RimWorld

RimWorld

Better Workbench Management
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Update: Nov 3, 2017 @ 3:17pm

* Added a "Drop on Floor" / "Take to Stockpile" toggle button to each bill entry on the workbench overview panel, like Enhanced Crafting has.

* The button that lets you choose the bill store mode ("Take to Best Stockpile" and "Drop on Floor") now also lists all the individual stockpiles on the map. Choosing one lets you tell the worker to store the finished item in that specific stockpile (assuming that stockpile is set to allow that item).

* When bill target mode is set to "Do Until X", you can now specify that only products in a specific stockpile should be counted.

* For clothing bills set to "Do Until X", you can now specify if clothing worn by colonists should also be counted.

* Added buttons near the "Target Count" and "Unpause at" sliders that let you enter values in via the keyboard.

* To avoid obscuring too much of the info column with the new UI controls added, there has been some re-arrangement and compaction of the added controls in the dialog. Most notably, the "Restrict to worker" button has been moved to the top of the second column.

Update: Jul 8, 2017 @ 6:12pm

* Added ability to copy and paste ingredient filter configurations between compatible bills. Buttons will appear below filter where available.

* Ingredients filter in bill details windows now shows current stock level of that ingredient. This can be disabled in the mod settings.

* Bills that are set to resume production when stock falls to a certain level now show that level in brackets on the workbench overview. The "Do until you have X" button label has been shortened to "Do until X" to make this fit.

* Navigation arrows added at the top right of bill details window to navigate between bills in that workbench.

* When renaming a bill the default name is now pre-populated in the rename dialog.

* Improved performance.

Update: Jun 21, 2017 @ 3:45am

* Mod renamed to reflect extra added functionality.

* Bills can now be copied and pasted within and between compatible workbenches. This can be done one at a time or you can copy all the bills in a workbench and paste them all at once. New buttons will appear in the Bills tab UI for this.

* When pasting bills you can "Paste Link", which links the bills back to their originals. Any changes made to a linked bill will be mirrored to all bills in the chain. Links can be made across workbenches and can be broken manually later.

* When a workbench is selected, its Bills tab will automatically open. This can be disabled in the Mod Settings menu.

* Bills can now be renamed from the Details pane, like in Enhanced Crafting.

Update: Jun 13, 2017 @ 4:28am

This mod can't be made compatible with Enhanced Crafting anytime soon (I think they will need to be combined into one), so I've emulated some of the same functionality:

* Bills can now be restricted to specific colonists. The selection menu will show colonists who have the work type enabled, along with their skill and passion.
* Added +1/-1 buttons to fine tune bill resume level.

Other changes are:
* Added option to only count items that use materials defined in the input ingredients filter. Use this, for example, when crafting winter clothes and you only want to count items made with alpaca or muffalo wool.
* Placed minifiables, such as installed statues, no longer count as available items. This is a change from vanilla behavior, but I think it makes more sense.

Update: Jun 5, 2017 @ 5:35pm

Fixed bug where minified products were not being counted (e.g. sculptures in vanilla and mods that create minified objects like prosthetics).

Update: May 30, 2017 @ 2:45am

[Auto-generated text]: Initial upload.