Crusader Kings II

Crusader Kings II

The Great Trade League
Mostrando 21-29 de 29 aportaciones
< 1  2  >
Actualización: 6 OCT 2017 a las 13:45

1.2.3
- Trade Masters will only ask for money if you have at least 80% of what they are asking.

Actualización: 18 SEP 2017 a las 16:35

1.2.2
- Made the warehouse artifacts un-giftable.
- An option at the start of a game let you disable the Trade Master minor title.
- Imprisoning a Trade Master will prevent you from naming a new one or joining the society.
- Tweaked the events windows so they have some decorative coins.
- Made the AI less likely to use the decision to become a merchant republic.
- Made AI kings and emperors less likely to join after the game started.

Actualización: 4 SEP 2017 a las 17:31

1.2.1
- Caravan and market event prices are now affected by the same values as the shipment one.
- New mission/quest to build a city.
- There is now a decision for all members that will transform the Revolt Risk mapmode into one that show which provinces host a member of the society.
- Added a second event_modifiers text file in common/event_modifiers to fix the graphical issue my mod have with CK2plus. Swap the ".bak" extension from "guilds_event_mod_ck2plus.txt" filename to "guilds_event_mod.txt" in common/event_modifiers.
- When selling goods with the "Go Shopping", the chances to get the opportunity to sell something you have doubled.
- When pulling supplies out of a province being sieged, you now have 33% chance of getting the artifact back instead of nothing at all.
- Guilds Master's portraits can now have the republic clothings. It is disabled by default to avoid issues for those without the DLC. To activate it, remove the ".bak" extension from "guilds_republic_portraits.gfx" in interface/portraits.
- Trade Master will now be disappointed to see their liege take their funds, and may even leave with their goods and money if pushed too far.
- Trade Master will now make slightly less profit when selling goods.
- Trade Master's stewardship now influence the success rate when selling and investmenting goods.
- Trade Master can now be hired by AI of king or emperor tier.
- Only AIs of duke tier can become a merchant republic via the Guild Master decision.
- Event in which you pay back your loans are now sent by members. It is only for immersion, it won't actually give them the money.
- The decision/quest to build a warehouse is will now appear at the top of the intrigue menu and trigger an alert.
- Gave a different modifier picture to linen shipments so it is not the same as wool.
- Some tweaks to some shipments modifiers.
- Added a tooltip when buying at the market that show what the good will do before you buy it.
- Made the Send a Caravan tooltip smaller.
- Improved the quests localisations.
- Small localisation fixes.
- Fixed the fact that some goods at the market were free.

Actualización: 13 AGO 2017 a las 10:43

Small fixes.

Actualización: 13 AGO 2017 a las 2:37

1.2
- Female rulers can no longer become a republic, as the game revert it.
- You will no longer be stuck with your levy reserved for a Caravan if you die before sending one.
- Guild Masters can now set their capital as a major Center of Trade, giving them free goods and shipments. It will require donations every few years as maintenance cost however.
- AIs will try to gold and assets with other members if they low on one.
- Shipments value are now influenced by various provincial factors, market and caravan values will come in a future update.
- Society members of the Trade League are no longer able to loot goods modifiers from other members will sieging.
- The event allowing non-members to sell goods they own will also let them sell caravans and stalls they cannot use.
- Edited the sound effects.

Actualización: 30 MAY 2017 a las 23:44

1.1.1
- AI should no longer sabotage from beyond the grave if they died in the war.
- Made warehouses into artifacts!
- Trade Goods Thieves can now attack anyone with at least one Goods, warehouses slow it down.
- Instead of being guarantee, the warehouse thief event now is only a chance of happening, increased by the number of artifacts and lowered by the warehouse level.
- Fixed the sneaking option when a single man is in your warehouse.
- Made an hidden event on start that will replace the old warehouses with the new ones, making it save compatible.
- Modified some localization to make caravans clearer.

Actualización: 23 MAY 2017 a las 21:19

1.1.0
- Rank 2 members can hire craftsmen to make trade goods for them.
- Non-members No-AI can make a courtier his/her Trade Master. May apply to AI in a later release.
- Owning too many trade goods in your warehouse will attract thieves.
- New trade goods: Statue, Musical Instruments, Glassware, Dye, Velvet and Fur.
- Gave the society its own rank up event.
- The Apprentice, Journeyman and Master trader traits take more trading before being able to upgrade to account for the extra trading sources.
- Peddlers with the Apprentice trader trait, Traders with Journeyman and Merchants with Master have cheaper promotion.
- Increased the maximum number of places available at all ranks.
- Added a page of information/tutorial when a game load. (appear once per game)
- Added better tool-tips to the ranks' powers in the society menu.
- Nomads can now spend goods in their capital and can receive caravans there.
- Tweaked the Meat and Wool picture.
- Everybody hate the members a bit now, them dirty greedy godless beings.
- Fixed the warehouse flags, I think.
- Made silver a rank 4 good like it was supposed to be.
- Fixed the loans' modifiers tool tip.
- Corrected various typos.
- Rank 1 AIs will now have a special event to sell their goods instead of hoarding them because they don't have access to the rank 2 options yet and are too dumb to correctly use the default selling event.

Actualización: 6 MAY 2017 a las 18:06

1.0.1
-Fixed upload.

Actualización: 6 MAY 2017 a las 17:55

1.0.0
-Initial upload.