Total War: WARHAMMER

Total War: WARHAMMER

MattoFrank's Realism [Complete Overhaul] - no longer working
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Opdatering: 6. sep. 2017 kl. 9:49

- Changed some conditions for Quest Missions (Empire)

Opdatering: 6. sep. 2017 kl. 5:20

- Reduced Research Boni from various sources
- Tweaked Winds of Magic mechanic. Fluctuations on the campaign map should now make more of a difference.
- Fixed bugs within the Lore of Shadows.
- Minor fixes

Opdatering: 6. sep. 2017 kl. 1:39

- Overhauled common innate skills (stupid, sanguine, magnanimous, etc) to make them more distinct.
- Reduced some agent effects.
- Overhauled some skills slightly.

Opdatering: 3. sep. 2017 kl. 14:09

- Industry buildings now grant far less of a recruitment cost discount
- Changed building requirements for some units
- Made many more followers available to both Heroes and Generals
- Overhauled boni of followers
- Further reduced technology research time for most races
- Minor fixes

Opdatering: 2. sep. 2017 kl. 8:57

- Changes to Imperial Knight recruitment
- Fixed Norse Marauder unit_set affiliation

Opdatering: 1. sep. 2017 kl. 18:15

- Minor Fixes

Opdatering: 1. sep. 2017 kl. 14:06

- Finished a major overhaul of AI Recruitment. Pretty neat system now if I say so myself ...

Opdatering: 31. aug. 2017 kl. 17:53

- Minor fixes

Opdatering: 31. aug. 2017 kl. 16:01

- Changed spent skillpoints required before next "tier" from 4 to 3.

Opdatering: 31. aug. 2017 kl. 14:29

- Minor bugfixes
- All offices are now available from level 1. Effect scopes for offices have also been modified.
- Free Company Militia no longer have Vanguard Deployment.