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Yes it does, it just edits one .ini value (see the image).
This mod just edits one .ini value (see the image).
You could use Notepad++ to “search in files” (a tab in the ctrl+f screen) to search for stuff like that
Generally helps with any modding debuggin too
Lost targetting is handled by the vanilla game, this mod just edits one .ini value (see the image). Perhaps you've another mod that edits the same value
I thought I was so clever bringing a ton of flashbangs wasting equipment slots to a city only to be SORELY disappointed that I couldn't tactically lure the lost on top of an Advent position
This mod will have to do <3
Without the mod Zombies attacked chosen assassin instead of my team and she ended up heavily engaged by them
One or two will target advent/raiders/whatever else, but the bulk of any given swarm will try to surround Xcom despite the above.
It might be because I'm using a modded Advent (Advent to the Galactic Empire), but there's not been any other issues because of that yet so I'm not entirely sure.
War of the Chosen
NOT war of the chosen!
NOT WotC!
Lmao I just subscribed to this ONLY because of that. Got a good chuckle out of me
https://github.com/long-war-2/lwotc/wiki/Mod-compatibility-%28community-maintained%29
Mods whose functionality is integrated into LWotC, or duplicated by LWotC.
[WOTC] Fair Lost Targeting
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[XComGame.XGAIPlayer_TheLost]
-DistributionPercentToXCom=70 ;Remainder percent is set to attack Advent or Aliens.
+DistributionPercentToXCom=50 <- change this value
Where in ""A Better ADVENT: War of the Chosen" .ini does it say that?
Honestly I don't get why Firaxis have not just made their AI so that they will always attack the first (closest) viable target it sees, instead of preferring one target over another...
Your mod is definitely a great improvement on the flawed default mechanics, thank you!
Might be incompatible with increased pods size idk, but the Lost keep going out of their way to entirely ignore Advent.