Arma 3
152 ratings
SABRE: Wetwork
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
19.283 MB
Aug 15, 2017 @ 2:27am
Nov 3, 2020 @ 2:32pm
6 Change Notes ( view )

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SABRE: Wetwork

In 1 collection by AlphaDog
AlphaDog's Missions
8 items
Description
Mission Summary:
Sneak into a military restricted zone under the cover of a storm to neutralize an AWOL American soldier turned arms dealer. Sounds easy, right?

This is a complete remaster of my old episode three!

FEATURES:
  • SP / COOP - 5 Players
  • Parameters for Multiplayer (Time, Difficulty, Phycho's Revive, etc.)
  • Play Time: 1 - 2 Hours
  • No Addons Required
  • Loadouts adjusted depending on DLC owned
  • Custom Ambient Stealth Music
  • FHQ Tasktracker by Varanon
  • Codex for the Sabre Universe (If you would like to read it)

*Please rate, provide feedback, and report problems*


Download My Other Missions Here

Music:
- Black Market by Sovereign[arcticstealth.bandcamp.com]
- Camouflage by Sovereign[arcticstealth.bandcamp.com]
- Intel by Sovereign[arcticstealth.bandcamp.com]
- Remnants by Sovereign[arcticstealth.bandcamp.com]
- Scout by Sovereign[arcticstealth.bandcamp.com]
- Tactical by Sovereign[arcticstealth.bandcamp.com]
- Wetworks by Sovereign[arcticstealth.bandcamp.com]

Credits & Thanks:
Varanon for FHQ Tasktracker[www.armaholic.com]
Revo for 3den Enhanced
LSD for ZEC - Zeus and Eden Templates / Building Compositions
Psycho for his revive script[www.armaholic.com]
Sovereign for his excellent stealth music[arcticstealth.bandcamp.com]

Thank you guys so much for playing! I look forward to your feedback.
68 Comments
marco.toppy Jan 17 @ 5:51am 
Fantastic mission and nice ambient and not too much enemies number more or minus balanced. Good history and tasks / scripts design. I like too much this mission with IA teammates help me professinaly. :steamhappy:
Ikue30 Feb 2, 2024 @ 8:02pm 
The last enemy in the extraction point is the dirtiest thing I've seen in Arma. Too long mission to play in veteran mode.
Avant-garde Apr 4, 2023 @ 2:51pm 
Wow... superb mission
nicoliaci Feb 6, 2022 @ 1:05pm 
SUPERB MISSION MAN !! I'M WAITING FOR YOU NEXT CREATION!! GREAT WORK ALPHADOG !!! :steamthumbsup::steamthumbsup::steamthumbsup:
choal Aug 24, 2021 @ 4:22am 
A scenario mapmaker worth following.
molecool Feb 8, 2021 @ 8:25am 
@AlphaDog NO worries mate and thank you for at least trying to fix it. I'm playing it via Nvidia Geforce Now, so that may have something to do with it.
AlphaDog  [author] Feb 6, 2021 @ 11:18am 
@mmehrle
Just did a lot of testing for that bug you reported and, unfortunately, I cannot seem to replicate it on my end. The strange thing is that the code to check for if the EMP is destroyed is basically the same code the ensures other objects are dead like Richman for example, which you had to have completed to even get the EMP objective. So, I'm thinking Arma's engine just bugged out for you at that objective which is unfortunate as that is basically the end of the mission (minus extraction). If this issue occurs every time you play this mission, then the issue could potentially be local to your machine unless someone else reports it! However, I apologize you have experienced this issue and I understand any frustration this may have caused.
molecool Feb 2, 2021 @ 2:55pm 
@AlphaDog Cool please let me know what you find out. It's a solid mission I'd like to complete.
AlphaDog  [author] Jan 17, 2021 @ 2:28pm 
@mmehrle
Definitely sounds like a bug. Could be Arma being its typical buggy self or could be my code. I will take a look into this. Thank you for reporting.
molecool Jan 17, 2021 @ 2:21pm 
I made it all the way to the final part - destroying the EMP machine. Blew it up and it's clearly busted, but the task dos not conclude. Not sure what else I'm supposed to be destroying or doing here. Maybe it's a bug? Otherwise it was a solid mission, really enjoyed it.