Hearts of Iron IV

Hearts of Iron IV

Hearts of Ice and Fire - a Game of Thrones mod
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Update: Nov 23, 2018 @ 8:41am

Version 0.6.8 Codename: "We're all digging a metaphorical hole"

Volantis:
- More states have been renamed.
- OOB expanded with 2 more infantry divisions.
- Added a basic unit namelist which covers most Infantry Divisions and some Elite Guards.
- Added a flavor event when choosing to dig for resources in the swamp.

New releasable country: Island of Tarth.

'The Lannisters demand an apology!'
- This was one of the first events added to the mod and is among the most important ones. Though its function remains mostly the same, it's description is a bit outdated and deserves a small revamp.
- Chosing to bend the knee will now inform both the Lannisters and the Crownlands of your decision (will also reduce stability slightly)
= The Northern lords will demand an explanation from you and you can use this opportunity to boost a new ideology (or keep your old one).
- More Northern revamps coming in version 0.7.

Map:
- River improvements:
= Wendwater (mostly) fixed.
= River Rhoyne expanded, stretching all the way into Dagger lake. It covers 2/3 of the border with Myr.
= Added a side river towards Sarhoy.
- New VPs.
= A new VP has been added to the Stormlands and two vanilla cities in Qohor were removed for Ar Noy.
= Repositioned a Volantis VP.
- The Dornish Marches are now a separate strategic region.
- Water improvements.
= Reshuffled some of the sea zones west of Westeros.
= New water tiles added to some places for better navigation.
= Fixed that annoying blob water tile west of Braavos (you know the one).
- Terrain improvements.
= Added height to the Mother of Mountains.
= Added urban terrain to a bunch of cities.
= Added jungle terrain to parts of Leng.

And more...

Update: Nov 16, 2018 @ 7:14am

Version 0.6.7 Codename: "Drain the Swamp"


New focus tree: The Free City of Volantis.


Volantis is one of the oldest Free Cities and is ruled by a 'democratically' elected Triarchy. It is also a Slaver state. As the leader of Volantis, you have a choice of maintaining the Three party system (Non-aligned, Democratic and Fascist) or turn the whole thing on its head by giving rights to slaves.


- As the Triarchy, you will first have to decide on your draft laws. Do you excuse rich people from the draft or should everyone serve? You will also gain several economics bonuses and the ability to start your own slaver faction (if you are fascist).

- Changing the system will allow you to turn communist. Either slow and peacefully or with one fatal assault on the royal palace which can lead to a civil war. After that, will you sue the masters and hand over their land to the now free slaves? Or maybe you will work with them to create a stronger nation?

- Drain the Marshlands. A huge chunk of Volantis' north is swamps. You now have the ability to drain these swamps and construct a new city or mine its resources.


Other Volantis changes:

- Correct leaders and party names.

- Added a Battleship to their starting navy. (and as a result buffed their starting tech)


Map changes:

- All vanilla rivers have been deleted (or, should I say drained) from Essos. This will begin a terrain overhaul of the continent.

- Most of River Rhoyne has been added.

- State adjustments in Volantis.

- New Victory Points added to Volantis.

- Renamed a dozen states in Essos from vanilla.

- New terrain in certain places in Essos.


Other:

- Added icon for Befriending House Stark. Can be seen in Crownlands focus tree. (also new True King icon in that tree)

Update: Nov 6, 2018 @ 8:35am

Hotfix for justification bug.

Update: Nov 5, 2018 @ 7:03am

Version 0.6.6; Codename: 'Enter the Dragon'


Dragon mechanic added:

- As House Targaryen, after completing the 'Mother of Dragons' focus you will get a decision to train your dragons. Spend some PP and in 500 days your darling children will be at stage 3, giving you much bigger bonuses. Spend some individual PP on the dragons and you will unlock their Special Abilities.

= Dracarys! Each dragon has its own separate ability that you can activate with PP. These are selectable via the Decisions menu. Drogon, for example, has the Dracarys ability: +300% ATK and + 300% DEF for all your infantry for 7 days. They are activate with a modest sum of PP and have a cool down of 70-80 days. They also cost you stability so don't overuse them!

You woke the Dragon:

- Added an alt-history path for House Targaryen, where you chose to keep Viserys Targaryen alive. His path will take you up North where you will have to subjugate the remaining Dothraki warlords by whatever means necessary. Once that is done you will then have to fight for control of the Ibbish lands in Essos, to secure a port which will take you to Westeros.

More:

- Added an extra focus in the Targaryen focus tree which gives you a stronger Infantry Division template. These "Dothraki Foot Infantry" even have some division names added.

- General additions to the Targaryen unit name lists.

- Several states in the region given GOT accurate names.

- Rebalanced Ibbish states.

- Added a cosmetic tag to Moraq if it is puppeted.

Update: Oct 5, 2018 @ 6:53am

- New Formable nation: The Great Khalasar.
= Available to all Khalasars and the Dosh Khaleen.

- Correct party names for the Dosh Khaleen.

- Correct communist advisor for the Crownlands w/ portrait.

Update: Sep 21, 2018 @ 6:57am

The Baratheon Brothers:
- Stannis can now gain cores on the Stormlands if they join him willingly.
- Reworked the way Renly chooses sides in the War of Five Kings.
= Instead of doing separate focuses, an event will popup and that will automatically do whichever focuses is chosen.
= Political power is altered, based on choice.

National Focuses:

- Stormlands:
= Rebalanced certain ideas (did you know that previously they could have an additional 10% recruitable population)
= Added neutrality option for choosing sides.
= Added focus that allows you to be annexed by Stannis (you continue playing as Stannis).
= Focuses to side with the Starks or Lannisters.
= General rearranging of the tree. Added extra localizations. More to come.

- Stannis:
= Extra focus if Storm's End becomes a core. Optional event to move capital there as well.

- Night's Watch:
= Added an interim version of the Great Depression spirit. Chosing the civialian or military industry focuses will reduce its effects. This will allow them to build up much sooner.

Nameslits:
- Extra division names for the Riverlands.
- Small corrections to Stannis and the Stormlands.

And more...

Update: Sep 7, 2018 @ 6:56am

Fixes:
- Bunch of water tiles improved, removed some leaks.
- New water tile around Blackwater bay and some others.

White Walkers:
- Added locallization to the Night's King's trait.
- Buffed both Other divisions.

Various:
- News event for the fall of Winterfell (to the Lannisters)
- News event for the fall of Casterly Rock (to the Starks)
- Correct capital for N'Ghai.
- Removed all Philippino references from N'Ghai division namelist.

And more...

Update: Aug 31, 2018 @ 7:00am

White Walker adjustments:
- Focus time for spawning troops reduced by half.
- Decision to spawn white walkers in Wildling territory can now be taken multiple times.
= Decision refreshes every 33 days.
= Command power requirements reduced from 45 to 35.

Night's Watch:
- New focus to annex Craster's keep.
= If succesful the territory will be annexed.
= Also has a chance of failure, in that case Craster will die and Karl Tanner will take over.
= Jeor Mormont can also die in the event of a mutiny.
- Qorrin Halfhand will replace Jeor Mormont if the latter dies.
- The Halfhand is now available as a General.

GFX:
- Portraits for Karl Tanner and Qorrin Halfhand.
- Replaced YiTi vanilla flag with more fitting vanilla flag.

And more...

Update: Aug 17, 2018 @ 7:03am

Fixes:
- Fixed some advisors from Sothoryos and Sarnor requiring vanilla focuses to be activated.
- Some water tiles improved.
- Vanilla city Malmo replaced with the seat of House Whitehill.

Others:
- Rebalances to focus tree:
= Added an extra focus that gives the Others a huge decryption bonus.
= Zombie Food now takes the usual 70 days instead of 140.
= Ice Weapons also give a 60% attack bonus on core territory.
= Arm the Wights now gives 7500 rifles as opposed to 5000.
- Deal with Craster's Keep:
= The Others can recieve a sacrifice from Craster every 9 months (see what I did there?) and trade it in for a tech bonus.

Nights Watch:
- Crows now have Military Acess to Craster's Keep and are Guaranteeing it at the start.
- Rebalanced army branch of the focus tree.
= Added a focus to fortify Craster's Keep.
= Added more missing localizations.

Update: Aug 10, 2018 @ 7:02am

Changes to the White Walkers:
- Focuses now spawn more divisions. Annexation of Wildling lands also gives units. Total 12 new divisions.
- New Infantry template for the Others.
- Rebalanced tech.
- Decision to spawn units behind the Wildlings back.
- Capturing Hardhoum gives the Others an extra research slot.

Other:
- Fixed some localization with Stark advisors.
- Free Folk now have an option to attack the Others instead of the Nights Watch.
= chosing not to attack anyone will give them a defensive bonus.