XCOM 2
[Wotc] Halo Reach Weapons
190 Comments
Big Bird Jan 30 @ 2:32am 
Ok found out how. I think. UPK files in your mod and edit them through mod buddy/ Unreal Editor? Will report my findings when I have free time. Great mod honestly though. Having a blast using the weapons.
Big Bird Jan 30 @ 1:24am 
Would love to adjust the sounds. Any idea? Thanks!
Kalaheim Dec 30, 2024 @ 12:45pm 
I've had the same issue with sound for a long while, it's unaffected by any volume slider
Kavi Sep 30, 2024 @ 10:44am 
Sound is way too loud compared to normal weapons. For real it killed my ears.
PROPHYZ Jun 12, 2024 @ 1:28am 
could you tell me the template_cv ; I wanted to use/change sounds but fail over and over again.
william09703 Mar 10, 2024 @ 5:20am 
did anyone notice that LMG has no desc name in ability description?
Lauren Lore  [author] Aug 13, 2023 @ 11:13pm 
@Azrael
I read you bug post its because you need a new game, not a save game unless you upgrade tiers. Its an issue with the code, youre right. The code from this mod is before people figured out how to make guns appear in existing save games. Its an old mod... Try a new game and see if they show up.
Hellbilly Aug 13, 2023 @ 2:14pm 
After some testing around with mods, I finally found out that this mod is (for some unknown reason) refusing to load into the armory. I tried other weapon mods to see if this was some weird issue I was having, when it was in fact just this mod. I've tried the other "Halo" themed weapon mods on the workshop for WotC and they have the same issue as well. There's probably something in your code that's preventing compatibility with the game itself. However, I'm like Patrick Star when it comes to that stuff, so don't take my word for it.
Born To Snacc Jul 27, 2023 @ 12:29am 
Any chance we'll ever see another Halo weapons pack again? I still use this one a lot and I've been hoping we'll maybe see a few more guns get added in the future, hopefully like the Halo 3 Gatling Turret or the Reach MG Turret (the latter hopefully with fixed animations, I know there's one on the Workshop already but it uses the old cannon animations and it's jarring imho).
Flaming Jello May 8, 2023 @ 4:33pm 
Do I have to do certain research or obtain a certain char level to use these guns? They arent showing up for me
Revan Apr 19, 2023 @ 8:27am 
Hey, I saw you had the weapons medley with the smgs, but the separate mod packs don't have them. Any chance of you adding them into the separate mods, or do we just have to choose?
Hel's Angel Apr 3, 2023 @ 5:36am 
Female Soldier hand clip with battle rifle, the finger just go through the handle

Idk if this is a bug but it happen.
Batëman™ Feb 27, 2023 @ 3:19am 
Sent through a friend request, have to share the credit ;)
Lauren Lore  [author] Feb 24, 2023 @ 1:49am 
@Batëman™ Yeah thats fine, just add me as a creator ^_^ not sure if we have to be friends on steam for that or not, but yeah go for it!
Batëman™ Feb 22, 2023 @ 11:47pm 
Hey @Lauren Lore, just asking for permission to upload a variant of this that I have edited back up to the workshop, I made it personally for me and only changed 2 meshes. Changed the Halo 5 Battle Rifle to the BR55 (Halo 2 version) and the H5 Saw into the M73 LMG (Early halo reach concept art lmg.) Nothing else has been changed. Will give full credit as it is almost in its entirely still your mod, however if you wish for me to not upload it I will respect it. Thanks :)
Lauren Lore  [author] Feb 10, 2023 @ 12:39am 
@vegeta002

Because back in 2017 when modding was still fresh for this game no one really knew how to move hands on guns. You just kind of had to fit the gun to the animation. And when people finally learned how to move the hand sockets for specific guns it was years after i stopped modding xcom. Thats why i picked the H5 saw. Not cause i didnt havent the turret or jorges turret or any of that.

Wanted to get something that was easy to fit into the characters hands without making it a hassle trying to resize and remodel parts of those guns to fit or discover how to move the hand sockets back then. Hope this helped cheers
Hel's Angel Feb 6, 2023 @ 6:17am 
@Vegeta002 most likely the author of this mod either don't have access and/or license to use them as mod
Vegeta002 Sep 9, 2022 @ 2:57pm 
I've been curious about this for a while now, but why does this include the Halo 5 SAW when there's so many Halo Reach weapons that could have gone in its place?

Especially considering almost every XCOM weapon type has at least one UNSC and Covenant counterpart in Reach:
Assault Rifle: MA37 assault rifle & Type-51 plasma repeater
Shotgun: M45 shotgun
Cannon: Detached M247H turret & Type-52 turret
Sniper: SRS99-AM sniper rifle & Type-52 focus rifle
Pistol: M6G magnum & Type-25 plasma pistol
Vektor Rifle: M392 DMR & Type-31 needle rifle
Sword: Combat knife & Type-1 energy sword
Grenade gun: M319 grenade launcher & Type-52 plasma launcher
Heavy: M41 rocket launcher & M6 Spartan Laser
Commander Heavy Jul 29, 2022 @ 1:12am 
Can you make a LWOTC version too?
Love the modpack in base Long war but I’m missing this in LWOTC
Lauren Lore  [author] Jul 3, 2022 @ 12:49am 
@Beach Head B82

Posted Sep 1, 2017 @ 4:38pm
Updated Sep 3, 2017 @ 4:54am

Things werent as easy, as researched and accessible back then as they are now. There werent really any framework mods to hook into and a lot of older mods had this issue. Its old. i dont have any desire to relearn the kit to fix it. If you dont like how it is then check out what others did 2 comments below yours.
|r.τ.α| Somm Jul 1, 2022 @ 3:01pm 
You're the one who wanted them lol. Keep laughing
Beach Head B82 Jul 1, 2022 @ 1:44pm 
Wow. A new save just to get a gun when pretty much every other weapon mod will add them to existing saves. You really expect me to listen to Central's nagging all over again just to get your firearms? Ha. No.
PoProstuJanekAWOL Jun 11, 2022 @ 5:13am 
@Fujiberry thanks a lot dude that actually wored out.
BornUnMotivated Jun 11, 2022 @ 1:37am 
@Luaren Lore
Ok I figured out a way by using the xskin mod so that I can have the smg. Your DMR is really revitalizing the sharp shooter class for me. It's a bummer to hear you're no longer working on this, you were the only person I've seen do halo weapon mods like this. Either way thanks for this mod it's awesome.
Fujiberry Jun 10, 2022 @ 7:22pm 
@Lauren Lore To this day, all of my Xcom2 runs still live (and die) by your DMR (and to a lesser extent, your H4 SAW). Thank you so much for your hard work on this mod <3
Lauren Lore  [author] Jun 10, 2022 @ 7:18pm 
@BornUnMotivated
Another mod author contacted me a while back about picking up the mod or something of the sort, it would be different than my original version but i gave them the go-ahead to do it.. im currently unsure of their progress though on the mod.

As for this mod its not been in development for over 5 years (the original port to WOTC being earlier in 2017)
BornUnMotivated Jun 9, 2022 @ 5:27pm 
Is this a cancelled project? I really want to use the silent smg and possible other halo weapons but no one is making mods like this
Fujiberry May 23, 2022 @ 4:18pm 
@Cum Tribute KIA Works fine with WOTC. Use AML if you haven't already.
PoProstuJanekAWOL May 21, 2022 @ 2:40pm 
not WOTC compatible anymore
Roderx May 18, 2022 @ 2:03am 
Moded gun sound effects are too loud and do not get lowered when lowering them in options, can I change the volume in the config folder you mentioned in the FAQ?
Vault Boy May 13, 2022 @ 9:11am 
What is the AR template so i can use them as starting weapons
Masonator Jan 24, 2022 @ 7:37am 
When, if ever, is this going to include the SMG from the original? There's no WotC-compatible alternative yet, so that SMG is unobtainium if you're playing the expansion.
Vegeta002 Dec 2, 2021 @ 11:13am 
It's a pity this doesn't include the Grenade Launcher, Rocket Launcher, and Spartan Laser from Reach.
Vegeta002 Dec 2, 2021 @ 11:12am 
@Traveler

I wouldn't advise making Reapers be capable of using Assault Rifles (a modified version of the "Rifles for all classes" mod would work for that), you'd actually be better off using the XSkin mod to make the Vektor Rifle use the DMR skin.

Giving Reapers the ability to use Assault Rifles would break their "Silent Killer" skill.
aegis May 20, 2021 @ 9:22pm 
@Traveler
you would have to make it so that reapers can use all assult rifles
Traveler May 20, 2021 @ 7:18pm 
Would it be possible to modify this such that Reapers can use the DMR?
Lauren Lore  [author] Feb 24, 2021 @ 5:50pm 
@Chris The Red Beard
You could have a mod conflict. Also i recommend cutting the price of the weapons by like 80% in the config file just personal preference.. I used these the other day in a heavily modded game and they worked the same as they did back in 2017. So my guess is a mod conflict
Chris The Red Beard Feb 22, 2021 @ 8:23pm 
So I built the weapons, but I cant find any of them to give to my soilders. I don't want to say I feel like I wasted resources on something I cant even use, but it feels like it, any help?
aegis Feb 14, 2021 @ 9:00pm 
@Maximum Potato
they should just be available to select for you rsoldiers
MaximumPotato Feb 14, 2021 @ 7:45pm 
how do i use these weapons ive started a new game and i can only use stock weapons
aegis Jan 25, 2021 @ 11:57pm 
it's not hidden for me
Lauren Lore  [author] Jan 25, 2021 @ 6:15am 
Shouldnt be hidden? ive done nothing to the settings of this mod
Caelo de Vorago Jan 24, 2021 @ 2:41pm 
So this got hidden?
|r.τ.α| Somm Dec 6, 2020 @ 10:58am 
So will you ever return to modding for XCOM to re-add the ODST SMG and Magnum?
Frost Ace Oct 23, 2020 @ 10:19am 
it really is strange, because it wasn't only the weapon sounds, but also custom voices. i did reinstall twice and tested with only this mod. none of it worked.
Lauren Lore  [author] Oct 20, 2020 @ 7:41pm 
@Frost Ace
Seems to be different person to person. maybe the weapon sounds are tied to a different volume slider in the menu than regular guns, some say too loud some say too quiet.. They were always just right for me
Frost Ace Oct 14, 2020 @ 11:45am 
i have no clue what's happening with my version, but the weapon sounds are really quiet. like, you can just about hear it, but when compared to the vanilla weapons, these are just really quiet.
Dannyw Oct 9, 2020 @ 6:54am 
Ah, okay. thank you for responding.
Lauren Lore  [author] Oct 9, 2020 @ 4:39am 
The mod will not be getting an update anytime soon im sorry. i havent been working on XCom mods in years. @Dannyw
Dannyw Sep 24, 2020 @ 5:18am 
Will this be getting an update any time soon?