Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled North America [RF+GS+NFP+LP]
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Update: Jul 26, 2021 @ 6:32am

1. BUGFIX: game setup/config. (Previously showing both maps instead of one for each ruleset)
2. Use variance fractal instead of RND for ice shelf and terrain boundaries. Purely aesthetic. Little to no impact.
3. Remove last of legacy Outback Tycoon code.

Update: Feb 20, 2021 @ 11:26pm

1. Made world age consistent between GS and standard/R&F maps.

Update: Dec 27, 2020 @ 12:32pm

Minor bugfix for GS ice generation. No impact to (land) map.

Update: Dec 24, 2020 @ 2:05am

1. Support for GS (notably the Climate system).
2. Better central Great Plains generation.

Update: Mar 14, 2018 @ 3:33pm

1. Use Fractal map start defaults (instead of Pangea).
2. Bugfix: random World Age.

Update: Feb 19, 2018 @ 6:11am

Fix reef gen. for R&F. More reef.

Update: Feb 8, 2018 @ 4:31am

Add support for R&F.

Update: Jan 12, 2018 @ 8:56pm

Corrected advanced map option name and description for World Age & Rainfall. No impact on game or map.

Update: Jan 10, 2018 @ 4:19pm

More central American rainforest. (More cowbell!)

Update: Jan 10, 2018 @ 9:40am

Added a northern forest bias. Also tweaked terrain and feature generation for more southern/central American rainforest.