Hearts of Iron IV

Hearts of Iron IV

Hearts of Ice and Fire - a Game of Thrones mod
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Update: Jan 18, 2019 @ 7:54am

Version 0.7.1, Codename: "Summer in January"

Bugfixes:
- Crownlands will now give priority to taking the new 'Fix Government' focus.
- Cleared up more error dogs.
- House Dayne now has their correct capital set. That wasn't really a problem before because Starfall always became their capital by default (highest VP value), but it's better to have it fixed than not.

Culture and Traditions:
- New Origins: Rhoynar (Dorne, House Dayne), Tall Men (Sarnor, Omber) + unique icon.
- New Religion: Did you know that in the Summer Isles they worship a Fertility Goddess with 16 tits? New religion for Summer Isles. If Tyrion Lannister is your country leader, you can also convert to it.

House Targaryen:
- New Focus: Invite Red Priests.
= After Daenerys / Viserys receive their leader traits, they can do this new focus. It unlocks Kinvara (Red Priest) as an advisor. Hiring her also unlocks the ability to convert House Targaryen to the Lord of Light.
- Democratic Flavor: Barristan Selmy is now the default democratic advisor (available after he joins you). Once he declares for you, he will also become the default Democratic country leader. This is mostly for immersion and is unlikely in practice.

Map:
- New Naval Strategic Regions:
= The Summer Isles now have all their correct Naval Zones.
= Redwyne Sea, south of the Reach.
- Rebalanced resources.
= Fewer resources in Yunkai; removed resources have been re-allocated to Yunkai (state), Astapor (state) and Meereen (state). All slaver states now have Steel.
= Moved resources from random state to main Asshai state.
= Moved resources from random state to main Lys state.

OOB:
- Added a small OOB to the Summer Isles: 2 Infantry Divisions and 1 Heavy Cruisers (with accurate flavor name). It may not sound like much, but it should ease a Summer Isles start by having a set Infantry template.

And more...

I also discovered this magical thing called Scripted Triggers and effects. Can be put to good use.

Update: Jan 4, 2019 @ 6:50am

Seven hells, it's 2019 and we kick off the new year with version 0.7 'Seven Hells'!

New Culture and Traditions Tab:
- This new tab brings two new mechanics: Origin and Religion.

- Origin: Each nation has its origins. In this case you have Andal, First men, Wildling and many others. Each of them gives your country unique bonuses, but also debuffs. This makes every country a bit more specialized than they used to be. Examples:
= Andals research faster and have bigger factory output, but their troops consume a lot more supply.
= Islanders get a huge bonus to their dockyard output, but their land factory output is weaker.
= White Walkers get a - 100% winter attrition, basically making them immune to it.

- Religion: unlike Origins, religion gives mostly bonuses. You cannot change your religion, except in special cases (which are highlighted bellow). Some of those are:
= Faith of the Seven gives a small stability bonus and allows you to 'pray' to the New Gods. Each prayer costs 75 PP and lasts for 2 weeks.
= The Drowned god gives you a huge advantage when naval invading someone, as well as raiding.

Dothraki Border raids:
- The Dothraki Khalassars can now plunder their non-Dothraki neighbours for loot or tech bonuses. This is a rework of the Border War mechanic from WTT, however states cannot change hands with this method (too OP). If victorious, the Dothraki will get a bonus to CC for 90 days or a useful tech bonus. The plundered state will also receive damage to its Infrastructure and / or Civilian factories. If there is Steel in said state, a small amount of it will be taken away.

Focus updates - The Crownlands:
- New focus for Stark / Lannister takeovers.
= I was not a fan of how the Stark / Lannister takeovers as they seemed very restrictive. For this reason, the Takeover event is now a single focus. At the end of the focus, the player decides who the Gold Cloaks side with and then everything proceeds as... normal?
- New mission: Save Ned Stark.
= Originally, the rescue of Ned Stark was an Easter egg if the Stark faction manages to capture King's Landing before the purging of traitors focus. Now, after House Stark chooses to call the banners, the new mission will activate. If the Stark faction manages to capture King's Landing within 90 days, they will rescue him and Lord Eddard will become a General.
(also, Error Dog claims that it doesn't understand the control command. Why you always lying, Error dog?)

Focus updates - House Greyjoy:
- New Religious Reforms focuses.
= Previously, the reforms branch only gave out a few bonus ideas, but with the new mechanic they can become actual reforms.
= You cannot do the new Religious Reforms while Balon Greyjoy is your leader. You will need to get rid of him first.
= Sticking with the Drowned God will give you the Drowned God fanatics, which is basically the old focus's buffs, in addition to the new Drowned God bonuses.
= Change religion: you will lose some PP, but you can choose one of 3 religions, each of whom give you some additional manpower. You can convert to the Old Gods, Faith of the Seven, The Lord of Light (completely new).
- Cosmetic updates to focus tree.
= House Greyjoy was unique in that it had all custom focus icons, however, when all of them are special, none end up being special. Thus, some focus icons have been replaced for bigger diversity.

OOB:
- New Generals: Amory Lorch (Lannister + portrait), Bloodrider Kovarro (Targaryen + portrait), Meereenese general (Meereen).
- Added OOB to a Khalassar without units.
- Assigned US vanilla units to House Tyrell.
= Since the USA is not represented in any way in the game (not even a reskin), their unique units were left unused. No need letting good unique units go to waste.

Map updates:
- Various new water tiles added/ improved.
- Rebalanced resources in various places.
- New Naval Strategic region, East of the Summer Islands.
- Added more provinces to Ulos.
- Ax Isle (of the Basilisk Islands) is now a separate state.
- Added Titan Islands, west of Braavos.

And more...

Update: Dec 7, 2018 @ 7:20am

Version.0.6.9 'Fall and Rise of the Blue-Eyes'

Welcome to the last update of version 0.6! This was one of the most important updates as it added two key components of the GOT universe: White Walkers and Dragons. Thus, what better way to end version 0.6 than by giving the White Walkers the ability to KILL a Dragon? (and revive it, obviously)

- This decisions becomes visible to the Others very early, in order to give them time to properly prepare.

- Once dragon is shot down, you will need to spend more PP to revive it. Then you can use it's abilities.

- Only works for Vyserion at this time.


Volantis also gets some new content. They already have a focus about becoming the leaders of a Slave factions, but they can't really connect with Slaver's Bay due to that pesky state Mantarys. You now have decisions as to how you want to deal with them. Ally them? Make them a buffer state? Outright annex them? The choice is yours.

- Ally option is the cheapest, Puppet gives Mantarys an ultimatum that can escalate into war, Instant Wargoal is the most expensive in terms of PP.


Other:

- Fixed the map's tree lines (kinda).

- More flavor names for Crownlands destroyers.

- Added some adjacencies to the Thousand Islands. (2 to be precise, 998 to go)


This is (probably) the last update of 2018. I'll see you in 2019 with version 0.7 *TBA*

Update: Nov 23, 2018 @ 8:41am

Version 0.6.8 Codename: "We're all digging a metaphorical hole"

Volantis:
- More states have been renamed.
- OOB expanded with 2 more infantry divisions.
- Added a basic unit namelist which covers most Infantry Divisions and some Elite Guards.
- Added a flavor event when choosing to dig for resources in the swamp.

New releasable country: Island of Tarth.

'The Lannisters demand an apology!'
- This was one of the first events added to the mod and is among the most important ones. Though its function remains mostly the same, it's description is a bit outdated and deserves a small revamp.
- Chosing to bend the knee will now inform both the Lannisters and the Crownlands of your decision (will also reduce stability slightly)
= The Northern lords will demand an explanation from you and you can use this opportunity to boost a new ideology (or keep your old one).
- More Northern revamps coming in version 0.7.

Map:
- River improvements:
= Wendwater (mostly) fixed.
= River Rhoyne expanded, stretching all the way into Dagger lake. It covers 2/3 of the border with Myr.
= Added a side river towards Sarhoy.
- New VPs.
= A new VP has been added to the Stormlands and two vanilla cities in Qohor were removed for Ar Noy.
= Repositioned a Volantis VP.
- The Dornish Marches are now a separate strategic region.
- Water improvements.
= Reshuffled some of the sea zones west of Westeros.
= New water tiles added to some places for better navigation.
= Fixed that annoying blob water tile west of Braavos (you know the one).
- Terrain improvements.
= Added height to the Mother of Mountains.
= Added urban terrain to a bunch of cities.
= Added jungle terrain to parts of Leng.

And more...

Update: Nov 16, 2018 @ 7:14am

Version 0.6.7 Codename: "Drain the Swamp"


New focus tree: The Free City of Volantis.


Volantis is one of the oldest Free Cities and is ruled by a 'democratically' elected Triarchy. It is also a Slaver state. As the leader of Volantis, you have a choice of maintaining the Three party system (Non-aligned, Democratic and Fascist) or turn the whole thing on its head by giving rights to slaves.


- As the Triarchy, you will first have to decide on your draft laws. Do you excuse rich people from the draft or should everyone serve? You will also gain several economics bonuses and the ability to start your own slaver faction (if you are fascist).

- Changing the system will allow you to turn communist. Either slow and peacefully or with one fatal assault on the royal palace which can lead to a civil war. After that, will you sue the masters and hand over their land to the now free slaves? Or maybe you will work with them to create a stronger nation?

- Drain the Marshlands. A huge chunk of Volantis' north is swamps. You now have the ability to drain these swamps and construct a new city or mine its resources.


Other Volantis changes:

- Correct leaders and party names.

- Added a Battleship to their starting navy. (and as a result buffed their starting tech)


Map changes:

- All vanilla rivers have been deleted (or, should I say drained) from Essos. This will begin a terrain overhaul of the continent.

- Most of River Rhoyne has been added.

- State adjustments in Volantis.

- New Victory Points added to Volantis.

- Renamed a dozen states in Essos from vanilla.

- New terrain in certain places in Essos.


Other:

- Added icon for Befriending House Stark. Can be seen in Crownlands focus tree. (also new True King icon in that tree)

Update: Nov 6, 2018 @ 8:35am

Hotfix for justification bug.

Update: Nov 5, 2018 @ 7:03am

Version 0.6.6; Codename: 'Enter the Dragon'


Dragon mechanic added:

- As House Targaryen, after completing the 'Mother of Dragons' focus you will get a decision to train your dragons. Spend some PP and in 500 days your darling children will be at stage 3, giving you much bigger bonuses. Spend some individual PP on the dragons and you will unlock their Special Abilities.

= Dracarys! Each dragon has its own separate ability that you can activate with PP. These are selectable via the Decisions menu. Drogon, for example, has the Dracarys ability: +300% ATK and + 300% DEF for all your infantry for 7 days. They are activate with a modest sum of PP and have a cool down of 70-80 days. They also cost you stability so don't overuse them!

You woke the Dragon:

- Added an alt-history path for House Targaryen, where you chose to keep Viserys Targaryen alive. His path will take you up North where you will have to subjugate the remaining Dothraki warlords by whatever means necessary. Once that is done you will then have to fight for control of the Ibbish lands in Essos, to secure a port which will take you to Westeros.

More:

- Added an extra focus in the Targaryen focus tree which gives you a stronger Infantry Division template. These "Dothraki Foot Infantry" even have some division names added.

- General additions to the Targaryen unit name lists.

- Several states in the region given GOT accurate names.

- Rebalanced Ibbish states.

- Added a cosmetic tag to Moraq if it is puppeted.

Update: Oct 5, 2018 @ 6:53am

- New Formable nation: The Great Khalasar.
= Available to all Khalasars and the Dosh Khaleen.

- Correct party names for the Dosh Khaleen.

- Correct communist advisor for the Crownlands w/ portrait.

Update: Sep 21, 2018 @ 6:57am

The Baratheon Brothers:
- Stannis can now gain cores on the Stormlands if they join him willingly.
- Reworked the way Renly chooses sides in the War of Five Kings.
= Instead of doing separate focuses, an event will popup and that will automatically do whichever focuses is chosen.
= Political power is altered, based on choice.

National Focuses:

- Stormlands:
= Rebalanced certain ideas (did you know that previously they could have an additional 10% recruitable population)
= Added neutrality option for choosing sides.
= Added focus that allows you to be annexed by Stannis (you continue playing as Stannis).
= Focuses to side with the Starks or Lannisters.
= General rearranging of the tree. Added extra localizations. More to come.

- Stannis:
= Extra focus if Storm's End becomes a core. Optional event to move capital there as well.

- Night's Watch:
= Added an interim version of the Great Depression spirit. Chosing the civialian or military industry focuses will reduce its effects. This will allow them to build up much sooner.

Nameslits:
- Extra division names for the Riverlands.
- Small corrections to Stannis and the Stormlands.

And more...

Update: Sep 7, 2018 @ 6:56am

Fixes:
- Bunch of water tiles improved, removed some leaks.
- New water tile around Blackwater bay and some others.

White Walkers:
- Added locallization to the Night's King's trait.
- Buffed both Other divisions.

Various:
- News event for the fall of Winterfell (to the Lannisters)
- News event for the fall of Casterly Rock (to the Starks)
- Correct capital for N'Ghai.
- Removed all Philippino references from N'Ghai division namelist.

And more...