Sid Meier's Civilization VI

Sid Meier's Civilization VI

A Civ of Ice and Fire V1.1.0 Gathering Storm
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Update: Apr 28, 2019 @ 3:12pm

v1.1.0.5 Patch Notes

White Walker Balance Changes and Bug Fixes
- New Unit Mounted White Walker, this unit is created when either a White Walker unit (The Melee version only) destroys a cavalry unit, or it can be constructed for population once it is unlocked at Horseback Riding. Just horses for now, but dragons are planned.
- Wight units now always deal full damage to walls, this is to reflect their purpose as a disposable wrecking ball, you should amass and then sacrifice them to destroy walls and take cities
- Reduced the scaling for the Conversion Project, should now top out at 500 Production rather than 1500 and allow players more time to get projects completed. Keep in mind, the goal should be to get 3-5 population and focus on strategically winterizing new tiles to make sure the city can actually be productive
- Resolved an issue with the White Walker script that didn't allow Wights to be raised after loading a save

Update: Apr 20, 2019 @ 4:23pm

v1.1.0.4 Patch Notes

Bug Fixes
- Fixed an issue that was preventing House Arryn from building their unique unit
- Fixed an issue that was allowing the White Walker script to be loaded with the base version of the game

Update: Apr 20, 2019 @ 7:04am

v1.1.0.3 Patch Notes

Bug Fixes
- Set the number of allowed Prophets on Huge sized maps to 6, as it was changed to 7 with Gathering Storm and there are currently only 6 religons

Update: Apr 19, 2019 @ 4:51am

v1.1.0.2 Patch Notes

Resolved an issues with the White Walkers
- Fixed an issue with Wights not spawning when units were defeated

Update: Apr 18, 2019 @ 8:44pm

v1.1.0.1 Patch Notes

Resolved a few issues with the White Walkers
- Fixed an issue with units dissapearing on loading saves
- Fixed an issue with the level II units not being able to Winterize tiles

General Bug Fixes
- Removed a World Congress resolution that was causing the game to crash when it was proposed
- Fixed an issue with the Arryn traits applying to all units instead of just Jon Arryn's units

Update: Apr 14, 2019 @ 5:23pm

V1.1.0 Patch Notes:
New Features

- Support for the Gathering Storm expansion, to enable this content you should disable all other mods and then activate the ACoIaF GS addon which will activate the ACoIaF mod and the Gathering Storm expansion. You need the Gathering Storm expansion to enable the ACoIaF GS content, but without it the base version of the ACoIaF mod will continue to work. I would prefer to keep this mod DLC requirement free, but in order to add support for all the new features the expansions add I have no choice. The base version will continue to remain available, but going forward major revisions to the mod are going to require the latest expansion to work.

- Two Natural Wonders have been added, the Isle of Faces and the Mother of Mountains, more are planned including the Cliffs of Pyke and of course, the Wall, but these are a starting point.

New Leaders

- The Nightking leading the White Walkers, requires the Gathering Storm expansion. Play as the mysterious Others, the magical icemen that inhabit the lands of always winter beyond the wall. With a severely limited playstyle, the Others must expand their population by completing a unique project in their cities so that they can construct powerful White Walker units that cost population to build and also spawn disposable Wight units when they defeat enemies. Unable to earn favor or influence, build standard buildings, districts, units, or wonders, engage in most forms of diplomacy, or recruit governors/great people.

- Jon Arryn leading House Arryn, available with or without the expansion. Defend the Vale with a new leader for house Arryn. Father of Sweet Robyn, hand of the King to King Robert and former mentor to both Robert and Eddard, Jon is a true and honorable man who will protect him homeland and allies above all else.

Balance Changes

- House Tyrell rebalance: the Rainbow Guard has been returned to Renly and in its place, the Reach Knight, a classical light cavalry unit that benefits from adjacent Reach Knights is now the unique unit for House Tyrell. Additionally, Neighborhoods are available for all civilizations with the Guilds civic and House Tyrell has access to the Reach Arboretum, a unique neighborhood that is unlocked with irrigation and provides more housing than normal along with a +1 culture adjacency bonus for farms and plantations. Coupled with a buff to their unique granary that improves appeal in their cities they will be able to grow even larger and grander than before in big open fields


Gathering Storm Additions

- Weather immunities have been granted to some leaders and houses. The Starks, Wildlings, and White Walkers take no damage from blizzards, and blizzards in White Walker territory deal +100% damage to civilizations they are at war with, the Tullys take no damage from flooding, the Martells take no damage from dust storms, the Greyjoys take no damage from hurricanes and hurricanes in Euron's territory deal +100% damage to civilizations he is at war with

- House Greyjoy trait buff: their civilization trait has been adjusted to automatically unlock the sailing tech and grant ocean travel immediately. Their ability to create fleets and armadas early has also been moved to cartography, this is partially to ensure their naval dominance sooner and partially to reflect an upcoming change to the tech and civics trees

- House Tully Gathering Storm buff: the Tully trait now also doubles the generation of alliance points both passively and from trade routes.

- House Martell/Doran buff: when playing as Doran, House Martell also has access to Oberyn Martell, a unique governor with military and diplomatic abilities that can be stationed in enemy cities

Update: Dec 14, 2018 @ 11:34pm

V1.0.6 Patch Notes:
New Features:

- New Scenarios:
- War of the Five Kings, pick one of the five leaders vying for control of Westeros following the death of Robert Baratheon in this timed King of the Hill themed scenario

- Two new leaders available for the ACoIaF Rulesets;
- Renly Baratheon representing House Baratheon
- Roose Bolton representing House Bolton

- New Wonders:
- Build wonders from the ASoIaF universe including the Titan of Braavos, Casterly Rock, The Eyrie, The Citadel, The Great Pyramid, the Sept of Baelor, and the Red Keep

- New City-States:
- Additonal Essos city states including Saath, Sallosh, Mardosh, Old and New Ghis, Faros, Ibben, Lhazar, Mantarys, and Tolos to fill in Eastern Essos

- New Art:
- New units now have custom models, including the Dragons

- New Religions:
- The Many Faced God of Braavos, and the Dothraki horse diety Vezhof

- New Maps:
- There is now a Standard sized Westeros Map option for the Westeros Ruleset that cuts off the Westeros and Essos map leaving just enough room on Essos for a few City States and a spot for Dany and Drogo to spawn so they aren't given random spots on Westeros. Laiyx Huge size map is still available using the huge map size option

Update: Feb 7, 2018 @ 1:09pm

v1.0.5.4

Bug fixes:

- Resolved an issue causing the game to crash upon startup after the Rise and Fall pre-patch was released

Update: Feb 1, 2018 @ 4:26pm

v1.0.5.3

Bug fixes:

- Resolved an issue causing the game to crash when players unlocked the Natural History civic

Update: Jan 31, 2018 @ 7:16pm

v1.0.5.2

Bug Fixes:

- Resolved an issue that preventing great people from spawning on the new map