Arma 3
Unsung
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Update: Mar 17, 2021 @ 10:49am

Unsung 3.10 Golf changelog
March 2021
Fixed:
- Vehicles:
- PU-12: Hiding radar unit, set scope = 1
- POOK_SAM: Hiding SAM/AAA/EW units, set scope = 1
- Added uns_KS12(weapon) and uns_30Rnd_85mm_HE
- Added uns_KS19(weapon) and uns_30Rnd_100mm_HE
- New Unsung units, derived from Pook, but without scripts:
- "uns_KS12_NVA"
- "uns_KS19_NVA"
- "uns_ZSU23_NVA"
- "uns_ZSU57_NVA"
- "uns_P12_NVA"
- "uns_PU12_NVA"
- "uns_PRV11_NVA"
- "uns_SON9_NVA"
- "uns_SON50_NVA"
- "uns_PUAZO_NVA"
- Lower submunition count on all CBUs to lower server lag
- Units:
- Remove US Army name tags on ARVN uniforms
- Make USAF helo pilots have more believable uniforms (USMC before)
- Update 1AC heli pilots to SNS uniforms
- Use subdued patch for ARVN Ranger
- Update 25th Inf Arty to SNS uniforms
- Update PBR crew to SNS uniforms and new patches
- Maps:
- Update Dak Pek
- Reworked area between Dak Pek SF camp ( northwest-ish ) and Boi Khe
- Added some new hamlets and so
- Alamo's ridge reworked a little ( nicer rockwall with details )
- Fixed some objects
- Added "stream" that goes through AJL's valley towards Dak Brot
- New mask/satmap ( still WIP, but getting better )

Update: Feb 11, 2021 @ 12:47am

Unsung 3.9 Golf changelog

February 2021

Fixed:
Vehicles:
NVA radars CTD fixed AGAIN
Mule passengers and driver are vulnerable now
Units:
Fixed ARVN BDQ and SF tiger stripes uniforms in arsenal

Update: Feb 9, 2021 @ 6:08am

Unsung 3.8 Golf changelog

February 2021

Added:
Maps:
Added Ba Long by {E-Z}Johnny.D
Units:
Integration of Service & Supply mod units
NVA ‘67 troops
VC ‘67 main force
Some civilians
173 Airborne LRRP ‘68
ARVN rangers converted
CIDG converted
Radio:
Added songs for AFVN
Fixed:
Maps:
Dak Pek updated
Palm tree forests are more dense now
added a few new locations
fixed clipped or badly placed objects
made rice fields more ricey
some general improvements
Weapons:
Fixed AK-47 texture bug
Units:
Fix ‘jokes’ problem on USMC helmets
Fix error with "class uns_men_CIDG_MED_Bag"
Vehicles:
Disable FLAK FX on gun trucks
Small config tweaks to AAA units
Adjust AI usage for AAA weapons.
Added "uns_4Rnd_105mmHEAB","uns_4Rnd_105mmWPAB" magazines, WIP rounds
Added "uns_4Rnd_105mmXX" for smoke and illum rounds
Adjust AI AAA usage
AGM45 and AIM9 LOAL feature added.

Update: Dec 21, 2020 @ 10:35am

Unsung 3.7 Golf changelog

December 2020

Added:
Units:
New models from SNS for uniforms and equipment
Scripts:
Add custom music to land vehicles, west

Fixed:
Vehicles:
Increase maxFordingDepth for
UH-1 gunships
CH-34
CH-46
OH-6
Increase robustness of H-13 rotors
A-6 head tracking issue fixed
F-105F speedbrake fixed
M-163 wheels in distance lod fixed
Changed fuel capacity of helo fleet, reduced fuel overall
Fix Crash to Desktop (CTD) for P-12 and related OPFOR radars
Weapons:
DP28 bipod error fixed
M72 LAW can be added to backpacks
SA7 sensor components update
Added missing sound file
Removed RPT errors for missile model.cfg’s
Remove loadout error for LAW
Units:
Adjusted carrying capacities of vests, uniforms, backpacks
Loadout updates to men
Change scope 0,1 to 2 for some uniforms
Reduced loadout rpt errors
Buildings:
Ability to drive through hangar with tools/bombs/containers
Scripts:
Make LAW unusable after first shot again, fired eventhandler was missing from weapon

Update: Nov 24, 2020 @ 4:44pm

Unsung 3.6 Golf changelog

November 2020

Added:
Units:
Service and Supply uniforms and equipment donated by SnS mod
1st ID, 25th ID, Marines 65 and 68 converted
Early BDU in arsenal converted
Vehicles:
Added push back function to grounded boats
Properties:
Allow traps to be placed around sniper trees via Eden attribute
Trap placement randomized upon mission start

Fixed:
Maps:
Dak Pek improved
Updated mask and sat map
New villages and hamlets
New trails
Different tree composition in rain forest
Foot bridges raised
AI improvements for bridges
Fixed reported bugs
Vehicles:
F-4 carrier landing
F-4 WSO eject
CH-47 armor increased
Improved sensors use by planes and AAA systems, add sensors to Pook_SAM
Add Firewill’s decals to UH-1 variants
Add buoyancy lod to Jeep, so they sink in water and stop floating
XM-706 Patrol rear gunner view operational
Fix shadow lods for grenades in Huey gunships
Fix shadow lods for Huey gunships
Change OV-10 Bronco guns, add gun reticle
Improve A-4 and A-7 wheels
Remove arma 2 style radar from F-105, A-3, F-100, F-111, F-4 and MiG-21
Fix nose wheel turn on C-1
Fix O-2 gauges at night, illuminate now when engine is on
Reduce clipping of rear seats in M-113
Fix CH-53 get-in/get-out memory points and compartment change
Weapons:
107mm mortar ammo fixed
Add Firewill’s GBU-10 and GBU-12 to missilebox (slightly non contemporary)
Removed sensors from M72 and RPGs
Improve AAA
Minor tweaks to missiles and bombs
Added buckshot to M-79
Units:
Patch added to PBR crew uniform
Different tint for PBR crew helmets
Buildings:
Small open hangar now destructible
Improved texture for Fat Albert bar
Better map texture for map board
Better bulletin board texture
Scripts:
Made LAW fired eventhandler, removed from CAMan class
Fix Unsung CAS module



Update: Sep 30, 2020 @ 1:25pm

Unsung 3.5 Golf changelog

October 2020

Added:
Maps:
Dak Pek beta by {E-Z}Johnny.D
Vehicles:
Parachutes by John Hansen added
Beware of broken opening animation

Fixed:
Vehicles:
CH-46 crew members can now operate winch
H-21 can now land in rice fields, maxFordingDepth field added
Buildings:
Some texture / paa problems were fixed

Update: Jun 3, 2020 @ 8:39am

Unsung 3.4 Golf changelog

June 2020

Added:
Vehicles:
Improved (read working at a basic level) AFM for helo fleet

Fixed:
Buildings:
Small hangar open now collapses when damaged, no long indestructible
Vehicles:
Broken textures fixed thanks to pboproject
CH-46 fixed face ordering and main light emission
CH-47A Ambulance fixed position of main lights, added ambient light prototype
Rescue basket passenger is now cargo instead of driver, makes it compatible with ACE loading
H-13 cockpit glass transparency improved
F-4 improved for better AI usage and more
MiG-21 improved for better AI usage, especially ground targeting
M-113 engineer tree clearing uses 2d distance now, clearing large tree (t_ficus_big_f) more efficiently
M274 typo fixed
M113 transport proxies fixed
Units:
Mines, Satchels and Traps can be placed in inventory again
PBR Units now can have shoulder patches
Scripts:
Replaced more execVM with spawn/call


Update: Apr 16, 2020 @ 4:00am

Unsung 3.3 Golf

April 2020

Added:
Vehicles:
Add rescue basket to CH-46D and CH-53 medevac
Add winch to CH-53 medevac
Add litters to M577
Scripts:
Add SAR option to combat radios

Fixed:
Vehicles:
Fix master rearm of F-100, A-4, A-7
XM-706 Commando handling and sunken wheels fixed
Fix searchlights of gunners in UH-1
Fix MiG-21 S-5 rocket pods
Fix rear/brake lights of M-113 engineer
M61 cannon more effective by AI
Units:
FIx uniform shadows on legs and hands
Reverted broken beret textures
Scripts:
Fix rain check variables
Add stop rolling script to A-1 and AC-47

Update: Mar 16, 2020 @ 11:43am

Golf 3.2:

- Vehicles:
- F-100 wheels turn now
- F-4 dampers fixed
- DC-3 / AC-47 horizontal axis fixed
- OV-10 Bronco elevator textures fixed
- A-7 Corsair physx wheel fixes
- A-1 Skyraider minor fixes
- A-1, A-4, A-6, A-7, F-4, F-100, F-105, OV-10: glass texture improvements
- CH-46 Phrog uses CH-47 sounds now
- M113 HQ and Mortar can be deployed now
- M-48 hitpoints fixed
- XM-706 Commando rear wheels floating fixed
- NVA Patrol Boats stopping distance and handling improved
- Fix Sampans to sink
- Units:
- Fix damage handling in uniforms, no more instant deaths when shot in the foot or
hand
- New beret textures
- Scripts:
- Fixes for add custom music scripts (JIP, range from sound config)

Update: Dec 23, 2019 @ 4:00am

Unsung 3.1 Golf



We need to push out a hotfix for Unsung 3 Golf, as the Dodge 3/4 with M1919 caused a Crash to Desktop (CTD) in multiplayer. We also fixed some minor nuisances:

Dodge ¾ M1919 truck no longer causes CTD in multiplayer
OH-6 cockpit glass fixed
CH-53 cockpit view improved
CH-53 cutting out rotor sound in internal view fixed
Other known issues are a strange increase in thrust using the afterburner and that the A-1 Skyraider is currently not functional.


Mirrors:

Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=943001311
Torrent: https://tetet.de/arma/arma3/Download/unsung/@unsung-3.1.golf.torrent
Merry Christmas to all of you again!