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It may be a month or two before I work out all the issues, as I recently found out I have cataracts. Even if surgery and recovery go well it may be a couple months before my vision is corrected. It may surprise a few of you that I am 57 years old, but I enjoy this game despite the fact that it took an outstanding community of modders to actually make it into a game not a space themed box of digital legos.
I have not been able to model and add new blocks to the game otherwise there would be 2x4x6 and 3x6x9 Landing gear (Intermediate Landing gear sizes are desperately needed). The same would go for windows scaling them up to 3x3 and 3x6 (6x6, 6x9, and 9x9 panels too) with tinting. If I could do it those would already be in the game.
As to the Github link, I think there is a strong possibility I was dropped on my head as a baby. Try this [github.com] one.
=-)
@Aurtose - Grav Gen should be fixed.
Also, I have fixed the Wheels sbc and a couple other files that have duplicated vanilla large blocks (I'm guessing a copy/paste/edit that might have not been deleted as intended).
I posted them here on Github if you would like to use them. Feel free to make any modifications to them you like.
OK so I noticed some block variations were not showing all that they should and I realized this mod has a few unneeded files that are repetitive data from a non-DLC build of SE. One of which is for block variations. This causes all block variations from mods and even DLC to be lost and reverted to non-DLC! The following files are redundant to SE defaults and cause conflict with any mods that add to or change this default data. (Variants is messing up DLC blocks & mods, likely due to the same name & path as the original SE file.):
BlockVariantGroups.sbc
CubeBlocks.sbc
CubeBlocks_ScrapRacePack.sbc
EmissiveColors.sbc
Deleting these files from the mod fixes the issues.
Also, CubeBlocks_Wheels.sbc is missing Default="true" from suspension bottom mount points and the icon textures called for the wheels do not exist. WheelSuspension3x3.dds should be WheelSuspension3x3Left.dds, etc.
The hydrogen engines are another issue, but I am at a loss as to what it might be. As for the gravity block I will look at it and correct it.
I want to thank you for reporting the issues, and while I may not be able to fix it all the time I'd rather get the information than have a bug go unreported.
Gravity Generators appear to be offset 1 block down visually. The hitbox is correct to the placement box, the model just merges into the floor and has a block of empty space above it.
The Hydrogen Engines were definitely missing and not just invisible in old blueprints, every blueprint that was using them is now having power issues. This was more of an FYI to you and anyone else experiencing issues as I understand that fixing the issue would most likely ruin all blueprints made after the issue appeared.
There may be some common or similar variants in the Small Ship Vanilla Mod Pack. I have a lot of respect for SEModder4™, indeed all of the modders in our community, so I would never use anything they had done without asking. Some blocks however lend themselves to parallel development (for instance making passenger seats fit in a smaller space, or small block gun turrets on a large grid). It has been years since I used the SSVMP so I have no idea, but if SEModder4™ asked for them to be removed I would.
Included are also those DLC blocks that are large, but may be useful on a small grid. I only added them as time permitted, but all the work is mine alone (for instance the small grid dead bodies from the Frostbite pack were not in any of the existing Large-to-Small conversion mods when I did them). As large blocks were added to the game through the DLCs I have tried to re-code any of them for use on the small grid if I thought they would be useful.
In the G Menu go down to the Go-Large Folder. Gravity generator is large ship only so for this mod it is 5x5x4 blocks in size.
I have no idea why Hydrogen Engines aren't in old blueprints (the SubtypeId's have not changed since they were added to the game), but as they are in the G menu they can be added to old and new blueprints. Sometimes blocks are present, but for some reason invisible. Try painting them to make them re-appear. If it's still gone and your character can enter the space it used to be in then it's actually missing. All I can say is replace them and save the new blueprint.
Once again, Jump Drive is large ship only, so it is 15x15x10. In the G Menu it is just after the block tools.
Hydrogen engines are still present in the G menu, but seem to be missing in old blueprints.
Jump drives are missing from the G menu and old blueprints.
Modlist is extensive and includes small ship vanilla mod pack if that has anything to do with it.
The same thing happens to me as to Phial!
Critical error loading the world.
The created objects disappear: Thrusters, Windows, etc.
Thank you!
The Catwalk 1 Sides here are attached to my grid in this visual:
https://steamcommunity.com/sharedfiles/filedetails/?id=1706679905
I am suggesting these possibilities because i've seen these problems in other mods before.
Good luck fixing these. And thanks for making and mantaining this mod.
when i mine with it it does barely anything. the terrain barely deforms and i get single digit numbers of material mined.
seen this before ?