XCOM 2
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[WOTC] Fair Lost Targeting
 
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Aug 29, 2017 @ 11:55am
Sep 17, 2017 @ 5:20pm
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[WOTC] Fair Lost Targeting

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In 1 collection by NotSoLoneWolf
NotSoLoneWolf's XCOM 2: WOTC Mods
5 items
Description
A very simple mod that makes the Lost's chance to attack XCOM instead of ADVENT 50%, rather than the base game's 70%. Because those dang Lost just won't play fair! I think they're in cahoots with the ayys...

This mod can be installed mid-campaign, but if you install it and load an in-mission save it won’t take effect until the next mission you start.

DISCLAIMER: This mod does not mean 50% of the Lost onscreen will attack ADVENT every single time. The target selection system takes into account not only the DistributionPercentToXCom variable (which is what this mod changes), but also the range to targets and the threat of those targets. So if there's one ADVENT trooper 19 tiles away and six XCOM soldiers 5 tiles away, a pod of 10 Lost probably won't send 5 after each side.

In addition, there is a 'catch' to the Lost's AI. every turn, the Lost who already have targets chosen with the 50% to XCOM, 50% of ADVENT allocation reevaluate. If a Lost's current target is already the target of other Lost, then it has a chance, scaling with the amount of other Lost attacking its target, to switch targets to a target that is not being targeted by other Lost. In other words, if every ADVENT is getting mauled by 1 or 2 Lost already, the rest of the Lost swarm will ignore them for other targets. Those other targets being XCOM.

You can change the 50/50 variable to whatever you want in my mod's config files, here:
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1123260291\Config\XComAI.ini

Check out my other WOTC mods!
http://steamcommunity.com/sharedfiles/filedetails/?id=1127403242
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97 Comments
Dragon32 Aug 1 @ 10:47am 
@cuadro:
Whilst I haven't used the mod I find that very hard to believe, all it does is change a single value in a single .ini file.

Have a read of these, they could help:
Troubleshooting: Mods not working properly / at all
Mod not working? Mods still have their effects after you disable them?
And if you use the Firaxis launcher: https://www.reddit.com/r/xcom2mods/wiki/wotc_modding/guides/fix_duplicateactivemod
cuadro Jul 31 @ 10:30pm 
Enabling the mod prevents you from collecting Lost bodies. As a result, you can't ever build the Ultrasonic Lure.
DarkwingDuck Jul 22 @ 9:20am 
Your mod description made me lol. Gratz
EpicXC Jul 19 @ 10:00am 
Thanks for this! balanced, as all things should be
Dragon32 May 7 @ 2:11am 
@Kreddi:
Yep.

The minus sign means "remove this line", the plus sign "add this line".
Kreddi May 6 @ 11:05pm 
So it's the lower value you adjust if you wanna change their targeting, the one called '+DistributionPercentToXCom='?
Dragon32 May 6 @ 3:17pm 
@Kreddi:
Yep.
Kreddi May 6 @ 12:33pm 
DefaultAI.ini doesn't exist in the Steam\steamapps\workshop\content\268500\1123260291\Config folder
I assume you mean XcomAI.ini
NotSoLoneWolf  [author] Mar 26 @ 11:18pm 
It doesn't mention any changes to Lost AI, so it should be perfectly compatible with this mod.
keefypants Mar 26 @ 9:20pm 
How does this and world war lost play together?