RimWorld

RimWorld

Prepare Landing
702 Comments
ItzASecretBoi Nov 18, 2024 @ 12:10pm 
No pollution filter?
durexpuss Sep 1, 2024 @ 6:56am 
1.5 please.
Kai May 12, 2024 @ 7:46am 
1.5 Version can be found here for the time being:
https://steamcommunity.com/sharedfiles/filedetails/?id=3221125358
Turu D. Sleep May 8, 2024 @ 4:49am 
Still working for 1.5?
Angrysquirrel May 3, 2024 @ 12:27pm 
1.5 please.
Nay May 2, 2024 @ 3:49am 
pressing ctrl+p just throws an exception. anybody else has the same issue?
Erenussocrates May 1, 2024 @ 6:24am 
Is this compatible with the new DLC?
FRANK O CEAN Apr 28, 2024 @ 9:34am 
1.5 pls
cletus_cleets Apr 25, 2024 @ 3:15pm 
@m00nl1ght HALLELUJAH
m00nl1ght Apr 13, 2024 @ 6:05am 
Here . You can keep your $20.
Ymlâdd Apr 12, 2024 @ 1:54pm 
Alright, fine. Twenty dollars.
Padawhat Apr 12, 2024 @ 8:55am 
Welp, back to the old fashioned way of looking for that one specific world tile. Its been good lads. The likely hood of this being updated is slim to none given its last update was a year and a half ago.
Perahoky Apr 12, 2024 @ 5:58am 
Hello, would you please please please update this for 1.5? :)
Futstub Apr 11, 2024 @ 11:50pm 
Oh man, I'm just setting up my new modlist for 1.5 and this one REALLY hurts... :D
BlueTressym Apr 11, 2024 @ 10:12pm 
Hiya. Would love to see an update for this when you've time.
The Gunslinger Apr 11, 2024 @ 8:29pm 
Plz update!
EvilNecroid Apr 11, 2024 @ 8:09pm 
update plz???
Ymlâdd Apr 11, 2024 @ 3:19pm 
I will give you ten whole dollars to update this to 1.5.
Hawkalypse Mar 20, 2024 @ 2:29pm 
Just wanted to come in and say that this is one of my top 5 favorite mods, appreciate your work. It's saved me countless hours over the years when starting colonies. Hope to see it back in 1.5 Anomaly.
Tequila Sunset Mar 5, 2024 @ 7:31pm 
a hotkey to go to the next found tile would be wonderful so I don't have to manually click through them
Beric01 Feb 3, 2024 @ 12:04pm 
Sadly I cannot get this to work at all. Might be an incompatibility, not sure.
penu Dec 29, 2023 @ 1:21pm 
@neitsa I would like to add Turkish language support to your mod. If you permit.
Nyx (She/Her) Dec 8, 2023 @ 4:14am 
still works, but the tile filtering is a bit borked (cant jump to filtered tiles, list does not populate)
phflack Oct 17, 2023 @ 9:17pm 
It's still working for me, but is there a button/keybind to go to the next filtered tile? I didn't see anything in options or on the github manual
lordsith54 Oct 16, 2023 @ 5:29pm 
stopped working after update :(
Kochanich Oct 7, 2023 @ 1:34pm 
Can smb tell me, how do you shift around the order of the stone types in the menu?
Aetherlock Sep 16, 2023 @ 8:13am 
Does not filter Badlands tiles/biomes when using Forageablity criteria. Setting a min/max has no effect on these tiles and includes them in the filtered set even if they do not meet the set criteria. Can you fix this please?
Triensi Sep 12, 2023 @ 8:56pm 
Is there a Discord I could get some bug support on? I'm getting a fatal hang when loading my save and the loading screen freezes on [̶P̵r̸e̵p̴a̴r̵e̴ ̸L̵a̸n̷d̷i̷n̷g̶]̷ ̸P̶r̵e̴F̴i̶l̸t̸e̶r̵i̶n̶g̸ ̶W̸o̷r̷l̸d̴ ̶T̴i̷l̶e̶s̵.̷.̶.̸ lmfao

I'm not kidding [imgur.com]!:slugcatdead::slugcatdead::slugcatdead:
Blackcat12951 Aug 24, 2023 @ 4:35am 
same issue as Mirten, turning on allow impassable tiles and invalid tiles doesn't allow them to be filtered. the tiles with the cavern biomes do show up in the world info tile list
LightenedDark Aug 10, 2023 @ 5:36pm 
I think researchable stat upgrades causes this mod to not work:

Exception in RimWorld.Planet.World.FillComponents: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at ResearchableStatUpgrades.ResearchMod_EditCompProperties.Register (ResearchableStatUpgrades.WorldComponent_DefEditingResearchManager comp) [0x0006a] in <d2db13bea21d4aafb5adbaeb26925a2c>:0
at ResearchableStatUpgrades.WorldComponent_DefEditingResearchManager..ctor (RimWorld.Planet.World world) [0x000cf] in <d2db13bea21d4aafb5adbaeb26925a2c>:0
at (wrapper managed-to-native)
isiarca Jul 12, 2023 @ 8:29pm 
@Mirten One of the images displayed on this page is of a set of options including "allow impassible tiles." I haven't used the mod yet, but try enabling that option and see if it helps.
Mirten Jun 27, 2023 @ 7:11am 
Doesn't work with Biomes!Caverns (https://steamcommunity.com/sharedfiles/filedetails/?id=2969748433) .
Maybe because Caverns are, technically, "impassable" mountains.
GrenadesAndHamm Jun 23, 2023 @ 11:23am 
Does anyone know of a mod that lets you pick where on the site you can land? For example, instead of random landing on the site, you can choose to land near the water or a mountain?
Delmain May 26, 2023 @ 8:25pm 
Minor Bug: The "PreFilteringWorldTiles".Translate() in WorldTileFilter doesn't have the "PLFILT_" prefix, so it isn't getting translated in-game.
Patient May 12, 2023 @ 5:01pm 
@Whichy It is currently working for me on 1.4
If I had to guess it is some mod incompatibility.
I have heard of mods in the past that are not compatible with Prepare Landing.
One thing worth a try is disable 'precise world generation' setting, turning it off is not a huge loss anyways.
Whichy May 12, 2023 @ 6:29am 
Anyone else having an issue with it just not running. Its loaded and enabled, but it just isn't doing anything?
valentijn78 May 9, 2023 @ 4:07am 
Bug: Impassable tiles are completely ignored regardless of options selected, making it impossible to use this mod to find landforms which only occur in impassable tiles, such as sinkholes and secluded valleys.
Zer0 X Apr 28, 2023 @ 3:19am 
Possible bug where the tiles are not being highlighted, they are showing up in the filtered tiles tab but not highlighted on the map
Jae Apr 13, 2023 @ 12:17pm 
I'd love a pollution filter.
Werewolfie Mar 17, 2023 @ 11:20am 
I would love an option to exclude sites that are "too close" (as the game defines it) to another settlement.
GlockenGold Mar 14, 2023 @ 12:35am 
I really like this mod, but would it be possible to remove the HugsLib dependency? Hugs has been MIA for quite some time, and their mods are starting to suffer from the neglect. From what I could see looking through your source code on Github, you mostly use HugsLib to create the settings menu. Could this be replaced by something like XML Extensions?
slurpings Feb 9, 2023 @ 3:38pm 
Great
Cora Jan 20, 2023 @ 10:41am 
i agree a button would be amazing!
AstralSomnia Jan 13, 2023 @ 2:17pm 
You should totally add a button on the map menu, like Map Preview does, so I don't need to remember the shortcut is ctrl + p
Micah Dec 25, 2022 @ 1:34am 
Echoing @Geobeetle's request to have an option to not make it show up every time I look at the world map. I use this mod to find a good site to start from, but I don't use it at all when playing. I would rather not have to remove the mod entirely just to get it to stop covering the controls in the lower right of the map.
3Power Dec 23, 2022 @ 6:46pm 
As of this writing, does not allow you to filter by pollution level.
Dagroth Dec 19, 2022 @ 6:36pm 
I've tried using the mod to find a specific map type from 'Geological Landforms" mod (Tropical Rainforest, growing season all year round, Cirque type of map) - I always got 0 results found, even if generating 100% world map, and disabling the check to require picking a map type (as in, Temperate, Rainforest, etc.), as well as when I selected the type of land Cirque is (small hills, I checked) - I was able to find one using Geological Landforms' own search tool (looking up an area of a specific type nearby), so it is there, but Prepare Landing was unable to find it.
Captolamia Dec 10, 2022 @ 11:47am 
Geobeetle Dec 8, 2022 @ 11:47am 
Could you consider making a mod option to not have the menu appear by default EVERY TIME I open the world map mid-save? It blocks the bottom right of my screen and I'm getting sick of closing it
Darth Tater Dec 2, 2022 @ 9:41pm 
Yeah, same issue as @gentle netch