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The changes to the extra soldiers/optionals in the extra config of this mod seem to only kick in after the first month. But seem to be working correctly there after.
Not sure if this has anything to do with New game start options like dlc intergration or the Lost & Abandoned mission. But thought I would share my results.
I start a new game on rookie, deselect intergrated dlc and select the two individual options and also leave the Lost and Abandoned mission unchecked.
I then complete Gatecrasher and when back on the Avenger I add the Resistance Ring using the Console Command and check the Covert Ops that are available.
Using the Config which is for 3-4 soldiers per covert op I can see that FindFaction should be showing the Wound Risk but is not in game. Also it should require 2 soldiers and have the optional 3rd but the optional is not showing up.
The FindFarthestFaction should be showing Wound & Ambush Risk but also shows nothing. It shows 3 soldiers, 1 of which must be a Sergeant which is correct but there should also be a cost of 25 Intel which again is not there.
Fix?
https://steamcommunity.com/sharedfiles/filedetails/?id=1624997086
It also adds the ability to add multiple Covert Actions, however I'm not sure if the implementation in that mod would still play nicely with yours.
"By default [covert actions] are increased from 50% to 150% randomly."
So if the default is, say, 10 days on legendary then a 150% increase would be 35 days. Or that's how I read it.
@Alex Nares:
Little late, but you need to manually edit "XComCovertActionConfigList.ini"
Using with mod: Multiple Covert Actions
DAMMIT GAME I DO NOT WANT THE OPTION OF A TEAM BONDING EXERCISE WHAT HAPPENED TO THAT FACILITY LEAD MISSION YOU WERE OFFERING LAST MONTH?
Also, worth stating again: Thank you so much for A: the mod, and B: your continued work on it! It's a real damn nice thing to have for someone like me!
Thank you very much!
StatBoostTable=(PowerLevel=4, StatType=eStat_Mobility, MinBoost=1, MaxBoost=1)
StatBoostTable=(PowerLevel=4, StatType=eStat_HP, MinBoost=1, MaxBoost=1)
StatBoostTable=(PowerLevel=4, StatType=eStat_Will, MinBoost=3, MaxBoost=5)
StatBoostTable=(PowerLevel=4, StatType=eStat_Offense, MinBoost=2, MaxBoost=4)
StatBoostTable=(PowerLevel=4, StatType=eStat_PsiOffense, MinBoost=1, MaxBoost=2)
StatBoostTable=(PowerLevel=4, StatType=eStat_Dodge, MinBoost=5, MaxBoost=10)
StatBoostTable=(PowerLevel=4, StatType=eStat_Hacking, MinBoost=3, MaxBoost=5)
The ability points one is elsewhere in gamedata, search for soldierabilitypointsminreward for where that block starts.
Rewards like - Will/Aim/Doge/etc. Can i then ask where i can edit them pls?(Tried to find them too in base game)
All the import failures are for ArtifactCount, I have the 3 Reveal Chosen mission types, Gather Supplies, Gather Intel, Increase Income, Find Faction and Farthest, Recruit Faction Soldier and Extra Faction Soldier, and Improve Combat Intelligence. Hopefully this helps chase down whatever bug's causing that.