Team Fortress 2

Team Fortress 2

The Electro-Tazer
151 opmerkingen
Telegraph_Network 8 feb 2021 om 13:47 
can people subcribe on the discussions.
ezidri 5 sep 2017 om 15:03 
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BENTON!!! 16 mrt 2017 om 20:38 
stats?

Oni 28 aug 2016 om 3:58 
Could use a bit of work, the sound isn't quite there.
Think it would be cool if it stunned enemies for awhile, the overcharge could then kill them, like you already have.
And maybe change the color to more metalic. Otherwise good item.
AvapXia 27 jul 2016 om 13:38 
What about:
+300% damage to buildings
undesguise on hit
DDS effect aplied for 2 seconds on hit
tofu 16 mrt 2016 om 17:53 
This is awesome. i made something like this irl once.
Siro 15 aug 2015 om 21:50 
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unpaidintern@hawktua.com 31 mei 2014 om 13:40 
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Gabri3l 6 mei 2014 om 23:13 
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WolfieLagg 5 mei 2014 om 6:37 
download link for the mod wont work anymore :^( please fix so i can go and taze some people
Potceax 11 aug 2013 om 11:51 
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KayDee 20 jul 2013 om 14:23 
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ProverbialPenguin 13 sep 2012 om 19:18 
good idea but the stats u gave are completely OP
sunnyday 23 jul 2012 om 2:47 
yes " walve " should accept this
Irongamer 6 jun 2012 om 14:06 
some stats:
does 15% more damage
stuns targets attack option for ¼ second
backstabs have 50% chance on kill (or gets stunned for 3 seconds)
uses cloak every attack (you get 50% back on hit)
disables buildings for 2 seconds, but doesn't damages it
on kill, target incinerates, leaves no corpse behind (but does make a louder sound then the normal knife)
Hector Banana-Bread 3 mei 2012 om 16:06 
Not bad. Fine job.
RIP TF2 24 mrt 2012 om 17:16 
What was the rest of the pack?
Alanos 22 mrt 2012 om 11:34 
walve must accept it
Lord Kirby 14 mrt 2012 om 17:20 
You should hit them with it to stun them, and while stunned, they will lose health. It should drain some cloak after every hit, though.
Stingy Jack 5 mrt 2012 om 6:30 
I think sticking this into the enemy's back so he'll die slowly would be much more fun :D Also if medic heal your victim at this very moment he'll get shock as well.
Foul Fagus 24 feb 2012 om 9:30 
Hows about a sapper for use on people?
Damonky 22 feb 2012 om 16:12 
+ longer range of sapping(double/triple range)
+ sappers sap 50% faster
- one wrench hit removes it

since this is a knife, this knife effects your sapper, like the your eternal reward disables your disguise kit

for knife itself:
Bonus:
on backstab: immobilizes target for 2 seconds
on hit: slows target 10% for 2 seconds(multiple hits dont stack)
+15% attack rate

Negative:
-75% damage
$1.89 22 feb 2012 om 12:33 
nice. hope it makes it to the game
Nyanch 18 feb 2012 om 19:05 
@Trane Hartnet
Not a knife, it sure doesn't look like one.
It's another weapon for spy's melee. But damn, I would sure like a non-lethal way to kind of "kill" enemies.
Blumenmensch 18 feb 2012 om 18:47 
Hmmm... I don't think tazers can destroy buildings, but if that's what all the idiots who think this is a sapper say, than I guess I'll believe them.
🧃 17 feb 2012 om 7:33 
cool
Zip Zap i like killing spy's
well done :)
cheepi pls 10 feb 2012 om 17:10 
Awesome idea!
Kimmyboii 10 feb 2012 om 7:08 
I can see the stats before my eyes:

"+ longer range of sapping.
+ saps faster, taking out buildings quickly.
- can't place it on buildings."

It would be perfect for Engie-nests.
Opaque 10 feb 2012 om 3:48 
omg i love it!!! you could shoot a tazer at a player about 5 meters away, then chose your time to tazer and kill them, perfect for engie kills, place it on them before they get to their sentry, let them go to their sentry, kill them from afar, then go in and sap. love it, replacement for revolver, perhaps it needs downsides, uses ammo that can be refilled, and it does not do rapid kills, i still love it, ADD IT TO THE GAME
Admiral 8 feb 2012 om 10:40 
Hahah great idea
[Pinch] Legacy 28 jan 2012 om 23:46 
Cool
-cloak doesn't recharge
-5 second cooldown
-Replaces Primary
+Once "placed", acts as a normal sapper (this controller "shoots" a radio wave to act like a sapper)
+Anyone who tries to take it off is "electrocuted" with a special electrify taunt for 5 seconds
+needs to be hit 4 times with a wrench or 2 times with a homewrecker to be taken off
76561198010448210 28 jan 2012 om 8:39 
good idea
broadWayy 17 jan 2012 om 12:14 
- sapps 20% slower buildings
- longer range for sapping, so nobody sees it. :P
Combustible lemons FTW 7 jan 2012 om 17:32 
since it replaces the knife you cant backstab so no instant kill so stats would be something like this:

-has a 5 second cooldown
-25% damage
+stuns enemy for 3 seconds
+shocked bulidings are shut down for a few seconds
+stunned enemies firing rate and movement is -50% slower

it could be good for getting away from enemys or stuning them for teammates to hurt or while there stunned your shot them.the resonde(not sure if i spelt that right xD) for the cooldown is so you dont spam shock them which would be gay and OP, but the cooldown could be 3 second with a stun of 1 or 2 seconds.enemies will still be able to attack but they will attack slower and more slower
76561198012819825 16 dec 2011 om 11:57 
2 hit to kill
- 30% slower attack
76561198012819825 16 dec 2011 om 11:56 
-it take only 50% hp frome enemy
- you can look only like spy
+ stun enemy for 5 second
+ you stay cloack when you attack
+ when it harge you can do deadly shot (1)
= so you can attack when you invisible
Malva 6 dec 2011 om 14:34 
it could act as a remote sapper too
Velt 4 dec 2011 om 13:10 
So its a new knife? I thought it was a sapper. They should make other sappers, but yeah.
Csn, watch the video, its a new knife.
Cedarbox 3 dec 2011 om 21:52 
I don't like the insta-kill aspect. If it paralyzed a target for a fraction of a second that would be far more fitting.
the snail 3 dec 2011 om 21:21 
Replaces Sapper
On Sap: 15 percent health restored.
Takes 6 seconds longer to destroy a sentry
Takes 7 seconds longer to destroy a dispenser
Takes 7 seconds longer to destroy a teleporter.
Teach me Chemistry 3 dec 2011 om 5:23 
how about it removes the right mouse ability until you taunt or something because the one thing wrong with medic and engineers remove it is what happens if there are no medic or engineers. (replaces sapper) but imo its great and very usesfull but you only get one at at timeand theres a cooldown
ramblin man 1 dec 2011 om 20:51 
Should replace revolver, not knife
-50% damage
Stuns enemies based on how close you are to them
owiion 1 dec 2011 om 8:05 
Oh that looks cool.
[OTK] AnalButt 30 nov 2011 om 20:04 
... deamon are u duh dumb ass or somthing? there isnt a sapper slot for spy -.-
this needs to replace a different weapon to equip this gooda idea :D
A Dangerous Situation 29 nov 2011 om 9:25 
hmm stuns enemies and can sap senturies (in sapper slot of spy)
pyro 28 nov 2011 om 12:11 
Good idea.
Test went well.
Dalmonite 27 nov 2011 om 18:19 
Guys, actually look at the vid. It's a knife replacement. Still pretty cool, though.
HeyWhatDoin 27 nov 2011 om 12:29 
oh really that sux man
Salt Cake 27 nov 2011 om 6:46 
It'd be nice to have sapper mods. Maybe kills sentries +25% faster, but in return, is knocked off with one hit.
Cool Carla ♥ 27 nov 2011 om 5:40 
u cant have another sapper u cant have another disguise kit quite already