Space Engineers

Space Engineers

PassageIntersections
目前顯示第 31-40 項,共 65 項
< 1  2  3  4  5  6  7 >
更新:2019 年 6 月 29 日 @ 上午 9:16

更新:2019 年 6 月 22 日 @ 下午 5:35

更新:2019 年 6 月 9 日 @ 下午 6:47

更新:2019 年 6 月 9 日 @ 下午 1:11

更新:2019 年 6 月 9 日 @ 上午 10:04

Feel Comfortable In Your Armor Skin

+Went over every block to /hopefully/ let armor skins apply properly

+Touched up many blocks
+Buttons on all varients of Passage Button Panels should now only light up if there is something assigned to the button (like the vanilla one)
+Fixed texture on LCD varients
+Thickened the Enclosed Passage floors so (most) blocks don't have parts poke through it.

+Adjusted all varients of Passage Air Vents power consumption to be in line with vanilla

+ Increased the distances that triggers a LOD transition.

更新:2019 年 3 月 23 日 @ 下午 9:47

So realistic...that's triple-A sheet.

- Changed Door sounds so they work with "realistic" audio settings.
- Cleaned up inner door model, hopefully wrangled all those "invalid triangles"
- Updated vanilla Passage definition to have all the extra bits that Keen added over the last year or so.

更新:2018 年 11 月 14 日 @ 上午 12:23

Was using <IsAirTight> before it was cool...?

- Made Half Passage Doors Airtight again

- Fixed LODs for Half Passage Airvent not showing pressurization status lights

更新:2018 年 8 月 28 日 @ 下午 6:27

PCU? More like C PU!

+Added PCU vales for all passages based off Keen's numbers.

-Moved Passage Glass varents into the respective Passage base block.

更新:2018 年 6 月 3 日 @ 下午 2:29

Added:

- 3 new Passage Pillar blocks (2 pillars on same side, 2 on opposing sides, and 3 pillar)
- Half Passage LCD

Passage Pillar blocks have lighted varients, and all can be placed on large and small grids.

更新:2018 年 3 月 26 日 @ 上午 5:39

- Fixed a 'hole' in Passage Pillar