroids? is that even possible?