Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Because of the funnel area's lower surfaces : we can throw the cube with the plate, intercept it with the funnel set on those surfaces, and elevate it. Easy to fix ;)
Thanks for playing almost all of my maps. Yeah, u did just a unintended part. Gonna have to fix the map a little to prevent that.
Blind run: https://youtu.be/oVndgpIK9yQ
Yes it is simple actually, lol.
Glad u liked it.
I've seen ur playing most of my maps....thanks for playing man!
At the moment I am making 2 collections, one with normal to hard difficulty maps, and the other one is a hard difficulty collection.
Thanks for playing.
PS: check out please my newest chamber:
http://steamcommunity.com/sharedfiles/filedetails/?id=106087185
That's because the door is opened when u enter the map. Check it out for yourself, enter the map an watch the exit door; it will be opened. Therefore, when u press the red button on the floor, the door closes and the check mark is displayed stating that the red button is closed by the red button.
The confusion u have is that u think that becuase an exit door has a check mark on it, it means it should have opened, but if it was closed before, it will have closed with the red button pressing.
Hope I was clear on the explanation.
Thanks man!
Please try mine and comment! Thanks.
Thank you!
Saw the video and it was all intended except the way u got the cube to the funnel....u seem to like throwing the cube, when everyone knows throwing a cube is NEVER an intended solution....nevertheless it's the least important aspect of the map and its puzzles, u did the resto completely correct.
http://steamcommunity.com/sharedfiles/filedetails/?id=102730357
Sorry to seem to be rude....but do u think that tresspasing a cube through a grid is an intended solution? I mean, even every step u made on the solution is like exploiting the map in every way posible....do u do maps without exploits at all?
The exploit helps a lot nevertheless so i can fix it, thanks.
Try this one and tell me if you find it equally easy.
http://steamcommunity.com/sharedfiles/filedetails/?id=100050785
Exactly the intended solution.
BTW, I have seen all your solution videos on my strategy maps on youtube and they are very good solutions, all intended....many maps have changed a bit since u made the videos.
On Strategy 1 u dont need to put the cube on the edge of the red button, the trick works even if the cube is on top of the fred button normally put.
Anyways thanks for all of those videos.
Thanks for making
Good Luck!
All in all, a really great map. I'm gonna go play some of your other ones :)
It was not easy to keep your train of thought and I had to repeat some steps several times but in the end it was very rewarding.
Thanks for mapping !
Cool, I will keep doing maps for this collection as far as people play them....and damn do this kind of support help....thanks for all, I do think too that they differ from my other maps like Logic and Cubelessness 2, they are bigger and a lot harder....but this ones are more simple integrated in one piece and elegant.
Thanks for the design comments, I spend a lot of time doing the design stuff so they look good.