Portal 2

Portal 2

Racquetball
31 kommentarer
Andi  [ophavsmand] 3. sep. 2022 kl. 14:58 
No offense taken. Yes, this chamber was released about 10 years ago, but I think I know what room you're talking about, however, unless I play it again, I'm only guessing.

Some of the companion cubes are out in the open, others are hidden... sometimes very well hidden. Nonetheless, thank you for testing so many of my maps. I really appreciate it.
SpielSatzFail 3. sep. 2022 kl. 14:52 
No ;-) Since you can't remember your maps (which is no offense at all) it's funny that you just took a guess ^^ in this map the companion is in the main room, not hidden at all but somewhere up where it's inaccessable.
I meant the room where you get the laser cube out of :-)
Andi  [ophavsmand] 3. sep. 2022 kl. 14:36 
I assume that you're referring the room with the companion cube? I usually hide one in each chamber but not all.

Thanks for testing.
SpielSatzFail 3. sep. 2022 kl. 14:18 
The hidden room came as a surprise :D
Too bad the laser cube does not get used again in the end.
vallibus 25. aug. 2018 kl. 15:45 
"Annuder" nice one from your workshop, Andi.
jandlml 15. juni 2016 kl. 17:29 
i liked this one because of it being mostly just one big room. those are my favs
Andi  [ophavsmand] 14. juni 2016 kl. 22:02 
Thank you.
jandlml 13. juni 2016 kl. 18:18 
at first i thought oh man im never going to figure this out. but finally it came to me . great map!
jandlml 13. juni 2016 kl. 17:03 
will do thanks
Andi  [ophavsmand] 12. juni 2016 kl. 17:15 
No, no trick, you have to be in the right spot with the cube. However, if I remember correctly, you're not the only one you had a problem with this chamber. If you can't solve it I can post a video. Give it another shot though.
jandlml 12. juni 2016 kl. 16:01 
no one else seems to have a problem with this,i cant get the laser beam position correctly to open the flip door. is there a trick?
Andi  [ophavsmand] 29. sep. 2015 kl. 8:27 
Thank you.
GBMusicMaster 28. sep. 2015 kl. 14:57 
I was bouncing all over the place in this one! A lot of fun, and not too challenging. Thanks!! Thumbs up!
Andi  [ophavsmand] 2. sep. 2014 kl. 13:00 
I would be GLaD to. Thank you for playing all of my tests.
The Sojourner 1. sep. 2014 kl. 3:52 
This felt like one of the biggest chambers you've created. It's also the last one in my queue. See you round the workshop, and don't hesitate to ask for playtesting anytime :p2cube:
Andi  [ophavsmand] 18. mar. 2014 kl. 16:07 
Thank you.
stormsend 17. mar. 2014 kl. 17:21 
I enjoyed playing your game. It took a little thinking but it was fun. The chambers looked good and the elements fell together nicely as I progressed. I could see the end long before I got there and just had to keep working on it. No ninja. Just good portal skills. Good work. Thank you. See ya round the workshop.
Andi  [ophavsmand] 2. feb. 2014 kl. 8:16 
Okay, I understand. I haven't heard of it before.
Requiemsoul 1. feb. 2014 kl. 16:21 
"Backtracking" isn´t a chamber. Sorry, my english is bad.. It ´s a term/concept that I have read sometime. (for example, classic action/aventures games). "Backtraking": return to same area several times
Andi  [ophavsmand] 1. feb. 2014 kl. 14:26 
@Requiemsoul Do you have the authors name? There are alot chambers named "backtracking"
Andi  [ophavsmand] 1. feb. 2014 kl. 9:11 
I have not played that one. I will have to check it out.
Requiemsoul 1. feb. 2014 kl. 7:54 
Nice map!. Maybe.. There is a bit of "backtracking".
Andi  [ophavsmand] 23. jan. 2014 kl. 9:31 
Thank you. I'm happy that you're enjoying my maps.
dire.fcs 23. jan. 2014 kl. 8:00 
Very good map; nice bouncing (I thought I was going to loose the 1st cube when it felt down up there); I think it's better to let see the chamber too.
Andi  [ophavsmand] 13. dec. 2012 kl. 8:54 
Happy to hear you enjoyed it.
Dr. Cookie 13. dec. 2012 kl. 7:55 
very lovely map, took me time to solve it, but was enjoyable
i personally loved the idea of using lasers in diagonals
and the way u have to kind of 'steal' the reflection cube is pretty nice

Andi  [ophavsmand] 8. dec. 2012 kl. 8:03 
You're very perseptive. It was my intention to use the reflection cube at the end, however, the way it's currently set up, it would be impossible. In order to make it happen it would take a complete redesign of the chamber and possibly another cube which I didn't want to introduce. I thought, the companion cube sitting up on his throne was enough teasing. ;)
toncica 8. dec. 2012 kl. 7:35 
I felt the same way as Innocentive about the circumstance in spoiler tags. On my second run I even tried to skip the quest for the reflector cube and do it without but it wouldn't work. The snotty lazy companion cube kept sitting on his throne instead of coming down and helping me out.
Innocentive 7. dec. 2012 kl. 23:17 
This map was fun! I also liked the look of it without any superfluous architectural elemtents as mentioned by you. I wouldn't rate this as difficult though because I think that at any given time it's rather clear what to do and how to achieve this without any need for major brain twists or ninja skills. But the end part was a bit 'disappointing' ... at first I thought it would be necessary to get the redirection cube into the exit area, the weigthed cube into the funnel activating the laser, and than portal the laser so that it opens the exit which would have been a real logical challenge with that fizzler 'guarding' the exit area. It may in fact not be possible at all :O

Anyways, good job, Andi. I think this is my favourite map of your latest creations!
Andi  [ophavsmand] 7. dec. 2012 kl. 21:03 
I'm happy to hear that you enjoyed this chamber. To set both pools at the same height would require some modifications. I may release another version reflecting that... no pun intended. :)
toncica 7. dec. 2012 kl. 19:38 
I was skeptical when I entered the chamber, the room is so large that it takes a while to look and go everywhere. But then it really grew on me when I went to business. Haven't played this type of chamber in a while. It was refreshing. My run was pretty much the intended solution, couldn't find alternative ways. I tried to record a demo but it crashed two times at the same spot. That may have something to do with the water. You have two water pools at different height. The game engine does not react friendly to that and it resorts to cheap looking water. You can see no reflections in the water at all on the whole map. Remove one water pool or have them both at the same height to fix that issue.