Arma 3
Unsung
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Opdatering: 20. dec. 2019 kl. 7:22

Reupload due to possibly corrupted files.

Opdatering: 19. dec. 2019 kl. 8:23

Welcome to Unsung 3.0 Golf!

This is a major release upgrade. In the past months the Unsung team was busy preparing this new Unsung version.

Now onto the changes:

We removed some sounds and music to maintain steam workshop viability, and added a new feature to allow for custom sounds in missions to be played back in helicopters and boats. See this PDF for details: https://tetet.de/arma/arma3/Download/unsung/docs/The%20Unsung%20Custom%20Sounds%20and%20Music.pdf

Londo was very busy in this release cycle and brought to us: new huts, a beta of the PT-76B tank, a M-40 recoilless rifle equipped Mule. He’s also involved with the CH-46D from Odyseus, which we were allowed to port into Unsung.
Quite a few uniforms showed the wrong uniform model and texture in first person view. This was fixed.
The A-1 Skyraider no longer explodes when turned in Zeus deployment mode.
The E-2 Hawkeye radar is now functional.
The PBR boats saw quite a number of updates, one that severely impacted FPS when multiple boats were deployed at the same time on Phuoc Tuy.
The handling and speed of the Sampans were also improved.
Londo created a new fuel consumption script, which can be beta tested on the PBR boats and the M-274 Mule vehicle.
Excessive smoke development when firing the super bazooka and other related hand held launchers was fixed.

The UNSUNG Team wants to thank everyone from the public players to the communities for an excellent 2019 and we hope to leave you this update with wishes for you all to have a very Merry Christmas and Happy New Year!

Opdatering: 7. okt. 2019 kl. 3:46

Unsung 3.4 Fox changelog
September 2019
Added new:
- Maps:
- Add version 0.7.x of Phuoc Tuy map by Psyfox
Fixed:
- Buildings:
- Change tunnel object in csj_seaobj by londo
- Fix shadow lod 1000+ build issue in various buildings
- Features:
- Add uns_civ to preload Array (Zeus compatibility)
- Vehicles:
- Propblur for C-130 fixed by nzdfcrash
- Fixed sunken CH-53 when using AFM (advanced flight model)
- Add weapon proxies to OV-10 pilot view
- Add tail elevator flaps on OV-10 by londo
- Reduced turn cycle for M-274 mule by londo
- Change fuel capacity of aircraft
- Increase A-1 from 400 to 1000
- Reduce H-13 from 5000 to 2000
- Reduce O-2 from 5000 to 2000
- Improve AC-47 and introduce AC-47 flare ship by Snoops
- Sensor components to attack Man class
- Add illumination rounds
- Tail wheel turn AC-47 fixed by londo
- Tail wheel fixed on A-1 by londo
- Changes to M-113(A1) fleet
- Change M-113 max speed by londo
- M-113 transport added, based on an idea by Anhor
- Fix dust memory points on M113A1
- H-21 updated by londo
- Reduce vertex count
- Fix various lods
- Fix height issue
- F-111 fixed by londo
- Wheels and especially nose-wheel anim
- Throttle issue and animation fixed
- Fix inheritance of planes by adding uns_plane and not altering base classes
- Better compatibility with CUP for example
- Fix M-35 truck front passenger seat
- Units:
- Improved 11th ACR uniforms by HoundDog
- New Australian and US flag helo helmets by HoundDog
- Updated RAR Australian uniforms by HoundDog

Opdatering: 7. okt. 2019 kl. 3:29

Opdatering: 15. juli 2019 kl. 13:22

Added new:
Maps:
Add alpha of Phuoc Tuy map
Features:
Unsung specific FFV module for vehicles
M-274 Mule and M-113 take advantage of FFV module
Add support for disabling shortcuts (smoke and grenades from helicopters) - might be buggy
Vehicles:
M-113 engineer has fuel and ammo resupply capabilities now
Precise hand and smoke grenade throw from UH-1H and AH-13\
New C-130 SEA camo

Fixed:
Maps:
Khe Sanh bunkers updated
Khe Sanh KSCB heightmap issues fixed
Khe Sanh KSCB placement issues fixed
Khe Sanh ILS fixed
Khe Sanh config.cpp cleanup
Khe Sanh takes full advantage of Apex functions
Duong bridge fixed so PBR can pass under it
Buildings:
Indo hut ladder fixed
Features:
Animations all in appropriate PBOs now
AI dispersion for suu11 gunpod reduced
AI engages flying aircraft (especially slow helicopters) with AK-47 and RPG/LAW style weapons now
More execVM replaced with call and spawn
Medevac helicopters offer heal option
Vehicles:
M-113 fixed missing textures when sitting on top of vehicle
M-113 fixed gap in commander hatch
M-274 Mule driver position improved
F-100 could not bomb with Mk 82
Replaced wheelbrake function, possibility to spool up engine now
Afterburner script from F/A-18 mod in place now for most jets
A-3, F-4, F-100, F-105, F-111, MiG-21
No afterburner for A-4, A-6, A-7
Zodiac durability increased
Weapons:
PKT and derived weapons have higher AI dispersion factor

Opdatering: 12. apr. 2019 kl. 4:02

Unsung 3.2 Fox Update

Added:
o Carpet Bombing Module (Beta)
o Preparation for disabling addAction shortcuts on demand (Hotkey Shortcut enable/disable, WIP)

Fixed:
Features-
o Use Unsung logo for all modules
o Removed supply radius and transport capabilities for uns_buildings2 buildings
Vehicles-
o M-551 improved physx
o M-48 improved physx
o M-113 improved physx
o UH-1 gunship have textures after JIP
o C-130 and Mule available via Zeus on dedicated server
o C-130 and OV-10 have wheel brakes now
o GetIn points for side gunners of M-113A1s
o Empty LOD in uns_m1_4a US Helmet

Opdatering: 3. apr. 2019 kl. 6:18

Unsung 3.1 Fox Update

Since the 3.0 Fox release the Unsung team was busy preparing this first update to Fox. Since ArmA 3 update 1.90 some of the Unsung headgear causes crashes to desktop, which this update fixes. Besides this fix a number of improvements and additions were made to Unsung. See the complete changelog at https://tetet.de/arma/arma3/Download/unsung/UNSUNG%203.1f%20Changelog.pdf

Highlights of this update are:
o Song Bin Tanh airfield and base added
o C-130 by Sabre added
o M-274 Mule by Londo added
o Transport and Supply missions for Radio Support fixed
o Canopy glass reflection issues fixed for UH-1 ARA and TOW and AH-1G Cobra
o M-113, M-48 and M-551 improved physx
o Update lesh tow support for planes and helos
o Fix stock shadow issue of AK-47
o Updated ROK units

Opdatering: 22. dec. 2018 kl. 7:25

Opdatering: 22. dec. 2018 kl. 6:53

Opdatering: 22. dec. 2018 kl. 6:26

Unsung 3.0 Fox Changelog
December 2018

Added new:
Maps:
- Da Krong updated
-- extended runway on lz savage
-- cleared western approach at lz savage
-- Added new fighting position to lz savage
-- removed redundant lights at camp sarge
-- various tweaks to map
-- terrain synth enabled
- Doung updated
- Khe Sanh updated
- Song Bin Tanh new map WIP
- A Shau valley new map WIP
- Added 4 classes of campfire
- Added water to wells
- Added about 50 new house / map models for Song Bin Tanh

Units:
- Republic of Korea (ROK) Faction
- SAS Regiment units, with new packs, vests, headgear and accessories (Warning: updated A3 models not compatible with our older vests and gear)
- Helicopter Pilots for RAAF and NZAF
- Jet Pilots for RAN (Royal Australian Navy)

Features:
- AC47 Spooky call-in added to Combat Radio Support
- CAS Combat Radio Support (Unsung Helicopters and planes)
- ACRE2 Support for vehicles
- Lights, animated fans, door sounds and icons, rain sounds, ambient sounds and new animated doors to hootches and other US Base buildings
- Centralised macros in mod, to remove duplication and confusion

Vehicles:
- USMC faction has F4, A6, A4, UH-1D
- Australian faction has A4 (RAN) and UH-1D (RAAF)
- VNAF faction has UH-1D and A-1
- M-35 variants (Fuel, ammo, repair, tanker)
- Textures and decals for F-4, A-4, A-6 and A-7
- OV-10 Bronco to Arma 3 (USN, USMC and USAF)
- SA-2, S60 and Type 65 37mm both receive radar datalink from SNR75 Fan Song
- ZPU-2 Anti Aircraft gun
- Emptying rocket pods on F-105 and A-4
- Ejection seats to aircraft
- Aircraft Damage and Flight models
- Dynamic loadouts to aircraft
- UNSUNG Aircraft compatibility with the USS Nimitz and improved support for the USS Freedom

Weapons:
- PVP mortar classes with less ammo for Frontline
- New Uzi model
- New Lee Enfield (SMLE) model and scoped / camo version
- SA58 camo version

Fixed:
Maps:
- Massive Optimisation update applied to large amounts of unsung map objects - fixed geometries, fire geo impact effects, shadows, properties, section count, roadway textures, roof roadway lods (for enhanced movement support), ambient sounds, functions, distance lods, materials and textures, ladders, lights and doors
- Motorpool and mess hall doors and travel paths
- Bunkers and foxholes appearing white at distance
- Aircraft wrecks spamming rpt

Units:
- Mass and protection values to helmets and flak jackets
- Graduated capacity and mass variation uniforms, vests and backpacks (for exile)
- Animations fixes for pook_sam rtms
- Fixed some unit weapons to match their displaynames, fixed missing magazines for some units weapons
- Static weapon pack transparency

Features:
- Deprecated ttt_fnc_remoteSay3d in favour of uns_mbox_fnc_remoteSay3D
- Improved communication messages for Combat Radio Support (Follow protocol on smoke calls)

Vehicles:
- M113/ Jeep / Type 55 / T34 etc not appearing in zeus
- M-113 Engineer improved driving behaviour
- M-551 sheridan turn in/ out
- Type 55 transport driving behaviour (physx lod)
- Type 63 gunner now fires
- Ural S-60 truck wheels turn
- Graduated capacity and mass variation to helicopters and cars (for exile)
- UH-1C AI gunners now fire M134s at targets
- UH1D light shadow glitch, rogue light beam
- Helicopter and plane cockpit glass reflections and damage textures
- UH-1D/H improved rotor freedom and flight model, supply points added
- CH34 texture improvements on decals
- CH34 centre of mass / sling-loading tilt and fast-roping point
- CH-47/53 flight model heavier
- CH53 aim down sight on ramp gunners, improved gear dampers, and removed M60 version crew invulnerability
- H-21 Shawnee Adjusted height position and land contact points
- Nicer GetIn actions on many planes
- Change “turbo” to “vehicleTurbo” shortcut for afterburners
- AN-2 supply points added
- O-2 Improved flight model and take off
- O2, A6 and A7 pilot sticks
- A-1 Wheel steering for better taxiing
- A7 Tail, Gear door and canopy textures
- C1a braking
- DC3 Changed dispersion of triple M134 (Lowered to 0.002 instead of 0.02), improved pilot view
- F-105 dynamic loadouts
- F-111 physx
- MiG-21 Improved + dynamic loadouts
- Improved airplane taxi capabilities on most aircraft
- SA-2 SAM with “(radar)” in name will properly fire at aircraft if SNR75 Radar nearby
- AGM45 and AGM78 will now seek the SNR-75 radar in SEAD aircraft
- GBU-8 transparency in texture
- Increased snake-eye bomb drag

Weapons:
- Many weapons trigger and rechamber animations
- All pistols upgraded
- Browning Hi-Power 9mm mags only
- Dshk tripod textures
- Mines: removed conflict with base class of Put weapon so other mods mines will work with Unsung
- Mines: fixed missing sounds
- Makarov improved accuracy
- Model 1897 slam-firing added
- M-1 Carbine reload animations
- M-60 bipod shadow
- M-79 reload wobble
- PPK animations
- RG42 / RGD5 smoothed textures
- SA-58 iron sights
- SVD Improvements to handanim, reload anim, Camo Wrap available to both camo and non-camo SVD
- Some weapons now use proxy mags (mag model swapping on weapon)
-- PPSh / K50 (drum / banana)
-- XM177 / M16 (20 / 30 / twin 20)
- Removed faulty attachments on weapons
-- Type 100 suppressors
-- Shotguns optics
-- SVT