Space Engineers

Space Engineers

PassageIntersections
Showing 51-60 of 65 entries
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Update: Oct 8, 2017 @ 3:40pm

-Temp fix for base models, some LODs still borked

Update: Oct 8, 2017 @ 9:32am

-General Model Improvements
-Added LOD Models

Update: Sep 10, 2017 @ 10:33pm

We need curtains, STAT!

-Added 2 new models: Passage Window and Passage Dual Window

Comes in both Standard and Lighted flavors, sticks to Large and Small grids

Update: Sep 10, 2017 @ 10:30pm

^ see above ^

Update: Sep 9, 2017 @ 10:51am

-Fixed Passage Button Panel not working in specific orentation

Update: Aug 26, 2017 @ 10:02pm

I Swear, I Check My Stuff!

-Apparently the lighted ones were also goofed up...it should be fixed.

Update: Aug 26, 2017 @ 9:52pm

No really I fixed it!

-Forgot to double check that the 4-Way Intersection's mount points were correct on small grids, they should actually be right this time.

Update: Aug 26, 2017 @ 8:38pm

Control yo' self!

-Added Passage w/ Button Panel
-Added Passage Conveyor (has conveyor ports on left, right, and top)
-Added Vertical T Intersection

-Fixed 4-Way Intersection under AVTech placing lighted version
-Some Lighted Passages were using ReflectorBlock Changed to LightingBlock

Update: Aug 10, 2017 @ 11:55pm

Stop and Get Some Directions!

-Added four Passages with LCD screens: Passage with LCD, Passage T with LCD, Passage with Corner LCD, and Passage with Corner LCD (Inverted)

Update: Aug 4, 2017 @ 12:10am

Leveled Responce!

- Added Passage Stairs, both Lighted and non-lighted varieties.

- Reworked intersection blocks (4-way, T, and Corner); ceilings should better match vanillia passage blocks and build states look slightly better.

- Fixed Passage Vent not pressurizing when not placed right side up according to grid (how the grid determined what was up or down in space is beyond me)