Space Engineers

Space Engineers

[OBSOLETE] Planetary Cargo Ships
Showing 11-20 of 27 entries
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Update: Nov 25, 2017 @ 5:49pm

- Fixed bug where ships would not assign to faction

Update: Nov 24, 2017 @ 11:03am

- Improved spawning system by using callback after ships spawn. Allows for better detection.
- Changed player detection for triggering spawn events.

Update: Oct 16, 2017 @ 10:52am

- Fixed a crash caused by removing a planet while ingame

Update: Oct 15, 2017 @ 6:44pm

- Added check for possible duplicate planet.StorageName entry that may have been crashing mod.

Update: Oct 8, 2017 @ 6:18am

- Completely rewrote spawning system.
- Reduced random path checks to 25.
- Removed per-tick calculations.
- Added Territory Functionality
- Added Configuration File.

Update: Sep 11, 2017 @ 9:55am

Fixed issue with bots (Wolves/Spiders) preventing cargo ships from appearing

Update: Sep 5, 2017 @ 9:33am

Improvements to SubGrid detection and removal during despawn.

Update: Aug 24, 2017 @ 5:14pm

Update: Aug 23, 2017 @ 1:53pm

Bugfixes:

- Additional PrefabSpawningWatcher() precautions added.

Update: Aug 23, 2017 @ 1:44pm

Bugfixes:

- Wolves / Spiders shoul not longer count as active players; triggering additional cargo ship spawns.
- Added additional null checks to PrefabSpawningWatcher() to try narrowing down a crash when using a respawn ship.