Crusader Kings II

Crusader Kings II

The Great Trade League
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Opdatering: 22. sep. 2018 kl. 18:21

1.5.2
==Changes and Balances
- Cannot join the society if the Trade War is active.
- Can tell the Trade Masters to stop asking your for funds, but without funds they won't do much. (A new character decision also act as toggle )

==Bugfixes and Optimization
- Building a warehouse won't complete any other quest you might have.
- Attempt at slowing down the Trade War.

Opdatering: 30. aug. 2018 kl. 14:58

1.5.1
==Changes and Balances
- Changed the bonuses related to technologies for various goods.

==Bugfixes and Optimization
- Fixed the first loan event which requested payback after only a week.

Opdatering: 25. aug. 2018 kl. 17:58

1.5
==New features
- Reworked the Influence system of the society, it now has a purpose.
-- It will try to balance itself around 50-60%.
-- It affect the cost of several decisions, the higher the cheaper.
-- AIs are more likely to join the society if it is high.
-- If it stay high for too long, a world wide event may happen where society members and outsiders will fight a trade war to lower it.
- New power for rank 3 and above. They can now clear their debts (to the great trade league) and set their wealth to 0 from negative once per lifetime, but it'll lower the society's influence.
- New background picture and portrait circle for the society.
- Added a targeted decisions to give all of your trade goods to your trade master.
- Targeted decisions for the trade master now have littles coins stacks in their names to make them easier to see.
- Reduced the duration of the opinion penalty for demanding money from your trade master.

==Changes and Balances
- The decision to buy stalls and caravans can be used to also sell them at half price.
- Added wealth caps to the events that let you improve a caravan.
- Sending Caravans, Taking Loans, Going to Shop, Setting Stalls costs are now affected by the society's influence.
- Any children can now become an apprentice, not just yours.

==Bugfixes and optimization
- Corrected some typos.
- Added some safeguards to prevents the delivery decision from locking itself.
- Selling the warehouse won't give the gold from both an upgraded and normal warehouse.
- You won't inherit your own goods and lose all of your money when you die and become your trade master heir.

Opdatering: 18. juli 2018 kl. 19:03

1.4.3
==New features
- Added a folder with several ".mod" files.
--They are to be used with total conversions mod to avoid compatibilities issues instead of my normal mod.
--There are steam versions and forum versions. Use the one Steam version if you downloaded my mod from steam, Forum for Paradox forums.

==Changes and Balances
- Severals decisions were blocked by things like pilgrimage, they are always available now.

==Bugfixes and optimization
- Landless patricians can now use the society's decisions.

Opdatering: 16. juli 2018 kl. 21:22

1.4.2
==Bugfixes and optimization
- Fixed a game crashing bug related to caravans and Ck2plus.

Opdatering: 20. juni 2018 kl. 19:41

1.4.1
==Bugfixes and optimization
- Corrected to path to the society's ranks pictures.
- Crafting a weapon of tier 1 or 2 should now work, paradox had renamed them.
- The warehouse looting event during a siege is now actually being called.
- Corrected my portrait's LUA.
- The extra warehouse cleaning event will trigger only if the AI has a warehouse.
- Removed an old unused scripted trigger.

Opdatering: 13. juni 2018 kl. 1:37

1.4
==New features
- Added a rare event chain to the "Go Shopping" decision about a certain female novel/anime character.
- Added sound effects to decisions that show/hide my decisions.

==Changes and Balances
- People with 20 stewardship or more can join regardless of their education.
- There is now more rank 2 than rank 1 when the game start.
- Rank 1 (peddlers) AI will rank to up faster to avoid a shortage or shipments in provinces.
- Reduced the duration of the modifiers about your levy guarding a caravan and the tax bonus it give to its destination.
- When receiving goods from caravans, the potential bonuses of the goods will be shown on the events' tooltips.
- When going to sell in the market, if an option would do nothing it is now hidden.
- Can only gift trade goods to members of the Great Trade League.
- You can now build the warehouse even if you do not have the mission, however it will cost some assets.
- The decision to build a warehouse is no longer High Priority.
- The ai will no longer try to build a warehouse only to not build one.
- The Center of Trade creation now have a minimum and maximum cost.
- The Center of Trade's tooltip was changed to tell that it is giving goods and shipments.
- The membership map now have a minimum and maximum cost.
- The membership map is now named Trade Routes map, and will show provinces with shipments instead of members.
- Most decisions cannot be taken if in Hiding, in Seclusion, or out traveling.
- Increased the Trade Master title opinion bonus, making them like you more and less likely to leave.
- Apprentices cannot be Trade Masters.
- Councillors can now be Trade Masters.

==Bugfixes and optimization
- Sending a caravan while your levy is away guarding it will not refresh the negative levy modifier duration.
- AIs will use a custom decision for their caravans so they doesn't check every counties in the world every year.
- Increased the ai_check_interval for all goods investments into provinces. Will do a custom decision like the caravan for AI later.
- Owning both Gold and Silver will properly let you contact artisans.
- Cannot have 2 warehouses artifact of the same type anymore, if extra warehouse artifacts are looted, the worst one will instantly be sold.
- The ai will no longer try to build a warehouse only to not build one.
- In case the AI really want 2 bad warehouses, an extra event at the load/start of a game will destroy one.
- Apprentices will lose their apprenticeship when their master dies.
- AI will no longer set a trade master if you disabled the minor title.
- An event will now clear the old flags of the delivery mission if it was cancelled.

Opdatering: 16. nov. 2017 kl. 18:53

1.3
- Jade Dragon compatibility.
- Added the ai_check_interval for relevant decisions.
- Greatly reduced the cap of rank 1 members and increased the amount for rank 2.
- Gave the AI their own option to send a caravan, they will now send it to a random province with shipments instead of being limited to their realm.
- Replaced the simple "add_trait" with the notification events that tell you when you gain a trait.
- Finally replaced the small place-holder picture that light up in the society list when you join.
- Fixed a picture for a Trade Master event.
- All of my artifacts are now cursed so they cannot be gifted to China for ludicrous grace until I find a fix that isn't lowering the quality/level of my artifacts.

Opdatering: 12. okt. 2017 kl. 13:01

1.2.5
- AIs shouldn't have more than one rented warehouses.
- Fixed the event so that the heirs pay their dead parents loans again.
- Added tooltips that will tell you that your actions will stop you from joining the society in the future.
- Warehouse Guards can be dismissed more easily for non-members.
- Made the trader traits easier to obtain.
- Trade Masters will properly give their gold to their liege on death.

Opdatering: 7. okt. 2017 kl. 19:03

1.2.4
- Fixed decisions.