Stellaris

Stellaris

Elves of Stellaris
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Update: Oct 1, 2017 @ 7:17pm

* - Fixed Cardassian/Klingons from moving in with the elves. Way too unsightly for that! :-) (Thanks to Cirdain for letting me know!!)

Update: Oct 1, 2017 @ 7:05pm

2.97 -
* - New Meshes: shipyard, Dyson (retextured to elfy-like)
* - Some new girl portraits to replace older ugly ones :-)
* - Drow flags added.
* - Drow namelists added.
* - Drow traits added. (Currently useable by elfies. This will change!)
* - Prescripted Elf civs now spawn by default. (I know, I'll make a quick turn-it-off mod for boring people soon!)
* - All Elf system starts now have 3 neighbor systems with elf themes. Also includes several custom planets (compatible with mods, don't worry!)
* - Another major clothing update. Technocracies now get sci-fi-ish looking elves. (Not too many outfits currently. More later.) More elf gowns and more bling.
* - Minor girl hair update. (Bonus hair for Technocracy admirals!)
* - Ships have been reorganized to make use of NSC ships in vanilla. (And SCX!)
* - Mod now actually works thanks to 1.8.1 Beta. Meaning: THIS REQUIRES 1.8.1 BETA!!! ;-)
* - NSC files now split off. NSC WILL REQUIRE A PATCH NOW. (We've got one coming!)

Update: Jun 21, 2017 @ 9:02am

Version 2.951
* - Fixed Sanctuary worlds randomly showing up
* - Added localisation files
* - Fixed NSC frontier outpost issue.

Update: Jun 19, 2017 @ 8:43am

Version: 2.95
* - New Meshes: mining, science, observation and frontier outposts now added. The eradication of avian stations begins in earnest! :-)
* - The Elven Sanctuary start now has a new Sanctuary world as the homeworld!
* - Major clothing fix. Think I got all the bad clipping. Hopefully.
* - Portrait anims no longer dependant on anything vanilla. (Never again can PDX cause clothing mishaps!)
* - Hive mind elves get their own hive outfits.
* - Avari rings moved a little farther from planets.
* - Shipyards can now be built over worlds with Avari rings.
* - Recolored several of the barren/toxic/gas giants in the elf systems starts. (Don't worry, still vanilla planet classes for compatibility!)
* - Tweaked civics again.
* - Drow civics added (Eilistraeen, Tekartas, and Faer Talthalra.) These are functional but won't get a writeup on the main page till the Drow are really here.

Update: May 25, 2017 @ 5:21am

Added the localisation files. Oops! :-)

Update: May 24, 2017 @ 12:36pm

2.90 -
New Elf habitat;
Avari rings are now megastructures, and they spin!
New hair type for girls (based on one Llossaa's hairstyles);
Updated slave girls to have more hair options;
FE and primitives reinstated with actual working mechanics for once (Teneb Kel of course!);
All initializers updated to account for new megastructures;
Fixed texture mishap on construction ship;
NSC patch now incorporated with the main file;
Expanded namelists to even more planets;
Numerous balance and other fixes;

Update: May 9, 2017 @ 11:35am

Fixed localisation issue. (Thanks to Teneb Kel!)

Update: May 9, 2017 @ 6:32am

Update for 1.6. AGAIN. :-)

Update: May 8, 2017 @ 1:56pm

Updated for 1.6;
And: New domestic slave outfits for girls; Ported girl Pheno 8 over from previous setup; Localisation files added (just English clones)

Update: May 4, 2017 @ 11:48am

2.83 - Guy pheno #3 replaced with a new custom one; fallen empires deactivated; primitive spawns deactivated;