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Super Short Six, #4: Bleed
14 Comments
IUSTINUS Nov 4, 2017 @ 6:00pm 
You should make a full length level with this theme. It'd be one of a kind.
-Ω- Sep 6, 2017 @ 3:32pm 
Okay, I think I know exactly how to do throbbing veins, but we need a relatively flat unmoving surface. If you want, I can send you some samples.
Semtex4ya  [author] Sep 6, 2017 @ 3:22pm 
Thanks =D
SlenderPaul Sep 6, 2017 @ 6:42am 
Fantasticly disgusting :D
-Ω- Sep 5, 2017 @ 6:15pm 
Of course, the tricky part is accomodating for space so they don't clip out of the visible area.
-Ω- Sep 5, 2017 @ 6:14pm 
You have to select them all, and give them identical throb/flow properties.
Semtex4ya  [author] Sep 5, 2017 @ 6:13pm 
Not what I meant, I mean that if one of the veins is using the wires if you set one section to scale up in size the others do not compensate for the size change thus making it look choppy.
-Ω- Sep 5, 2017 @ 4:49pm 
I know exactly how I'd do it. Use the golden simples animator to make the texture flow, and then the scale animator to make them throb.
Semtex4ya  [author] Sep 5, 2017 @ 4:08pm 
It is probably possible but getting them to throb in a flowing manner would be the hard part.
-Ω- Sep 5, 2017 @ 3:20pm 
I wonder if you COULD make throbbing veins ...

If the track is just a minute long, I could actually probably rig something like that up for you.
Semtex4ya  [author] Sep 5, 2017 @ 3:18pm 
Most of the objects do move, although some are there to make sure there are no holes in the level.
-Ω- Sep 5, 2017 @ 3:17pm 
It would be even better if there were throbbing arterial objects along the walls and ceiling.
Semtex4ya  [author] Sep 5, 2017 @ 3:15pm 
It is rather disgusting looking.
-Ω- Sep 5, 2017 @ 10:36am 
Haha yeah I'll probably faint while playing this