Total War: WARHAMMER

Total War: WARHAMMER

MattoFrank's Realism [Complete Overhaul] - no longer working
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Opdatering: 31. aug. 2017 kl. 6:46

- Modified the main menu background. Very professionally!

Opdatering: 30. aug. 2017 kl. 10:28

- Yippee ki-yay motherfuckers, it's done! The mod is back to full functionality!

Opdatering: 30. aug. 2017 kl. 5:58

- Go forth and be merry, I finished updating the central part of the mod! Next I will update the Total Units part.

Opdatering: 29. aug. 2017 kl. 7:29

- Started work on bringing the campaign game up to date (still CTD though)

Opdatering: 28. aug. 2017 kl. 9:53

- Full functionality for battles restored. Next up are campaign issues and getting the campaign to run again in the first place.

Opdatering: 25. aug. 2017 kl. 4:50

- New Norse units done (not the new Total Units ones, though).

Opdatering: 23. aug. 2017 kl. 6:10

- Started work on bringing the mod up-to-date. This version now at least no longer crashes the game! I've got a lot of real-world work to do in the next couple of days, but I am doing my best regardless.

Opdatering: 7. juli 2017 kl. 9:29

- Changed required ranks for quest items. This should have no effect unless you also use my Quest Triggers mod.

Opdatering: 7. juli 2017 kl. 8:37

- Chaos invasion should not trigger the "Shield of Civilisation" trait in all "good" factions anymore. It should also occur later if you don't expand quickly. It is however, for obvious reasons, pretty much impossible to easily test this, so I'm not sure if it works. This will either break savegames (I'm pretty sure it doesn't) or only work with new campaigns.

Opdatering: 7. juli 2017 kl. 1:17

- Reintroduced Wedge Formation for some cavalry units