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As you said, the intended last sequence of this room is not as good as its 1st moves, especialy because they are so nice that I was expecting something on the same line ! Everything is well measured and quite smooth, so while testing it's hard to think that this tricky solution is planned. This said, I really enjoyed the whole map, and without this step it had been a favorite. A lot of work to provide nice moves in a controled layout (and a funny first room), well done ! I'll continue browsing your workshop.
Fine With Me Though
Never Been Good At The Jumps/Flings Though
Surprisingly, I can think of a couple minor improvements for the final test: add a button to open the exit door, and eliminate the stairs (we can use the gel instead).
All in all, it's impressive (aside from a few textures, the sounds and soundscapes, and the timing thing); an excellent parody on what appeared to initially be just another Puzzlemaker test. Did by any chance you make this entirely in Hammer (i.e. no usage of the Puzzlemaker whatsoever)?
Solved it: http://youtu.be/6YZL7gESJQQ
That said, the map originally started at test 2, and after finishing the rest of the map, I added the first chamber as an afterthought, as a reminder/introduction for newcomers. I'd have liked the transition to be less bland, but I just wanted to publish the damn map already.
By the way, could you clarify where you got trapped? I didn't think it was possible.
-Best Regards, Gunnar Clovis
Amazing test but the third test was hard to get the timing right. Great 1st 2nd and 4th tests though ^-^
Another test onto my favourites :D
I did solve another part differently than in the video, I think I overcomplicated it a little.
would be nice if you try my new test if you got time http://steamcommunity.com/sharedfiles/filedetails/?id=100925361
Anyways, I loved this!