Starbound

Starbound

Xeno's InvaderZim Mod
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Update: Jun 14, 2017 @ 9:11am

Resource Update

Misc:
Added new resistium ore on Irken planets
Refined Resistium

Changes:
Sirunits have a chance of dropping processors. Bows recommended.
Most Irken assembler items now require refined resistium to be crafted.
Buffed the Irken Space Suit.

Bug fixes:
Fixed an accidental dirty edit that changed all the terraformers to look like an irken terraformer.
Removed an accidental dirty edit with the deployment animation. But in turned reverted it to default for now.

Current Bugs:
Misaligned Irken ship
Resistium doesn't show up as an ore when viewing Irken planets

Planned Updates:
Microdungeons and villages
More Irken based monsters and robots
More blocks
Add more NPC names that are more Irken-like.
More Irken food items
Add better dye colors for other colors besides red and purple.
More Irken Furniture.
Tier 1 and 2 ranged weapons.
Possibly weakness to contaminated or swamp water. Or add additional polluted water weather effect or polluted water pools.
Custom death animations.
Mech parts.


Update: Jun 11, 2017 @ 2:47pm

Planetary Update

This is a rather large update. It adds entire Irken abandoned planets, sirunits, terraforming, new mech parts, and fixes a few things.

Vehicles:
IrkenMech Legs
IrkenMech Boosters

Misc:
Added Irken Terraformer
New Irken Planets. With a chance of being a lava (red clouds) or erichius varient (purple clouds).
Captureable Malfunctioning Sirunits
Custom Mech deployment animation
Erichius rain on abandoned Irken planets

Changes:
Fixed the teleporting color to finally be solid purple

Bug fixes:
Fixed a game breaking issue that involved crashing if encountering a malfunctioning sirunit in the wild.

Current Bugs:
misaligned Irken ship

Planned Updates:
Microdungeons and villages
More Irken based monsters and robots
More blocks
Add more NPC names that are more Irken-like.
More Irken food items
Add better dye colors for other colors besides red and purple.
More Irken Furniture.
Tier 1 and 2 ranged weapons.
Possibly weakness to contaminated or swamp water. Or add additional polluted water weather effect or polluted water pools.
Custom death animations.
Mech parts.


Update: Jun 9, 2017 @ 9:07am

Fixed a mistake where I accidentally left a duplicate FU recipe version of the Irken spacesuit in the tier2 anvil.

Update also moves more stuff into the Irken Assembler.

Weapons:
Irken Mech Claw

Changes:
Moved grenades, rocket launcher, and stunclaw into the weapons tab located in the Irken assembler.

Update: Jun 8, 2017 @ 5:56pm

An update for 1.3
Also adds a ton of other stuff too.
A frackin universe version is also in the works.

Armors:
Irken Spacesuits (Augment compatible)
Irken JetPacks (Augment compatible)

Weapons:
Irken SMG

Furniture:
Irken Assembler (A new Crafting table which can be built with C key and upgraded)

Vehicles:
IrkenMech body

Misc:
Augments with biome immunities to be equiped to hoverPAKs.
Possible Wild SirUnits (hadn't encountered any yet though)

Changes:
Added all vehicles to the Irken Assembler.
Irkens now spawn in the beginning with PAKs and shiplovker PAK is removed.
Added Augs and Spacesuit as sellable items in Irken merchent pools.

Bug fixes:
The starting protectorate mission can now be played as Irken. No need to skip anymore.

Current Bugs:.
Hover PAKs thruster animation is weird and is using a placeholder.

Planned Updates
Add more NPC names that are more Irken-like.
More Irken food items
Add better dye colors for other colors besides red and purple.
More Irken Furniture.
Tier 1 and 2 ranged weapons.
Possibly weakness to contaminated or swamp water. Or add additional polluted water weather effect or polluted water pools.
Custom death animations.
Fix inconsistent teleport effect color.
Sir attack pet.
Mech parts.

Update: May 25, 2017 @ 12:57pm

Irken Ship Update

Warning if you have a Irken character previously. There will be a severe graphical glitch with your ship this update. What you must do is, remove all your valuables on board your ship. Then go to C:\Program Files (x86)\Steam\SteamApps\common\Starbound\storage\player. Once there, find your latest SHIPWORLD file and delete it.

---
This update finally adds tiered upgrades for your ship. It's not the human place holder anymore. First two ships still have some human place holders though.

Food:
Shloogorgh Fries
Suck Munkey

Furniture:
Irken VendingMachine

Vehicles:
RingCutter

Misc:
Added all tiered ship upgrades. (There are some graphical problems with the images being skewed and other graphical problems. But I'll have to fix it later on since it was already frustrating to get them in a okay position, after creating over 50 new characters to test it.)

Changes:
Added Fries and Suck Munkey drink to Irken merchent vendors.
Buffed the megadoomer. Since the RingCutter is pretty tanky itself.
Nerfed the Irken rail pistol to use more energy usage to prevent spam.
Made Tier6 armors require Tier5 armors in recipes.
Removed the "evil" tag on the pods to prevent random spawn of evil tenents.
Changed Shloogorgh Grub to Vort Dog

Bug fixes:
Fixed SIR pet's sleep animation. No more floating SIR unit.

Current Bugs:.
Megadoomer might lag sometimes, and can be buggy. It's spawn effect is also invisible.
SpittleRunner's muzzle fire is invisible.
Flying vehicles have problems with clipping sometimes.
Upgraded tiered ship has graphical problems tier 5-8
Vending machine image shows double images when it shouldn't.
Possibly other bugs. (let me know if you run into any and I'll fix them)

Planned Updates
Add more NPC names that are more Irken-like.
More Irken food items
Add better dye colors for other colors besides red and purple.
More Irken Furniture.
Tier 1 and 2 ranged weapons.
Possibly weakness to contaminated or swamp water. Or add additional polluted water weather effect or polluted water pools.
Custom death animations.
Fix inconsistent teleport effect color.
Sir attack pet.

Update: May 18, 2017 @ 10:11am

NPC improvement and building update

Another update to fix some graphical bugs and add building materials.

Weapons:
Tier6 Irken Rocket Launcher

Furniture:
Irken Ceiling wires
Irken Weapons rack
Irken Reinforced Blocks
Irken Wall blocks
Irken Airlockdoor
Irken Pipes
Irken Platform

Misc:
Added traveling Merchants (have not encountered them naturally yet but I've spawned them.)

Changes:
Changed NPCs to wield Irken weapons when becoming crew members
Added Irken grenades and purple dyes to NPC merchants inventory as a 60% chance of appearing.
Lowered the cost for some food items
Changed the recipe for monitors to require titanium instead of striped wood.
Fixed SIR pet's eyes

Major Bug fixes:
Fixed graphic error on irken uniform
Fixed graphic error on upright antennae

Current Bugs:.
Some background errors that I can't figure out that appeared suddenly due to changing everything from capital letters to lower case.
Megadoomer might lag sometimes, and can be buggy. It's spawn effect is also invisible.
SpittleRunner's muzzle fire is invisible.
Flying vehicles have problems with clipping sometimes.
Possibly other bugs. (let me know if you run into any and I'll fix them)

Planned Updates
Add more NPC names that are more Irken-like.
More Irken food items
Add better dye colors for other colors besides red and purple.
More Irken Furniture.
Tier 1 and 2 ranged weapons.
Possibly weakness to contaminated or swamp water. Or add additional polluted water weather effect or polluted water pools.

Update: May 13, 2017 @ 12:05am

MegaDoomer Update

This update adds Mechs and other stuff

Vehicles:
MegaDoomer X-3 Combat Stealth Mech

Weapons:
Tier6 Irken Charge Gun

Misc:
Irken Invader Uniform
Invader Uniform is now in shiplocker at start

Major Bug fixes:
None this update

Current Bugs:.
Some background errors that I can't figure out that appeared suddenly due to changing everything from capital letters to lower case.
Possibly other bugs. (let me know if you run into any and I'll fix them)
Megadoomer might lag sometimes, and can be buggy. It's spawn effect is also invisible.

Planned Updates
Add more NPC names that are more Irken-like.
More Irken food items
Add better dye colors for other colors besides red and purple.
Irken Tech Tiles. (two complete, but not yet useable)
More Irken Furniture.
Tier 1 and 2 ranged weapons.
Possibly weakness to contaminated or swamp water. Or add additional polluted water weather effect or polluted water pools.

Update: May 10, 2017 @ 9:36pm

Me forgetting tiered PAKs update

Just me forgetting to put important stuff in this mod. Whoops ^^;

Fixed some major graphical problems with both the male and female Irken sprites when not wearing clothing.
Added Tier 3 and 4 PAKs
Changed Tiered PAK names

Update: May 7, 2017 @ 6:12pm

Bug fix updates

Changes:
Removed PAKs on the base model.
Food poisoning has been removed in exchanged for PAK upgrades, and Irkens inability to remove them or else suffer from 10 minutes of Doom.
]
Best to skip intro because of this effect.

Indicates a healthy Irken

Added:
Custom sirunit pet
PAKs are now tiered and can be upgraded

Major bug fixes:
Removed the food poisoning in food items temporarily due to a bug in multiplayer where non-Irken races get food poisoning.
Irkens weren't blinking. Now they're blinking.
Female bodies are now edited.
Ship isn't weirdly transparent anymore.

Update: May 7, 2017 @ 2:28pm

Xeno's Irken Mod Weakness update

Update time!

Weapons:
Added Irken grenades

Misc:
With every good buff there must be some sort of negative trait to balance.
Irkens have a status weakness.They now get food poisoning from eating meat.

This indicator appears when eating any meat. It is called Irken Food Poisoning. Harmless against none Irken species but extremely deadly towards Irkens.

In order for Irkens to combat the food poisoning. There are new meat based Irken foods that they can make use of meat ingredients. Getting poison immunity can also prevent poisoning.

Furniture and Items:
Irken Nachos
Irken Burger (Safe meat based)
Shloogorgh Grub (Safe meat based)


Changes:
Fixed Irken PAK to have it's own unique status effect.
Fixed Irken hover bike spawn effect to now be shaped like the irken bike.

Major Bug fixes:
Previous temp status effect on PAK caused the wearer to be immune to practically everything, including Irken Food Posioning.

Current Bugs:.
Some background errors that I can't figure out that appeared suddenly due to changing everything from capital letters to lower case.
Possibly other bugs. (let me know if you run into any and I'll fix them)

Planned Updates
Add more NPC names that are more Irken-like.
Irken chef and Invader clothing.
More Irken food items
Add better dye colors for other colors besides red and purple.
Irken Tech Tiles. (two complete, but not yet useable)
More Irken Furniture.
Tier 1 and 2 ranged weapons.
Possibly replace pet with SIR.
Possibly weakness to contaminated or swamp water. Or add additional polluted water weather effect or polluted water pools.