XCOM 2
WotC: "Increase Combat Intelligence" for everyone
65 Comments
hottt3 Mar 20 @ 5:25am 
Does anyone know will it work in LWOTC campaign? Thanks.
Dragon32 Nov 23, 2022 @ 5:37pm 
@Chwiztid
This doesn't change the effect of the Covert Action, only which classes can go on it.
Chwiztid Nov 23, 2022 @ 7:36am 
Is the CI increased for your entire roster or just the soldiers on the covert action?
Dęąth Viper Oct 19, 2022 @ 5:52pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Lobitzz Apr 10, 2022 @ 5:28am 
The "Increase Combat Intelligence" covert op has been removed in the latest version of LWOTC. Can this mod bring it back?
Dragon32 Mar 26, 2022 @ 11:52pm 
@Ovan "Maggz" Twilight
Again. In English this time?
Arlena Wynden Lee Mar 26, 2022 @ 11:24pm 
uhh i cant find any configs to edit with my word text editor and I did start the game to the main menu and 3 that seems to go in there apone install dont seem to do any special x.x
do i need to creat the config myself or am i doing something wrong?
Eye of Arrow Jan 15, 2022 @ 4:20pm 
This is named as WotC_ComIntActionsForHeroes in the launcher. Wanted to help you if you are looking which mod it is.
4rrakis Jan 5, 2022 @ 9:51am 
@rubyismycat
It might be helpful to know what kind of update you are looking for. Did you find a bug? Do you want the mod to work better with another mod? Do you want an additional feature? 'please update' tells the mod creator absolutely nothing.
rubyismycat Jan 5, 2022 @ 7:34am 
please update
Riekopo Dec 20, 2021 @ 5:25am 
does need update?
Dragon32 Sep 28, 2021 @ 1:10pm 
@Olof Plays
I don't believe that's happened, have you got a source for that?
Olof Plays Sep 28, 2021 @ 4:15am 
I've heard that this mod might be redundant at this point.. That it's been incorporated in the highlander or something.. Is that true?
Kazraan Aug 31, 2021 @ 9:13pm 
This is a great mod, helps level out the playing field, and still gives extra AP options to soldiers.

However, is there something that can be added to still give a chance for soldiers to have an increased CI upon generation? Or rather remove something to allow it to continue to happen?
XpanD Aug 27, 2021 @ 2:38pm 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up.
AdamGoodtime Dec 14, 2020 @ 12:59am 
Good mod.
Keren Sep 25, 2020 @ 6:48pm 
I will try in my new gameplay. thansks
d0dger Jul 1, 2020 @ 11:46pm 
Is this LWOTC compatible?
St.Stone May 19, 2020 @ 9:35am 
i like it thank you
Jambavan Dec 25, 2019 @ 2:57pm 
Thanks a lot for this mod!
Kowalth Nov 13, 2019 @ 2:36pm 
Just what I'm looking for!
F23 Nov 2, 2019 @ 7:39pm 
Shoo Lampros! what Tim_ does is actually great and saves me (and probably other silent users tons of time) to confirm that mod is working and / or compatibile with the setup I am going for, props Tim_! robojumper soz for spam lel
Lampros Oct 8, 2019 @ 11:58pm 
Tim_,

STOP.
Tim_ Oct 8, 2019 @ 11:57pm 
I just completed a WOTC campaign with 104 mods including this one. It all went well.
Dragon32 Sep 19, 2019 @ 9:04am 
@Monkey:
Apart from enabling it you don't do anything, it removes a restriction on what soldier types you can send on a type of covert action.
Darkblue Sep 19, 2019 @ 5:20am 
I guess I'll be that guy and ask... how to use this mod?
Mango Oct 25, 2018 @ 8:56am 
it doesn't for me
Vice Oct 14, 2018 @ 6:03am 
@KAiXA
It does on my game
KAiXA Oct 10, 2018 @ 12:03pm 
Does this mod work with Tactical Legacy Pack?
Thank you.
Sophist88 Jun 7, 2018 @ 1:31am 
So is this mod just included baseline in the "Robots on covert actions" mod?
Sophist88 Jun 4, 2018 @ 4:14pm 
Maybe you can help me to better understand modding:

This line:
if (Unit.ComInt >= eComInt_Savant || !(Unit.GetSoldierClassTemplate().bAllowAWCAbilities || Unit.IsResistanceHero()))

Richard's hero rework mod (https://steamcommunity.com/sharedfiles/filedetails/?id=1369915922&searchtext=hero) sets bAllowAWCAbilities to true on heroes. Richards SPARK rework (https://steamcommunity.com/sharedfiles/filedetails/?id=1374683550) sets bAllowAWCAbilities to true on SPARK.

Using this mod, only the heroes are able to go on CI coverts, but SPARK still cannot go.

My question: what is Unit.GetSoldierClassTemplate().bAllowAWCAbilities? Does it include SPARK and the hero classes? If it doesn't then what might be the SPARK equivalent (any random guess or suggestion for where to find it would be appreciated)?
Sophist88 Jun 4, 2018 @ 2:32pm 
Any chance you can do this for SPARKS? I have the Robots on Covert Actions mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1127287748&searchtext=covert
Ferfelende Shako Mar 16, 2018 @ 10:35am 
So I googled why I couldn't increase my reaper's combat intelligence, and it lead here.
Thank you for making this :sectoid:
Tim_ Mar 7, 2018 @ 2:11am 
Just completed a WOTC campaign with 63 mods including this one. All ran perfectly. I like this mod, I will use it again.
Arcane Feb 24, 2018 @ 8:15am 
Does this work for psi-operatives too?
Saint-Benjen Dec 26, 2017 @ 11:53am 
@Lampros @Lonerwurld It wasn't a "bug'' but rather a "feature''. You can't get it unless you are an high-profile top skilled game dev. You are welcome.
Lampros Dec 24, 2017 @ 7:56pm 
I am wondering, too.
The Faceless Man Dec 24, 2017 @ 7:55pm 
what was the reason hero classes cannot increase their combat intelligence? was it a bug or was it intended by the devs to work that way?
iluzijawolf Dec 24, 2017 @ 5:31am 
@Strike Freedom Where do you put the lines in?
Joey Sep 26, 2017 @ 1:54pm 
Oh figured it out, for those that want custom classes to be able to raise combat intelligence just make sure to set or have


+bAllowAWCAbilities=1
Joey Sep 26, 2017 @ 2:46am 
This works wonderfully, Thank You!
@robojumper Is there anyway to make it so Custom Classes can also benefit?
ODin Sep 22, 2017 @ 8:43pm 
What exactly fixed it for you @b.hejda ? This isn't working for my existing game either. I've disabled and re-enabeld it again and the faction heroes are definitely not Savants. My Mox has a Stadard Combat Inteligence, but I can't send any faction heroes and I have 4 (2 Reapers, 1 Templar and 1 Skirmisher)
PatientLandBeaver Sep 22, 2017 @ 12:06am 
@robojumper Thanks for all of your mods and fixes! I highly suggest you add basic pictures to your mods so people see something that grabs their attention (along with the pic of the code/script you already have).
Dragon32 Sep 18, 2017 @ 6:37pm 
@ಠ_ಠ:
Look at who's made commits for the Highlander on Github.
I Beat Moderate AI Sep 18, 2017 @ 10:36am 
Yes, it works. The problem was somewhere else.
Epic Store Exclusive Sep 18, 2017 @ 4:10am 
Robojumper, have you considered submitting some of your bugfix mods (maybe not this one as it's a little subjective) to the XCom2WotCHighlander team?

Having more and more bugs fixed at what is likely to be the source of a bunch of mods would be fantastic
[ToC] WhiskyWaffle Sep 18, 2017 @ 12:57am 
Thanks Robo good fix :P +1
robojumper  [author] Sep 17, 2017 @ 9:53am 
This mod generally works in existing campaigns.
Either the mod isn't enabled for some of you, or your heroes are all savants.
Cute, Pink, and Stupid Sep 17, 2017 @ 2:56am 
Any word on this working in an existing campaign or not?