XCOM 2
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Scientist Staff Slots: WotC Edition
 
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Aug 29, 2017 @ 7:28am
Sep 9, 2017 @ 7:20am
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Scientist Staff Slots: WotC Edition

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In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
83 items
Description
Converts the Resistance Ring, Psi Lab, and Infirmary slots to use scientists instead of engineers.

Scientists still decrease research time when slotted in.

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58 Comments
smkngbuddha Nov 8 @ 11:41am 
I wany yo keep the resistance ring using an engineer. I deleated the lines that have resistance ring, but the text still reads out as a scientist when it uses an engineer. Is there a way to change the text for the ring back to wngineer?
t64 Oct 23 @ 12:14pm 
Ok so i can confirm this DOES WORK mid campaign. it will instantly show the new scientist slots BUT your engineers will still be assigned in the rooms, so just take your engineer out of the slot and add the scientist.

anyone who wishes to disable certain rooms goto 1123056484\Config\xcomgame.ini and change "true" to "false". also goto 1123056484\Localization\XComGame.int (edit it with notepad) and change rooms you want to still require enginner to EmptyText="OPEN: ENGINEER REQUIRED".

credits to Player, Tyrant, SteveS, RealityMachina.
R2_Opus2 Oct 7 @ 12:37am 
I just wish there was more done with the excess engineers. I mean the longer you draw out a campaign, it isn't scientists spamming the UI. I think a lot of that kind of thing though could be minimized if you could just increase the people spots for most rooms anyway. Like it seems as though you could squeeze about 8 of those slots under each room or so.
jweller12 Oct 6 @ 5:01am 
@Atrocious well they are still scientist, they can be assigned to the infirmary and still hangout in the labs, checking up on their patient when they need it, or when something goes wrong.
jweller12 Sep 23 @ 12:43am 
i like the idea that a soldier should be stationed in the ring, the higher his rank the quicker the op is done.
Atrocious Aug 11 @ 6:48am 
I like the idea, but I also think that there shuld be a downside (i.e. research bonus is lost while the scientist is busy in the rooms). As it is now it's a bit cheesy, because you need less engineers.
Rainman Apr 4 @ 6:58pm 
The most logical thing for the Resistance Ring, would be that you stationed an officer there, lieutenant or above. But I understand this might be difficult to accomplish, due to how the game mechanics work.
Seti Mar 30 @ 5:34am 
@ Ragic
Now that is a good thought, that's what i want to see really
QuasarBeing Feb 24 @ 12:14pm 
Psi Labs. Yes. This should be how it works.
Infirmary, as there's only two options which are Scientist and Engineer, it's logical for the Infirmary to have Scientists instead, though maybe they should make it so a Specialist does this instead? Just a thought.
Resistance Ring? Eh, neither seems logical, but tactical data, could work for either.
derekdwhite25 Feb 23 @ 11:38pm 
Agree with PaleFace; I'd love to use something like this, but feel that there needs to be a sacrifice on research time if scientists are being used elsewhere, otherwise scientists become too powerful.

Any way to edit the .ini to make a change like this? Better yet, I'd love it as a settings option.