Sid Meier's Civilization V

Sid Meier's Civilization V

Extra-Slow Research
51 Comments
General Tso Feb 8 @ 12:54pm 
Thank you for the great mod! It slows the game down in just the right way to make it a lot more fun.
The Grimwar Apr 30, 2023 @ 8:57pm 
Question: Can you make it in this mod so that the Shoshone can't recover a technology from an ancient ruin using their Pathfinder's ability? With this mod enabled, that is just straight up cheating!
febreze Jan 3, 2023 @ 6:30pm 
is there a mod like this for Civ 6?
Oxan Mar 16, 2022 @ 2:43pm 
will this keep the game in like medival age for the longest? Trying to not have gunpowder
Antares Jun 4, 2021 @ 1:21am 
for people who want to change this mod value, it's register in "your document"\My Games\Sid Meier's Civilization 5\MODS\Extra-Slow Research (v 1), open "SlowerTech.XML" avec a text editor and change the value % of the game pathing u whant

(i put that here if it can help people found it since it take me some time since i've got a bug with the 300% mod, if i don't mistake myself u have to add the value of the pathing u select, for exemple if u want 300% at normal mode u have to put 400 on value [300+the 100% of normal mode] ^^)
Ellye  [author] Oct 28, 2020 @ 6:23pm 
The AI starts with some extra techs in higher difficulties, so this can give the impression that the mod doesn't affect them.
Doddery Oct 28, 2020 @ 6:22pm 
i dont think thats the case abez as i surpass deity in science
abezikrachid Oct 11, 2020 @ 12:38am 
Mod only works for your own research. not of the AI
doomswell Nov 13, 2017 @ 3:33pm 
160% seems like such a precise number, any specific reasoning? Is that like the difference between Quick and Standard for example?
DeletedTaters Sep 5, 2016 @ 9:55pm 
I'm subbed to the 30%, 160%, and 300%. i can not get them to download. Any ideas, tips, or suggestions? Thanks all!
Flik the Changeling Jun 21, 2016 @ 1:17pm 
For anyone who wants the slower research. Just download this mod and once its in your game menu. Exit game. Go in folder on your PC where mods are downloaded. Find a folder with this mod name and inside theres folder called XML. Inside there are 2 files. Just edit with a notepad one of them where there are values for each game speed. More numbers you add more slower research will go. You can edit super super long research rate on quick games. I just added like 300 to each value and its about twice as long now. Hope it did help ^^ :medicon:
Shader Jan 27, 2016 @ 11:15am 
Does it work with the Community Balance Patch?
Krittol Sep 19, 2015 @ 7:20pm 
@Tnin a good habbit to get into when modding ANY game (be it Civ or another) is to ALWAYS start with a new game, otherwise bugs are likely to occur. While this is not always the case, i advise it to be a general rule you should follow
Living Joker Sep 1, 2015 @ 5:26pm 
Had a few of these downloaded, but unsubscribed while waiting for the author and test players to confirm all bugs have been squashed.
Will Aug 30, 2014 @ 3:55pm 
Can there be one that speeds it up, by the same 30,160,300 percentages? =P
Tnin Aug 19, 2014 @ 11:38am 
Or can you add to a saved game?
Tnin Aug 19, 2014 @ 11:37am 
Does this require a new game?
Ellye  [author] Apr 18, 2014 @ 7:57pm 
Indeed, it doesn't seem to be working properly with advanced starts. I'm going to see what I can do about that.
csaba.csikszem Feb 9, 2014 @ 9:24am 
I tried it and the same experience as Emperor VI.
Emperor VI Dec 15, 2013 @ 1:06pm 
When I start in Industrial era the research time is normal as in vanila. Why is this and what can be done?
Emperor VI Dec 15, 2013 @ 12:01am 
Dear Eliye, after couple of more tests I feel compelled to express my apologies. Mod works fine and increases research time for all sides as you intended. It was truely because of Goody huts and because of that one needs to play "Goody huts" turned off if wants to use this mod.
Ellye  [author] Dec 13, 2013 @ 5:34am 
Weird, I'll test it out. Thanks for reporting!
Emperor VI Dec 12, 2013 @ 11:54pm 
Dear Eliye, already gave up 4 games due to overwhelming superiority of AI in technology. I am pretty sure that this mod does affect only the player. AI does reaserch by the original research rate. While I research one tech, the other civs have 4-6 techs. Goody huts cannot provide so many techs. I tried to lower the difficulty level but still AI has huge tech superiority. It can be only due to issue mentioned by me.
Ellye  [author] Dec 11, 2013 @ 12:44pm 
Should affect all players, since it changes the Game Speed constants.
It does make "Free Technologies" even more powerful, so if the AI managed to get even just a few (from Ruins, for example), it would tip the balance for a long time.
Emperor VI Dec 11, 2013 @ 11:57am 
It seems that only player's research is affected. I have only researched 3 techs and AI already has 9 (without Great Library). Emperor level. This kind of thing had never happened to me before.
foprak Dec 9, 2013 @ 2:25pm 
Awesome...! this is just the speed I have been looking for. Is there also a way to disable research agreements, maybe a version of this mod that does this?
Jamie Nov 2, 2013 @ 7:20am 
There is a "Extended Eras" mod Crayola
lilMobStick Sep 15, 2013 @ 7:16am 
Also, how can I make the game years go by slower? I am playing on quick speed to make units faster but want slower research but the years still go by as fast as they would in quick. Any mod that makes the years go by slower?
lilMobStick Sep 15, 2013 @ 7:14am 
Aidinabedi, it's because on some diffficulty levels give the AI a technology boost. Get the mod that doesn't let them get that boost, I forgot what it was called though.
sexual_lobster Aug 27, 2013 @ 12:22pm 
Thanks Ellye, for the response. It might be the fact that I have more cities than my AI opponents and thus higher cost for the same tech.
Ellye  [author] Aug 25, 2013 @ 7:42pm 
Yes, it's a global setting. Also, sorry for the delay regarding the issue with the mod not showing up!
sexual_lobster Aug 25, 2013 @ 4:11pm 
Does this mod really affect the AI? I'm barely keeping up with the same number of technologies my AI opponents have, even thought I'm producing more than twice the amount of science compared to them.
ralliv23 Jul 24, 2013 @ 9:11am 
Hey There. This mod is not showing up in my Mod folder. I followed the instructions for the 300% and it worked great! Sure mode love to play this one. A little help? Thanks.
KRX Jul 22, 2013 @ 8:44pm 
Good point Zyke! Culture will be coming out of your ears by the end of the game. Although! Research is in some part connected to all aspects of the game. If you're slower to new research, you're slower to new culture buildings.
Zyke Jul 20, 2013 @ 9:04pm 
This looks great. Is there a way to get something similar to these for culture? I'd love to slow down research and culture (so not everyone has all trees unlocked when muskets are coming out) without having to destroy production speed.
Ellye  [author] Jul 18, 2013 @ 4:13pm 
Done!
http://steamcommunity.com/sharedfiles/filedetails/?id=161436844

Didn't have time to test properly, but seems to be working alright.
Lethargic Gorge Jul 18, 2013 @ 8:30am 
Would be great to get 300% one. I used the slo-mo 400% or some other for G&K but since BNV thats broken. If there's going to be bigger than 160% I'll be dling that too. :3
Ellye  [author] Jul 18, 2013 @ 7:26am 
Sure! I'll do a 300% tonight, and I'll see if I can do an adjustable one - that would indeed be neat, nice suggestion.
McNuggle Jul 18, 2013 @ 5:03am 
Ellye, would you be able to whip up a 300% version? That would be awsome. (Even better if possible is one where we can adjust in in the game via a slider, again if possible lol) Either way this should be great!
Traveler Jul 17, 2013 @ 5:10pm 
Yep, works with BNW for me too. Almost wish it made research even slower.
Ellye  [author] Jul 17, 2013 @ 3:07pm 
Just checked it, it works fine with BNW. No changes needed. :)
McNuggle Jul 17, 2013 @ 4:18am 
Hello Ellye!

Just curious whats the time frame for the update? I am dying to use this mod but I dont wanna break any games lol
Ellye  [author] Jul 9, 2013 @ 11:17am 
Well, BNW only releases for me on the 11th, so I'll only be sure by then. It might need some changes, in order to also scale the new systems and such.
Traveler Jul 9, 2013 @ 11:11am 
Is this compatible with Brave New World?
paikistasti Jun 28, 2013 @ 11:07am 
How cool!
Traveler Jun 2, 2013 @ 10:24am 
This looks great. It will make building science resourses much more important. Also reseach agreements will be game changers.
Dave Mar 11, 2013 @ 2:31am 
Exactly what i was looking for, thx
Mostly Harmless Nov 10, 2012 @ 5:37am 
hmmm
Ellye  [author] Nov 10, 2012 @ 4:34am 
It really depends on how the mod was made.
It will be compatible with mods that make changes directly to the research files, but won't be compatible with mods that make changes to the gamespeeds file (like my other research slowing mod).
Mostly Harmless Nov 10, 2012 @ 2:15am 
Is it compatible with other research slowing mods?