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Just did a lot of testing for that bug you reported and, unfortunately, I cannot seem to replicate it on my end. The strange thing is that the code to check for if the EMP is destroyed is basically the same code the ensures other objects are dead like Richman for example, which you had to have completed to even get the EMP objective. So, I'm thinking Arma's engine just bugged out for you at that objective which is unfortunate as that is basically the end of the mission (minus extraction). If this issue occurs every time you play this mission, then the issue could potentially be local to your machine unless someone else reports it! However, I apologize you have experienced this issue and I understand any frustration this may have caused.
Definitely sounds like a bug. Could be Arma being its typical buggy self or could be my code. I will take a look into this. Thank you for reporting.
Fixed the bug and patched all my missions today. You should be able to progress through all my missions again. Thank you for reporting it and if anything else comes up then please let me know. Also, just FYI, there will be more SABRE content coming in the future!
Thank you for reporting this issue and I apologize for the late response. I've been offline and busy for the past several weeks. I'll look into fixing these issues as soon as possible!
Glad you liked it! I know Psycho's revive is buggy, but I really do like all the features it has. That's one of the reasons I keep using it. I was hoping BIS would eventually make the vanilla revive system be able to support AI, but I don't think that's gonna happen anytime soon. Anyways, thank you for playing!
The AI getting stuck is an Arma bug. I'm trying to make a function that will allow you to "respawn" the AI units, but it's a WIP. A way around the bug that I found was shooting them into the revive state and dragging them a way from the spot they were stuck and then reviving them.
Thank you for playing and I'm happy you enjoyed SABRE missions!
I just can't end the mission because all my men are stuck in various barrack, houses, FOB and no mean to have them move, especially to the boat !!! I think it's an ARMA problem, I have lot of bugs even more since the "encore" relase ...
No, I haven't played those missions, but I could only imagine what the developer included. haha
The easter egg is a reference to Friday the 13th, which is the day the mission takes place on. Jason's axe is buried into the one guy's chest. Also, if you listen closely, you should be able to hear Jason's sound effect.
Thank you for your quick answer AlphaDog, keep doing what you do!
You are the first person to bring this issue to my attention. I do not design or test my missions for ACE compatibility so I didn't know. My best guess could be that Psycho's Revive might be interfering with ACE initializing at mission start. Try disabling it in the multiplayer parameters and see what happens!