XCOM 2
[WOTC] Fair Lost Targeting
156 Comments
Dragon32 Mar 28 @ 9:11am 
@Dead
Yes it does, it just edits one .ini value (see the image).
Dead Mar 27 @ 7:51pm 
I wonder if this works for lost faction in general so if it works with mods that add more lost variations like world war z mod
Dragon32 Nov 20, 2024 @ 11:15am 
@the__mentat
This mod just edits one .ini value (see the image).
the__mentat Nov 19, 2024 @ 10:57pm 
I just started using this mod with a new campaign, and so far just did the horde mission on the first month, so I cannot attest for the changes yet (the horde doesn't have ADVENT or alien units). However, it seemed to me the new lost hordes that pop up, are significantly smaller in size and have less dashers than usual. I didn't see any related configuration variable or anything in the description indicating this is part of the mod. Is this just RNG or there are changes regarding new lost pod sizes?
Katy Spacy Oct 23, 2024 @ 2:25pm 
Same for me, the LWotC update made the lost targeting back to stupid and seems to override this mod.
Starfoth The Burgundy Silk Rug May 28, 2024 @ 5:11pm 
I used notepad++ to search my whole ass mod folder and found 2 mods that. Edit it. Including one that bumps it UP!?

You could use Notepad++ to “search in files” (a tab in the ctrl+f screen) to search for stuff like that

Generally helps with any modding debuggin too
Raf's May 26, 2024 @ 12:15pm 
Not that I am aware of, I guess maybe the Long War of the Chosen update brought some changes to the targeting, only mod I can think of that got updated.
Dragon32 May 26, 2024 @ 10:27am 
@Raf's
Lost targetting is handled by the vanilla game, this mod just edits one .ini value (see the image). Perhaps you've another mod that edits the same value
Raf's May 26, 2024 @ 9:47am 
Seems that recently the mod stopped working correctly, was playing with a mod pack, same I played last time and the lost almost exclusively target me now, even if I am miles away and they are in the middle of an Advent squad, anyone can confirm or is it just my game?
Starfoth The Burgundy Silk Rug May 24, 2024 @ 5:10pm 
I have to say I kind of wish there was no bias and they just attacked whoever was closest
I thought I was so clever bringing a ton of flashbangs wasting equipment slots to a city only to be SORELY disappointed that I couldn't tactically lure the lost on top of an Advent position

This mod will have to do <3
IceLancer Mar 14, 2024 @ 12:48pm 
Dont know, this might have been fixed by someone already. Highlander perhaps?
Without the mod Zombies attacked chosen assassin instead of my team and she ended up heavily engaged by them
Dimyell Jan 9, 2024 @ 3:42pm 
Very nice QoL mod, i've most certainly noticed that lost actually run down ADVENT if they're even slightly closer than my units. Heck, sometimes they stop chasing me and run down a very distant advent that entered LOS. Really appreciate this mod!
Killerkitty641 Sep 15, 2023 @ 2:04pm 
Could use a few tweaks still tbh. I find the lost still preferentially target Xcom, even when they A) Spawn closer to other faction forces and B) Have multiple nearby non-Xcom enemies who have no lost nearby, while Xcom are surrounded. Often at the same time.
One or two will target advent/raiders/whatever else, but the bulk of any given swarm will try to surround Xcom despite the above.

It might be because I'm using a modded Advent (Advent to the Galactic Empire), but there's not been any other issues because of that yet so I'm not entirely sure.
Irritant May 10, 2023 @ 9:36pm 
The idea that the Lost would even have a concept of "faction" and start by picking a faction to attack (instead of just going for whatever is closest) only makes sense in Firaxis' 100% logic-free design basement. I used to think Firaxis' games had too much RNG, but whenever they try to code something isn't pure RNG, it somehow comes out even worse (ex., AI and LoS calculations).
Marss May 9, 2023 @ 10:29pm 
why is it even based on a percentage like this? the stupid zombie should just maul what is in front of it
Victor de Noir Apr 5, 2023 @ 10:12pm 
Do the lost target the chosen using this mod? Seems to work as intended when it comes to Advent, but I never saw the lost touch the chosen.
BottomScorer Jan 6, 2023 @ 5:48am 
One Steam tag should be sufficient!

War of the Chosen

NOT war of the chosen!
NOT WotC!
Potato Oct 20, 2022 @ 2:18pm 
"Because those dang Lost just won't play fair! I think they're in cahoots with the ayys..."

Lmao I just subscribed to this ONLY because of that. Got a good chuckle out of me
airpirata Jun 15, 2022 @ 5:55pm 
I had the idea of creating or remaking this mod, I described the idea in this comment
FQVBSina Jun 5, 2022 @ 12:12pm 
I encountered a bug with this mod. In the tutorial lost mission, the lost was not triggered at all by my units. After I disabled this mod, everything was fine.
Akahige May 27, 2022 @ 9:06pm 
@zion6 thank you so much for linking this!!!
BigHillsBigLegs Mar 13, 2022 @ 5:35am 
When you think about the existence of the lost lure, it makes sense that the lost would target you more often. You're incentivized to research and use them. However, it still doesn't feel fun lol. So this mod is great and I change the percentages to 60/40:steamthumbsup:
zion6 Mar 11, 2022 @ 3:59pm 
From Github LWOTC page
https://github.com/long-war-2/lwotc/wiki/Mod-compatibility-%28community-maintained%29
Mods whose functionality is integrated into LWotC, or duplicated by LWotC.
[WOTC] Fair Lost Targeting
Zorlond Feb 9, 2022 @ 3:01am 
Doesn't seem to work for me. It may be issues with LWotC mods, World War L, or simply that Legendary difficulty doesn't even look at this variable, I don't know. In any case, Lost will 100% prioritize XCOM over anything else unless Advent is sitting right in melee range at the start of the Lost's turn, or the Lost has no visual on any XCOM soldier. I've tried config settings to 10%, 0%, and negative 1000%, the Lost behavior doesn't change.
Sverd Oct 2, 2021 @ 12:02pm 
Absolutely fucking ludicrous that the zombies prioritize you over ADVENT. I was taken aback when 5 Lost spawned right on top of a stun lancer and viper, and then proceeded to run past them to attack my single troop 10 squares away. So stupid.
BottomScorer Oct 1, 2021 @ 1:34pm 
Please add new Steam tag "War of the Chosen" here.
Boberto Aug 21, 2021 @ 1:50pm 
Awesome! Thanks!!
프로게이(Progaymaster) Aug 20, 2021 @ 7:08pm 
@Boberto can fix it 'A Better ADVENT: War of the Chosen' go to "C:\Steam Library\steamapps\workshop\content\268500\1126623381\Config" and open the "XcomAI.ini"

Search
[XComGame.XGAIPlayer_TheLost]
-DistributionPercentToXCom=70 ;Remainder percent is set to attack Advent or Aliens.
+DistributionPercentToXCom=50 <- change this value
Boberto Apr 5, 2021 @ 1:21pm 
@PreConceptor

Where in ""A Better ADVENT: War of the Chosen" .ini does it say that?
caodj Feb 21, 2021 @ 3:45am 
guigui
PreConceptor Feb 7, 2021 @ 3:37am 
In case anyone doesn't know, I believe that if you use A Better ADVENT: War of the Chosen you don't need this mod, as ABA makes the exact same change. A Better AI: WotC does NOT, so it is still useful there. If I'm wrong or it's really obvious, let me know and I'll delete this.
TheDuke37 Jan 17, 2021 @ 1:00pm 
@Sivav thats always been a thing. Their priority is something like 9/1 when it comes to civies. They will only target you guys if they can either flank, or there are no civies to hit. As lolic_lol stated, its said by Bradford himself at the start of the mission.
lolic_lol Nov 1, 2020 @ 11:36am 
@Sivav It's vanilla behaviour. This is even directly stated in the game.
Sivav Oct 25, 2020 @ 4:55am 
Had to uninstall due to this mod seemingly affecting not only lost targeting but also all random targeting, meaning that there was a significantly higher likelihood of the aliens killing civilians on retaliation/terror missions, this meant that I had to rush like a madman on all retaliation missions and even so the Aliens would occasionally slaughter enough civilians to make me fail the mission.
Novash Jul 14, 2020 @ 4:28am 
Nice! just what I came here looking for today, can't wait to take it for a spin :steamsunny:

Honestly I don't get why Firaxis have not just made their AI so that they will always attack the first (closest) viable target it sees, instead of preferring one target over another...

Your mod is definitely a great improvement on the flawed default mechanics, thank you! :steamdance:
SuperNiceGuy Jun 22, 2020 @ 7:51pm 
Okay I'm just curious. If I change the 50/50 to 0/100 and make the Lost attack ADVENT only. Then what happens if my XCOM shoot one of those Lost? does it will turn back to attack XCOM or just keep ignore my XCOM and focus on attacking ADVENT only? :lunar2019piginablanket:
Phat-Budu May 10, 2020 @ 7:18pm 
Also have Fair lost targeting above world war L in your load order. glhf
Phat-Budu May 10, 2020 @ 7:17pm 
@Muscarine After numerous play tests changing the value I've found the perfect split finally. If your playing without World War L mod change the value from 50 to 40. If your playing with World War L mod installed change the value from 50 to 30. It makes lost finally split between advent and xcom properly. Don't ask me how or why but it just does lol. Hope this helps you and anyone else wanting to have the lost properly target everyone near them and not just your xcom soldiers haha
Mitchel de Jong May 10, 2020 @ 11:48am 
works like a charm!
Muscarine May 9, 2020 @ 10:01pm 
Not working for me.
Might be incompatible with increased pods size idk, but the Lost keep going out of their way to entirely ignore Advent.
Rikimaru Mar 2, 2020 @ 9:17am 
Great mod btw.
Rikimaru Mar 2, 2020 @ 9:16am 
@Nazkai, yes it still works. Don't see why it wouldn't.
评论都不让发没意思 Feb 27, 2020 @ 10:55pm 
不能光吃地球人,xcom也得一起吃才行
TooT_PikK Feb 3, 2020 @ 7:37pm 
now we need fair hive targetting
Nazkai Feb 2, 2020 @ 2:59pm 
Can anyone confirm this is still working and Lost attack any factions aside from the Player?
Nazkai Dec 15, 2019 @ 3:20pm 
Does this mod work with The Hive, Will the Lost attack the Hive faction?
onestrongbow GocleCD Nov 8, 2019 @ 10:17am 
i don't have the impresion this is working as it should be with mods like Wolrd War L and faction mods , weird
Reckless Genesis Nov 8, 2019 @ 8:55am 
This does not work if you add other factions to the game , They are still bieng ignored .
Wurruhy Nov 2, 2019 @ 11:01am 
Thx try make this to the weekend
=[NK]= Col. Jack O'Neil Nov 1, 2019 @ 8:23am 
Make sure you're using notepad ++