Team Fortress 2

Team Fortress 2

The Electro-Tazer
151 comentário(s)
Telegraph_Network 8/fev./2021 às 13:47 
can people subcribe on the discussions.
ezidri 5/set./2017 às 15:03 
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BENTON!!! 16/mar./2017 às 20:38 
stats?

Oni 28/ago./2016 às 3:58 
Could use a bit of work, the sound isn't quite there.
Think it would be cool if it stunned enemies for awhile, the overcharge could then kill them, like you already have.
And maybe change the color to more metalic. Otherwise good item.
AvapXia 27/jul./2016 às 13:38 
What about:
+300% damage to buildings
undesguise on hit
DDS effect aplied for 2 seconds on hit
tofu 16/mar./2016 às 17:53 
This is awesome. i made something like this irl once.
Siro 15/ago./2015 às 21:50 
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unpaidintern@hawktua.com 31/mai./2014 às 13:40 
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Gabri3l 6/mai./2014 às 23:13 
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WolfieLagg 5/mai./2014 às 6:37 
download link for the mod wont work anymore :^( please fix so i can go and taze some people
Potceax 11/ago./2013 às 11:51 
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KayDee 20/jul./2013 às 14:23 
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ProverbialPenguin 13/set./2012 às 19:18 
good idea but the stats u gave are completely OP
sunnyday 23/jul./2012 às 2:47 
yes " walve " should accept this
Irongamer 6/jun./2012 às 14:06 
some stats:
does 15% more damage
stuns targets attack option for ¼ second
backstabs have 50% chance on kill (or gets stunned for 3 seconds)
uses cloak every attack (you get 50% back on hit)
disables buildings for 2 seconds, but doesn't damages it
on kill, target incinerates, leaves no corpse behind (but does make a louder sound then the normal knife)
Hector Banana-Bread 3/mai./2012 às 16:06 
Not bad. Fine job.
RIP TF2 24/mar./2012 às 17:16 
What was the rest of the pack?
Alanos 22/mar./2012 às 11:34 
walve must accept it
Lord Kirby 14/mar./2012 às 17:20 
You should hit them with it to stun them, and while stunned, they will lose health. It should drain some cloak after every hit, though.
Stingy Jack 5/mar./2012 às 6:30 
I think sticking this into the enemy's back so he'll die slowly would be much more fun :D Also if medic heal your victim at this very moment he'll get shock as well.
Foul Fagus 24/fev./2012 às 9:30 
Hows about a sapper for use on people?
Damonky 22/fev./2012 às 16:12 
+ longer range of sapping(double/triple range)
+ sappers sap 50% faster
- one wrench hit removes it

since this is a knife, this knife effects your sapper, like the your eternal reward disables your disguise kit

for knife itself:
Bonus:
on backstab: immobilizes target for 2 seconds
on hit: slows target 10% for 2 seconds(multiple hits dont stack)
+15% attack rate

Negative:
-75% damage
$1.89 22/fev./2012 às 12:33 
nice. hope it makes it to the game
Nyanch 18/fev./2012 às 19:05 
@Trane Hartnet
Not a knife, it sure doesn't look like one.
It's another weapon for spy's melee. But damn, I would sure like a non-lethal way to kind of "kill" enemies.
Blumenmensch 18/fev./2012 às 18:47 
Hmmm... I don't think tazers can destroy buildings, but if that's what all the idiots who think this is a sapper say, than I guess I'll believe them.
🧃 17/fev./2012 às 7:33 
cool
Zip Zap i like killing spy's
well done :)
cheepi pls 10/fev./2012 às 17:10 
Awesome idea!
Kimmyboii 10/fev./2012 às 7:08 
I can see the stats before my eyes:

"+ longer range of sapping.
+ saps faster, taking out buildings quickly.
- can't place it on buildings."

It would be perfect for Engie-nests.
Opaque 10/fev./2012 às 3:48 
omg i love it!!! you could shoot a tazer at a player about 5 meters away, then chose your time to tazer and kill them, perfect for engie kills, place it on them before they get to their sentry, let them go to their sentry, kill them from afar, then go in and sap. love it, replacement for revolver, perhaps it needs downsides, uses ammo that can be refilled, and it does not do rapid kills, i still love it, ADD IT TO THE GAME
Admiral 8/fev./2012 às 10:40 
Hahah great idea
[Pinch] Legacy 28/jan./2012 às 23:46 
Cool
-cloak doesn't recharge
-5 second cooldown
-Replaces Primary
+Once "placed", acts as a normal sapper (this controller "shoots" a radio wave to act like a sapper)
+Anyone who tries to take it off is "electrocuted" with a special electrify taunt for 5 seconds
+needs to be hit 4 times with a wrench or 2 times with a homewrecker to be taken off
76561198010448210 28/jan./2012 às 8:39 
good idea
broadWayy 17/jan./2012 às 12:14 
- sapps 20% slower buildings
- longer range for sapping, so nobody sees it. :P
Combustible lemons FTW 7/jan./2012 às 17:32 
since it replaces the knife you cant backstab so no instant kill so stats would be something like this:

-has a 5 second cooldown
-25% damage
+stuns enemy for 3 seconds
+shocked bulidings are shut down for a few seconds
+stunned enemies firing rate and movement is -50% slower

it could be good for getting away from enemys or stuning them for teammates to hurt or while there stunned your shot them.the resonde(not sure if i spelt that right xD) for the cooldown is so you dont spam shock them which would be gay and OP, but the cooldown could be 3 second with a stun of 1 or 2 seconds.enemies will still be able to attack but they will attack slower and more slower
76561198012819825 16/dez./2011 às 11:57 
2 hit to kill
- 30% slower attack
76561198012819825 16/dez./2011 às 11:56 
-it take only 50% hp frome enemy
- you can look only like spy
+ stun enemy for 5 second
+ you stay cloack when you attack
+ when it harge you can do deadly shot (1)
= so you can attack when you invisible
Malva 6/dez./2011 às 14:34 
it could act as a remote sapper too
Velt 4/dez./2011 às 13:10 
So its a new knife? I thought it was a sapper. They should make other sappers, but yeah.
Csn, watch the video, its a new knife.
Cedarbox 3/dez./2011 às 21:52 
I don't like the insta-kill aspect. If it paralyzed a target for a fraction of a second that would be far more fitting.
the snail 3/dez./2011 às 21:21 
Replaces Sapper
On Sap: 15 percent health restored.
Takes 6 seconds longer to destroy a sentry
Takes 7 seconds longer to destroy a dispenser
Takes 7 seconds longer to destroy a teleporter.
Teach me Chemistry 3/dez./2011 às 5:23 
how about it removes the right mouse ability until you taunt or something because the one thing wrong with medic and engineers remove it is what happens if there are no medic or engineers. (replaces sapper) but imo its great and very usesfull but you only get one at at timeand theres a cooldown
ramblin man 1/dez./2011 às 20:51 
Should replace revolver, not knife
-50% damage
Stuns enemies based on how close you are to them
owiion 1/dez./2011 às 8:05 
Oh that looks cool.
[OTK] AnalButt 30/nov./2011 às 20:04 
... deamon are u duh dumb ass or somthing? there isnt a sapper slot for spy -.-
this needs to replace a different weapon to equip this gooda idea :D
A Dangerous Situation 29/nov./2011 às 9:25 
hmm stuns enemies and can sap senturies (in sapper slot of spy)
pyro 28/nov./2011 às 12:11 
Good idea.
Test went well.
Dalmonite 27/nov./2011 às 18:19 
Guys, actually look at the vid. It's a knife replacement. Still pretty cool, though.
HeyWhatDoin 27/nov./2011 às 12:29 
oh really that sux man
Salt Cake 27/nov./2011 às 6:46 
It'd be nice to have sapper mods. Maybe kills sentries +25% faster, but in return, is knocked off with one hit.
Cool Carla ♥ 27/nov./2011 às 5:40 
u cant have another sapper u cant have another disguise kit quite already