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For more context - I used this mod in the existing save, didn't tried making a new game, but I'll try that if the game like this is still playable.
I like the idea, but I think it might need some balance changes to keep up the difficulty.
War of the Chosen
NOT war of the chosen!
NOT WotC!
[ResistanceRingStaffSlot X2StaffSlotTemplate]
EmptyText="ABIERTO: CIENTÍFICO REQUERIDO"
[AWCScientistStaffSlot X2StaffSlotTemplate]
EmptyText="ABIERTO: CIENTÍFICO REQUERIDO"
[PsiChamberScientistStaffSlot X2StaffSlotTemplate]
EmptyText="ABIERTO: CIENTÍFICO REQUERIDO"
I hope you found it already but if not or for others, here it is!
https://steamcommunity.com/sharedfiles/filedetails/?id=1933622888
For some help on that, my location for the config was
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1123056484\Config
Yours may differ.
If so, find XCOM's workshop folder, sort by date created, do some quick edits
(set a ; in front of lines to disable them in the file, or look at picture^: true/false)
RealityMachina has done a great job with mods!
Thank you. I've changed the resistance ring to be as it was in vanilla.
Placing scientists to the psi lab and infirmary is quite logical. But for this mod to also swap engineers for scientists to the resistance ring is questionable. Not that an engineer is more suited for covert ops planning, but IMO it fits a lot better from the limited options we have.
科学家们仍然会减少投入研究的时间。
anyone who wishes to disable certain rooms goto 1123056484\Config\xcomgame.ini and change "true" to "false". also goto 1123056484\Localization\XComGame.int (edit it with notepad) and change rooms you want to still require enginner to EmptyText="OPEN: ENGINEER REQUIRED".
credits to Player, Tyrant, SteveS, RealityMachina.
Now that is a good thought, that's what i want to see really
Infirmary, as there's only two options which are Scientist and Engineer, it's logical for the Infirmary to have Scientists instead, though maybe they should make it so a Specialist does this instead? Just a thought.
Resistance Ring? Eh, neither seems logical, but tactical data, could work for either.
Any way to edit the .ini to make a change like this? Better yet, I'd love it as a settings option.
Go to 1123056484\Config\xcomgame.ini and change "true" to "false." Easy!
Thanks again RealityMachina for so many great mods!
Just to be clear, I have no real preference for scientist or engineer requirements on them, but I would like to have more slots in total for both. Also I'd be curious to find out if it is possible to have hybrids - buildings that need both in there.