Sid Meier's Civilization VI

Sid Meier's Civilization VI

Military Doctrines
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Actualización: 7 MAR 2018 a las 6:32 p. m.

- Updated for load order with CQUI

Actualización: 20 ENE 2018 a las 11:38 a. m.

- Terracotta Army no longer effected

Actualización: 10 NOV 2017 a las 6:05 p. m.

- Increased barbarian maximum in account with the doctrine cost increase

Actualización: 9 NOV 2017 a las 5:38 p. m.

- Added a newline of promotions so there is some choice there, they will give logistics

- Strength promotions were reduced to prevent units from becoming to OP

- Increased the expotential cost of doctrines to prevent armies from becoming to OP (the first doctrine should be the same)

Actualización: 8 NOV 2017 a las 3:13 p. m.

- Button Should Work now

Actualización: 8 NOV 2017 a las 12:52 p. m.

- Changed modid for load order

Actualización: 7 NOV 2017 a las 4:38 p. m.

- Changed the hotkey to 'x'

Actualización: 27 SEP 2017 a las 12:34 p. m.

- Siege class units contribute to ranged XP as they should

Actualización: 16 SEP 2017 a las 3:40 p. m.

- Compatibility with CQUI Community Edition

- Barbarian Cap is increased to 2 doctrines

- There is now a hotkey which is 'd'

Actualización: 14 AGO 2017 a las 9:47 p. m.

- Fixed for CQUI